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voxel plugin™

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    Nawrot I thought material layers dev had stopped, partly because they aren't great performance wise? The plugin has basically its own version of material layers through material collections, without the performance issues (but with a higher draw call count).
    Website: https://voxelplugin.com
    Discord: https://discord.gg/58ZqEbg

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      That is sad news i really liked those layers. Yes, I seen material layers in your plugin, then googled that, and seen that experimental feature in engine. Well back to old material instances.

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        Website: https://voxelplugin.com
        Discord: https://discord.gg/58ZqEbg

        Comment


          Originally posted by Phyronnaz View Post
          IronSuit If it's just a visual effect you probably want to use displacement, eg https://www.raywenderlich.com/5760-c...nreal-engine-4 (should work with the plugin too)

          i want to have the actual terrain displacement, because that's affects the car suspension and it correctly simulate the physics.

          basically i want a close result to this guy, https://www.youtube.com/watch?v=BiYXsiNEkkg

          but i don't know how to achieve the results, any help would be much appreciated.

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            IronSuit It's possible to do that with the free version. You could use SetValueProjection under each wheel. If you need help feel free to join the discord!
            Website: https://voxelplugin.com
            Discord: https://discord.gg/58ZqEbg

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              Originally posted by Phyronnaz View Post
              IronSuit It's possible to do that with the free version. You could use SetValueProjection under each wheel. If you need help feel free to join the discord!
              is it possible to have a different displacement value, based on wheel speed, and weight or car?

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