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    Nawrot I thought material layers dev had stopped, partly because they aren't great performance wise? The plugin has basically its own version of material layers through material collections, without the performance issues (but with a higher draw call count).
    Website: https://voxelplugin.com
    Discord: https://discord.gg/58ZqEbg
    Twitter: https://twitter.com/phyronnaz

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      That is sad news i really liked those layers. Yes, I seen material layers in your plugin, then googled that, and seen that experimental feature in engine. Well back to old material instances.

      Comment





        Website: https://voxelplugin.com
        Discord: https://discord.gg/58ZqEbg
        Twitter: https://twitter.com/phyronnaz

        Comment


          Originally posted by Phyronnaz View Post
          IronSuit If it's just a visual effect you probably want to use displacement, eg https://www.raywenderlich.com/5760-c...nreal-engine-4 (should work with the plugin too)

          i want to have the actual terrain displacement, because that's affects the car suspension and it correctly simulate the physics.

          basically i want a close result to this guy, https://www.youtube.com/watch?v=BiYXsiNEkkg

          but i don't know how to achieve the results, any help would be much appreciated.

          Comment


            IronSuit It's possible to do that with the free version. You could use SetValueProjection under each wheel. If you need help feel free to join the discord!
            Website: https://voxelplugin.com
            Discord: https://discord.gg/58ZqEbg
            Twitter: https://twitter.com/phyronnaz

            Comment


              Originally posted by Phyronnaz View Post
              IronSuit It's possible to do that with the free version. You could use SetValueProjection under each wheel. If you need help feel free to join the discord!
              is it possible to have a different displacement value, based on wheel speed, and weight or car?

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                IronSuit Sure
                Website: https://voxelplugin.com
                Discord: https://discord.gg/58ZqEbg
                Twitter: https://twitter.com/phyronnaz

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                  Hello,
                  I bought the Pro-Version and trying to use it in Linux.

                  While most of the features seem to work out-of-the-box, there are some issues I got:

                  First i noticed, that saving in Editor creates a (nearly) empty file. This file can not be loaded again. (PIE: Error: LoadFromSave: Invalid save).

                  As i planed to use this Plugin with multiplayer I was testing replication. But as soon as the Client tries to connect to server (the modules TCP-Server) it crashes because it was not able to set the huge buffer size:

                  Code:
                  [2019.03.01-15.18.21:505][458]LogCore: === Critical error: ===
                  Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
                  
                  [2019.03.01-15.18.21:505][458]LogCore: Assertion failed: BufferSize == NewSize [File:VoxelTcpSocket.cpp] [Line: 66]
                  I commented out this line, and added a UE_LOG printing the NewSize. It sets it to arround 400000. This seems to be a setting in linux. I prefer not to change any of this settings, because players would need to do so too.

                  With the check commented out, I can actually play in pie. But if I try to change the Landscape another crash occurs:

                  Code:
                  [2019.03.01-15.22.45:809][448]LogCore: === Critical error: ===
                  Unhandled Exception: SIGSEGV: invalid attempt to write memory at address 0x0000000000000003
                  
                  [2019.03.01-15.22.45:809][448]LogCore: Assertion failed: 0 <= Diff.Index && Diff.Index < VOXEL_CELL_COUNT [File:VoxelDataOctree.h] [Line: 397]
                  this time I'm completely stuck. First i thought it may turncate the data because of the limited buffersize, but as the logs say:
                  Code:
                  [2019.03.01-15.22.45:780][448]LogVoxel: Bytes to send: 163. Bytes sent: 163. Success: 1
                  there was not enough data to fill this buffer, right?

                  Also found this line appearing quite often in the logs:
                  Code:
                  2019.02.28-20.05.47:778][478]LogNetPackageMap: Warning: FNetGUIDCache::SupportsObject: VoxelProceduralMeshComponent /Game/ThirdPersonCPP/Maps/UEDPIE_2_ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.VoxelWorld_1.VoxelProceduralMeshComponent_4 NOT Supported.
                  Maybe its related?


                  The VoxelGraph works just fine in linux, but the resulting asset can not be used because its crashing. (Can not find the logs for this one, but i will make a new one if needed.)
                  But exporting to c++ works, and the compiled result can be used without issues.

                  And the last one is a glitch:
                  While testing in singleplayer: When moving to far away from "center" the player-character teleports to random locations.

                  Maybe you know what i can do to fix this issues?

                  My System:
                  OS: Debian Stretch
                  Nvidia Driver: 396.54
                  Unreal Editor Version: 4.21.2 using Vulkan RHI.

                  Comment


                    Hi there I made a terran ( with mountains rock all separated meshes) for ue 4 in a 3d software
                    will this plug in able to make it fill with voxel without any change in mesh , texture etc ?
                    if so gonnna buy this rightway ^_^ for my huge world rpg place
                    Cheers

                    Comment


                      Xeroderma Hey! Sorry, I somehow missed your message. The best way to get a fast answer for support is to use the discord

                      First i noticed, that saving in Editor creates a (nearly) empty file. This file can not be loaded again. (PIE: Error: LoadFromSave: Invalid save).
                      Load/save should work fine, maybe it's due to some other issue in saving the file itself?

                      As i planed to use this Plugin with multiplayer I was testing replication
                      There are a few known issues with multiplayer, working on fixing those!

                      While testing in singleplayer: When moving to far away from "center" the player-character teleports to random locations.
                      You need to make your character inherit from AVoxelCharacter instead of ACharacter

                      GGUMINGUUU There are importers to import meshes, landscapes, 3D Coat assets & magic voxel assets.
                      Mesh import is far from perfect due to how voxels work. Texture data is lost on import.
                      Website: https://voxelplugin.com
                      Discord: https://discord.gg/58ZqEbg
                      Twitter: https://twitter.com/phyronnaz

                      Comment


                        The best way to get a fast answer for support is to use the discord
                        My English-Skills are limited to writing, it's not my main Language :-)


                        There are a few known issues with multiplayer, working on fixing those!
                        Is my Issue also a known one? I was not able to find anything about it.
                        Where can i see if there is an Update?

                        You need to make your character inherit from AVoxelCharacter instead of ACharacter
                        In my Testproject the Character inherits from "VoxeltestCharacter" (Blueprint only Project), while in my Main Project the Character Base Class inherits from "AVoxelCharacter".

                        Comment


                          Xeroderma
                          My English-Skills are limited to writing, it's not my main Language :-)
                          Don't worry, the discord has text channels only English isn't my main language either.

                          Could you join the discord so that we can discuss your issues?
                          Website: https://voxelplugin.com
                          Discord: https://discord.gg/58ZqEbg
                          Twitter: https://twitter.com/phyronnaz

                          Comment


                            Are there any plans for a Minecraft style liquid (e.g., static/flows only when stuff gets removed, limited flow amount so it just stops at some point etc.)? My major problem with using this or even VoxelFarm is that there's no real support for doing oceans or liquids/lakes, so it's hard to build an open world that you can dig anywhere in, while also having an ocean (using a standard style ocean presents its own issues of course).

                            I could of course develop my own solution for that but it sounds like a good amount of work and as a single developer I still have to deal with e.g., AI, items/inventory, multiplayer coding etc etc, so I'd rather have it built in.

                            I'd definitely buy the pro version if it had support for oceans + smaller bodies of water that act similar to Minecraft (so no global-flow required, they can just bottom out into a small column of water after flowing for a little bit, and no flow required unless adjacent voxels are removed or added).

                            It's even fine for it to be rather blobby.
                            Storyteller - An immersive VR audiobook player

                            Dungeon Survival - WIP First person dungeon crawler with a focus on survival and environmental gameplay ala roguelikes

                            Comment


                              That's very cool!!

                              Can Voxel Plugin generate Planet link that https://www.youtube.com/watch?v=qFnt3RmDAcg ?

                              Comment


                                someblue yep

                                n00854180t I'd like to add some basic water sim, but won't be able to do so anytime soon. I'm focusing on other features for now.
                                Website: https://voxelplugin.com
                                Discord: https://discord.gg/58ZqEbg
                                Twitter: https://twitter.com/phyronnaz

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