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    Just bought the "Pro" and your support is on "Discord"? Are you nuts? That forces people to enter their phone numbers (you don't really believe it stays with Discord only, do you?!) and I while can log in to my account, I can not use your invitiation, because Discord has a problem with my location or god knows what their problem is. Furious! You going to charge $200 when Pro hits the Marketplace, but you can't afford running your own forum, on your own site?

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      Originally posted by rosevfx View Post
      Just bought the "Pro" and your support is on "Discord"? Are you nuts? That forces people to enter their phone numbers (you don't really believe it stays with Discord only, do you?!) and I while can log in to my account, I can not use your invitiation, because Discord has a problem with my location or god knows what their problem is. Furious! You going to charge $200 when Pro hits the Marketplace, but you can't afford running your own forum, on your own site?
      Discord is pretty standard when it comes to marketplace item support. They also do not require a phone number.

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        Originally posted by ambershee View Post

        Discord is pretty standard when it comes to marketplace item support. They also do not require a phone number.
        Are you saying I am telling lies?

        They went through the "identify the cars" BS, werent satisfied - though I dare say I recognize cars when I see them - then demanded a phone number to send a verification code. YES this is not about just setting up a Discord account, but following the link provided (an "invitation"). I have not found a way to get to the support discord just from logging into Discord with my own account.

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          More people complain when authors don't have a Discord support channel than those who complain about it. As ambershee pointed out, Discord is quickly becoming the de facto standard for Marketplace support. Hateful rants from a few dissatisfied customers are unlikely to change that.
          Last edited by speedpacer; 05-04-2018, 03:49 PM.

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            Only 24 hours left to take advantage of the 20% launch discount! Get voxel plugin™ PRO now on voxelplugin.com
            Website: https://voxelplugin.com
            Discord: https://discord.gg/58ZqEbg

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              Maybe support through email is support of you ask?

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                Maybe not using hacker road or plagerism city for the only way to download things, Pretty darn shady you are avoiding the marketplace where it honestly looks like you ripped codespartans plugin then added to it, shameful.

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                  Originally posted by Xypy View Post
                  Maybe not using hacker road or plagerism city for the only way to download things, Pretty darn shady you are avoiding the marketplace where it honestly looks like you ripped codespartans plugin then added to it, shameful.
                  Both projects offer source code, this one has a free model where you can compare and see if this is copied or not. I know they based on same studies, but definitely they are not the same.
                  Nilson Lima
                  Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                  Join us at Discord: https://discord.gg/uFFSEXY

                  UE4 Marketplace: Cloudscape Seasons
                  supporting: Community FREE Ocean plugin

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                    Hello all,

                    I am owner of the pro version of this wonderful plugin.
                    I allows me to create what I want with ease! All who are looking for a voxel solution should buy this incredible piece of work with top notch support!

                    I have 3 examples attached:
                    1. A shattered world, with 3 layers. Think septerra core.
                    2. Floating Island
                    3. Floating Island up close
                    Last edited by VariableArgument; 05-22-2018, 01:26 PM.

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                      thanks downloading NOW....appreciate having a free version i can check out..

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                        I´m interested in the pro-version of this awesome product, but i have limited c++ knowledge... mostly BP, and i haven´t been able to clear some doubts with your documentation and YouTube tutorials, sorry my english,

                        Here my questions:
                        1. Is it possible to modify the brush tool design and UI? the white-red circles for in-game and also replace UI sliders, for a custom design.
                        2. Can we use our own foliage models?
                        3. Sphere world generator applies directional gravity for character BP to walk without falling at 90°? or this plugin and directional gravity works only with pawns? or... gravity for characters is not part of the plugin and my character BP will fall at 90°? - Important*
                        4. Can we disalow in-game voxel tool for playes at some maps or limit its use only for specific areas at certain min-max heights?
                        5. Can we disable the way characters float like grab and drop while using the tool?
                        6. Why characters walks over water? is it posible to make then go inside and swim with swim animations and make water react with waves?
                        7. Voxel Plugin updates to the newest UE versions free or once bought works only for current (UE4.19) then you need to rebuy updates (UE4.20)?
                        8. Objects require physics enable to react to deformation or this is an extra option in the plugin?
                        9. Can we hide actors under map, for discovery while using the voxel tool? (pawns, actors, AI enemies, etc)
                        10. When is approximately going to be released in Steam Market Place, why wait... more expensive = more features?
                        I really love your product, i just want to be sure if buy or not, and if i buy, help will be much appreciated in the future, i also worry a Little bit that discord wont be helpfull because my phone number is not from the USA.
                        Last edited by RoccoFX; 06-04-2018, 06:55 AM.

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                          RoccoFX

                          1) Yes, everything has been designed to be generic & to be easy to customized
                          2) Yes
                          3) Gravity is not part of the plugin, it's already big enough
                          4) Yes, all of that is done in BPs
                          5) Not sure what you mean here
                          6) Yes, but that's not in the plugin. The water used is just the water assets from Epic.
                          7) You buy once and you get all the updates
                          8) What do you mean by "react to deformation"?
                          9) Yes
                          10) I've delayed the MP release a bit to be able to polish the plugin a bit more based on recent feedback.
                          Website: https://voxelplugin.com
                          Discord: https://discord.gg/58ZqEbg

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                            When is 4.20 release?

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                              I also want to evaluate (PRO) it before buying is it possible?

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                                Hello,

                                I have a question about your world voxel sampler demo : you didn't show the voxel sampler blueprint code (I mean, the implementation called when the graph hits the voxel sampler node). Is this an overidable function from some base-class defined by your plugin ?

                                Also, if I buy the plugin from Gumroad, will there be a possibility to have the association with my Epic account afterward, when your plugin hits the marketplace ? I already own some plugins bought from Gumroad, so I am not against it. But the fact is, the Epic vault is a convenient way to keep an eye on all my plugins and assets... so a marketplace release has my preference... EDIT : ok, I found a post in this thread where you already answered this one.

                                Anyway, thank you for this plugins. I think it's the most versatile voxel-based solution out there.
                                In the voxel-based terrain field, you are a serious contender of Voxel farms which is a powerfull tool (for the voxel generation part, Voxel farms beeing a complete world generation solution). Its unreal integration is not suitable for runtime generation of the voxel field itself from unreal engine. One needs the Voxel Studio tools to create the world. I like the fact your plugins allows to stay in Unreal for the whole process.
                                With your graph approach, there is virtually no limit to what can be used to generate the voxel field, and it allows to stay in the blueprint world for quick iteration.

                                Do you intend a marketplace release anytime soon ?

                                Regards,
                                Last edited by FreemanCIT; 07-19-2018, 10:09 AM.

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