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    Originally posted by Phyronnaz View Post
    Here's what I've been doing this last month:

    ...
    Amazing progress! This is quickly becoming a must have tool
    Plugins: TensorFlow - Socket.io Client - ZipUtility - Leap Motion - Hydra - Myo - RealSense - CIM

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      Originally posted by Hethger View Post

      Will the paid version have the source available as well?
      All plugins must include source code as per MP rules, so the answer is definitely yes, otherwise he wont be able to even put it for sale.
      Nilson Lima
      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
      Join us at Discord: https://discord.gg/uFFSEXY

      UE4 Marketplace: Cloudscape Seasons
      supporting: Community FREE Ocean plugin

      Comment


        What will the price be then for the paid version? Will it be cheaper, same or more expensive than the other voxel plugin on the marketplace that in its comments section you said it didn't have as many features as yours ?
        I have yet to decide if going voxel is worth it for the game I am developing with world composition large maps .. will the paid version be able to convert any heightmap including world composition and even the materials applied ? What will the performance be for 64km x 64km world composition maps ? I would need the paid version to be able to convert so large heightmap maps with no serious performance hit.
        Could you add an option to set unbreakable areas ? And an unbreakable level below the terrain of a voxel map? I mean.. to avoid a player digging and going off the map... allowing the creation of holes with destruction only up to a certain level that can be set with parameters.
        What I don't understand yet is if with this plugin of yours all actors need having a blueprint attached to work on the voxel map, otherwise they would fall off the map ? And if that is the case would that be true with the paid version too? Or did I get it all wrong ?
        Last edited by DarkS474; 01-19-2018, 08:41 AM.

        Comment


          Originally posted by Phyronnaz View Post

          ULLS This should be fixed in the next release
          Thanks.

          I am currently evaluating various voxel options and have made good progress writing my own voxel plugin using the PolyVox library....

          I was particularly interested in your multiplayer implementation - none of the advanced features you've mentioned are important to me so I'm not interested in paying for such an advanced project as I know I can get my own simple one up and running; your solution would have simply saved me time.

          I've cloned your repo and will have another attempt at finding a fix on my own and failing that I'll continue to work on my own plugin.

          I do wish you the best of luck though!

          Regards,

          ULLS




          [FREE] Procedural Bridge Blueprint, [FREE] Spline Enabled Ivy BP

          Comment


            getnamo Thanks!

            DarkS474
            What will the price be then for the paid version? Will it be cheaper, same or more expensive than the other voxel plugin on the marketplace that in its comments section you said it didn't have as many features as yours ?
            Probably a bit more expensive.

            I have yet to decide if going voxel is worth it for the game I am developing with world composition large maps .. will the paid version be able to convert any heightmap including world composition and even the materials applied ? What will the performance be for 64km x 64km world composition maps ? I would need the paid version to be able to convert so large heightmap maps with no serious performance hit.
            64km*64km is really big. What's your resolution with that size? one pixel for 10m*10m?
            What I don't understand yet is if with this plugin of yours all actors need having a blueprint attached to work on the voxel map, otherwise they would fall off the map ? And if that is the case would that be true with the paid version too? Or did I get it all wrong ?
            You need to add a VoxelInvoker to your player so that the plugin knows how to generate LOD and collisions.

            ULLS
            I was particularly interested in your multiplayer implementation - none of the advanced features you've mentioned are important to me so I'm not interested in paying for such an advanced project as I know I can get my own simple one up and running; your solution would have simply saved me time.
            If you look back into the previous versions on github, you should find one with a kinda working multiplayer (V0.7.1). With some work you should be able to fix it. Basically all I'm doing is sending changed values through a custom socket.

            I've cloned your repo and will have another attempt at finding a fix on my own and failing that I'll continue to work on my own plugin.
            Using the following Voxel.Build.cs should fix the error: https://pastebin.com/qS4F4t70
            Website: https://voxelplugin.com
            Discord: https://discord.gg/58ZqEbg

            Comment


              I'm getting a 'Missing Procedural Modules'

              " The Following modules are missing or built with a different engine version:

              UE4Editor-Procedural.dll "


              Rebuilding doesn't work. What am I missing?


              - plugin looks amazing btw -

              Comment


                LocalJoke Thanks! That's quite a generic error, could you join the discord and ask there?
                Website: https://voxelplugin.com
                Discord: https://discord.gg/58ZqEbg

                Comment


                  The progress of last week:
                  I made a new world generator:
                  This one is made of 2 graphs: one to generate only one island (first below), and then another to repeat those islands and to add a perlin noise ground (notice the Island sampler on the bottom right of the second graph below)



                  I've also improved LOD performance a lot, allowing for better view distance. Here's a video showing that and how the settings affect CPU usage:


                  I did a multiplayer stress test, with 12 players. Everything works fine (above 90fps in PIE while being the server), except for a small issue which causes random player tp when they're close to each other (edit: fixed):




                  In the second video, the framerate remains stable while all players are falling (which means entire collisions meshes update at 30hz). The players at the end don't fall through the world, which shows how robust the collisions system is.
                  Last edited by Phyronnaz; 02-04-2018, 05:50 PM.
                  Website: https://voxelplugin.com
                  Discord: https://discord.gg/58ZqEbg

                  Comment


                    Website: https://voxelplugin.com
                    Discord: https://discord.gg/58ZqEbg

                    Comment


                      I made a pull yesterday after your post and didnt find this specific map and I think it is not the same version because I was falling from the landscape quite a lot compared with the videos above. As soon you could commit the new version I'd love to try it out!
                      Nilson Lima
                      Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
                      Join us at Discord: https://discord.gg/uFFSEXY

                      UE4 Marketplace: Cloudscape Seasons
                      supporting: Community FREE Ocean plugin

                      Comment


                        NilsonLima I won't be pushing to Github until the paid version release, as it takes some time to remove the paid features from the code. Glad to hear that though
                        Website: https://voxelplugin.com
                        Discord: https://discord.gg/58ZqEbg

                        Comment


                          I am really interested in this tool. Is there any ETA for the paid version?

                          Comment


                            jagler04 Glad to hear that! I'll post here as soon as I can have a reliable ETA.

                            More multiplayer:


                            Been doing some experiments with the world position offset. Could be useful for basic water/ocean animation for instance.


                            I've also added transvoxel back, which means crack free transitions:
                            Last edited by Phyronnaz; 02-04-2018, 05:45 PM.
                            Website: https://voxelplugin.com
                            Discord: https://discord.gg/58ZqEbg

                            Comment


                              Can you import heightmaps/splatmaps?
                              George Rolfe.
                              Technical Coordinator at Orbit Solutions Pty Ltd.

                              Comment


                                duke22 You can import heightmaps/splatmaps, splines, meshes, landscapes, MagicaVoxel assets and 3D Coat ones.
                                Website: https://voxelplugin.com
                                Discord: https://discord.gg/58ZqEbg

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