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Archviz: San Francisco Loft

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    Archviz: San Francisco Loft



    Hi guys!
    This is our last project, San Francisco Loft from LineOffice Architects. We used Substance Designer for a few shaders and Quixel DDO for furniture texturing. The main goal was to obtain a solid lighting workflow and a good quality global illumination. We created different Master materials to re-use same textures everywhere (like in the ceiling).
    Lot of fun working on this, we'll release a VR demo soon!
    Cheers!
    SOA team.







    #2
    It look and feel fantaaaaaaaaaaaaaaastic !!!

    The camera work and post processing switching is also very professional
    Stevie's corner
    A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4

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      #3
      how did you get your ceiling to be lit and not completely dark

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