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    Machinery Level

    Here's a concept machinery level I recently completed. All assets were initially modeled as low poly, normal maps and material ID maps were painted in nDo and 3D Coat, and final texturing was completed in Substance Designer.

    You can view the entire image sequence on my website, here: http://www.glenngartner.com/p/ue4-m.html

    Enjoy!


















    You can view more, here: http://www.glenngartner.com/p/ue4-m.html


    Regards,

    Glenn
    Attached Files

    #2
    Great attention to detail, beautiful stuff!

    Comment


      #3
      Howdy Glenn,

      The scenes you are showing from your Machinery Level look amazing. How long did this level take you to finish?

      Keep up the great work!

      Comment


        #4
        Thanks Sean,

        Overall, a couple of weeks, at a semi leisurely pace. Most of the efforts were spent ironing-out the engine settings and a workflow to match my ideas, and at times, side-stepping some engine limitations. Asset creation and import were a simplest parts, I think.

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          #5
          Impressive! may be you create some lesson, how to create some things from this map?

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            #6
            This looks great! Love the material and lighting work.
            Let's Connect [Twitter]

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              #7
              Amazing piece of work, could you please make a workflow video, just to show your process of creating assets from scratch.

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                #8
                Priest_kod / Wozner,

                I'll make a video. What stage are you most interested in seeing? I can breeze through the process, from modeling to rendering in UE4, or I can give more attention to some areas than others. Which do you prefer?

                Comment


                  #9
                  Originally posted by g View Post
                  Priest_kod / Wozner,

                  I'll make a video. What stage are you most interested in seeing? I can breeze through the process, from modeling to rendering in UE4, or I can give more attention to some areas than others. Which do you prefer?
                  I would like to see your pipeline of creating texture for model and creating material directly in UE4, your technique just blew my mind! I`m so impressed with it. Thank you for the time, you will spend on the video!

                  Comment


                    #10
                    Simply stunning !

                    Do you intent to release this awesome work of art as a level ? At least, even if not playable, it would be awesome to browse around in the editor

                    A flyby video would also be great
                    Stevie's corner
                    A blog dedicated to UE4, UDK, UT99 / 2004 / III / 4


                    My UT4 maps
                    Links : UE4 links (guide, tut), UE4 resources, Tools and resources

                    Comment


                      #11
                      Hey folks,

                      Here's a link to a tutorial series outlining my texture workflow for this level. It's a 10 part series covering normal map techniques in nDo, material ID maps, and Substance Designer for layered materials. For the experienced viewers, the first video will provide a sufficient overview of the process. For those wanting more instruction, the remaining lessons are for you.

                      Enjoy! To view the series playlist: http://www.youtube.com/playlist?list...bCZqOmp0_t6ms3

                      Here's the first in the series:



                      Thanks,

                      G
                      Last edited by User371098271; 09-12-2014, 04:28 PM.

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                        #12
                        Awesome work!

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                          #13
                          Great detail, Keep it up!

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                            #14
                            I noticed my playlist link, above, wasn't working properly. It should redirect properly now.

                            G

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