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Twinmotion Thank you Epic

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    Twinmotion Thank you Epic

    thank you for the lovely free software, I am having lots of fun






    I will be happy to pay for more features though if you want to add them such as looping animated FBX import, Unreal Avatar import using the third person motions without too much complicated blueprint stuff etc
    Last edited by Wendyluvscatz; 06-09-2019, 01:55 PM. Reason: cannot embed other videos

    #2



    goodness gracious me it won't work now
    Last edited by Wendyluvscatz; 06-09-2019, 01:59 PM.

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      #3





      thank you for the clovers and weeds update too
      you guys really need a dedicated Twinmotion forum not just random posts in ArchVis as I can see people making movies with this since you let us grab it free
      Surely I am not the only one thinking along these lines.


      and why should MikuMikuDance have all the Music video fun



      Last edited by Wendyluvscatz; 08-13-2019, 07:36 PM.

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        #4
        **** it would be awesome if Epic could add the Paragon Characters to Twinmotion with some of their animations looped
        I can imagine building some fantasy architecture to go with them

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          #5

          I want to find the original assets used in Twinmotion so I can composite video stories easier
          I sort of attempted to match some of the characters using my extensive collection of DAZ content but actually would rather buy the exact assets used to retarget in iClone, the Speedtrees in iClone match the Twinmotion ones and of course I can import all my objects and static meshes, ideally of course it would be lovely if the coming paid version of Twinmotion could import animated FBX like UE4 can, I do render stuff in UE4 sometimes too but I am not clever enough to use Blueprints and scripting, I love Twinmotion's simplicity as an iClone 6 user (I know iC7 has a UE4 bridge but way beyond my budget) honestly I would rather buy a version of Twinmotion that had FBX import than try to render in UE4.

          update I checked Adobe Fuse and the characters are from there with Mixamo motions
          easily duplicated for free for your own projects outside of Twinmotion
          Last edited by Wendyluvscatz; 09-05-2019, 11:27 AM.

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            #6
            Haha, thank you for your creative silly fun. Glad to see some unconstrained fun like that.

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              #7
              3D is just a hobby for me like gaming is to some, if its work its unfun and I would want to be actually paid for doing it not be buying toys!
              I am just another type of gamer really, like arranging stuff into pretty landscaping and gardens not wandering around shooting stuff.

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                #8

                more silliness from me
                DAZ3D versions of Twinmotion People, going to do all of them eventually
                I am without a useable computer for TM at the moment am getting one built
                can load simple stuff but no graphics card so cannot do much
                so just doing what I can in the meantime
                I might try and get these into UE4 though as I can actually render with the cinematic sequencer easier than I can in my other softwares

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                  #9

                  I found avi with Alpha channel works on textures
                  have sound matching issues as does not play start of clip, knew video played 4X so fixed that
                  but at least I can composite stuff into my scenes

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                    #10

                    using Phases and an obj series

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                      #11

                      not long now until we learn of whats planned for the future version
                      nonetheless I enjoy using this one very much

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                        #12
                        Wondering what Epic is going to do with the paid update and if it's anything I need or can afford
                        meanwhile finding more stuff I can do with custom paths

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                          #13

                          The Infinity Blade assets work well in Twinmotion
                          and export with textures unlike the Paragon ones with a few foliage exceptions but I use TM foliage anyway
                          I figure since Epic Games own both I can use them for renders at least
                          Uasset import would really rock though if implemented, it would be a great way to render fast cinematics
                          Last edited by Wendyluvscatz; 11-10-2019, 12:02 PM.

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