So, for planning a game, in what order do you proceed? I know this is a much covered topic, as it's a frequent question. However I'm a little mixed up on the steps:
There is your Game Design Document, Concept art (for characters, environments, props etc..) and of course the prototype. My instinct is to rush towards a basic prototype just so I can see if the game mechanics are fun. If they are fun, I will proceed to plan the game more in depth. What I want to avoid is wasting time by doing too much planning, only to find that the actual game play isn't fun. I'm giving my self a deadline of one year to finish the game, and all of a sudden that year sounds really short.
I'm planning a 3rd person action/adventure game for Windows.
Do you guys have suggestions on the order to proceed?
There is your Game Design Document, Concept art (for characters, environments, props etc..) and of course the prototype. My instinct is to rush towards a basic prototype just so I can see if the game mechanics are fun. If they are fun, I will proceed to plan the game more in depth. What I want to avoid is wasting time by doing too much planning, only to find that the actual game play isn't fun. I'm giving my self a deadline of one year to finish the game, and all of a sudden that year sounds really short.
I'm planning a 3rd person action/adventure game for Windows.
Do you guys have suggestions on the order to proceed?
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