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what program you use to make textures ?

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  • what program you use to make textures ?

    hello everyone
    i think this is the right section to post this .
    what program you use to make bump , normal and diffuse maps ?
    and also i just started at unreal and graphic design and those things .
    so how the Textures is done ?
    a photo from real life or in a program >

  • #2
    https://www.textures.com/ lots of material there to use
    Besides that I use Photoshop a lot, and more recently Substance Painter

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    • #3
      Substance Designer to create the textures and Substance Painter to apply them to a model.

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      • #4
        Well, if you have Photoshop, Quixel Suite 2 is only 79.00 USD (compared to 140.00) at the moment. I'd say it's probably comparable to the Substance suite. Probably better if you are already familiar with Photoshop. It depends on your desired workflow I would think.
        Programming today is a race between software engineers striving to build
        bigger and better idiot-proof programs, and the Universe trying to produce
        bigger and better idiots. So far, the Universe is winning. (Rich Cook)

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        • #5
          Substance is much more advanced, for example it keeps track of all of your actions so that if you want to adjust the resolution of your textures you can do that and it'll just reapply your actions so that you don't lose any quality by changing the resolution. It also has a ton of painting tools that are very useful. The only thing is that it's more complex so it takes some work to learn. Substance also has support for many programs where you can make a procedural material and drop that into different software and have it look the same way, in UE4 it can also adjust parameters in real-time, like if you want more dirt on the model you can adjust that within the game.

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          • #6
            Photoshop optionally with Quixel. Substance is neat, but I dislike the lack of direct control, and I've seen far too many new (and not so new) artists using it as a crutch because it's so easy to select a material, drop it on a model, change a few sliders, and think they're done.

            https://www.youtube.com/watch?v=Gnh01WJOK8o

            This is an old tutorial, and while the workflow is from before PBR was a common thing, it covers a lot.

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            • #7
              If you can get the results you want easily then it's not a crutch, it's just a new tool. I haven't seen anything about a lack of control in Substance, if anything it has too much control which can be overwhelming.

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              • #8
                Originally posted by darthviper107 View Post
                If you can get the results you want easily then it's not a crutch,
                If the results people want are a literally dragged and dropped material with little to no actual texturing work or thought put in then they're not setting their sights high enough.

                This isn't a problem specifically with Substance, it's a very cool program with a lot of potential, but the unfortunate result of its popularity is that now a lot of people who would otherwise be going and finding tutorials like the one I linked that explain the mindset and execution behind creating compelling textures now just download Substance instead, drag and drop some materials on, and don't take it any further because they don't know any better.

                Originally posted by darthviper107 View Post
                I haven't seen anything about a lack of control in Substance, if anything it has too much control which can be overwhelming.
                Unless they've added in literal Photoshop to Substance in the year since I've tried it, it still doesn't compare to being able to go into your texture image and manipulate it exactly the way you want in moments.

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                • #9
                  Originally posted by Selentic View Post

                  If the results people want are a literally dragged and dropped material with little to no actual texturing work or thought put in then they're not setting their sights high enough.

                  This isn't a problem specifically with Substance, it's a very cool program with a lot of potential, but the unfortunate result of its popularity is that now a lot of people who would otherwise be going and finding tutorials like the one I linked that explain the mindset and execution behind creating compelling textures now just download Substance instead, drag and drop some materials on, and don't take it any further because they don't know any better.
                  That's really judgemental, just because software has advanced so that you don't have to do things as difficult as they used to be doesn't mean that you shouldn't use the tool, if you don't work to learn new tools then you'll just be left behind because people are using the software to do things more realistically and faster than they used to have to be done.


                  Originally posted by Selentic View Post
                  Unless they've added in literal Photoshop to Substance in the year since I've tried it, it still doesn't compare to being able to go into your texture image and manipulate it exactly the way you want in moments.
                  You can do exactly that with Substance Painter, paint directly onto the model or paint on the 2D texture. I don't know of anything that Quixel can do that Substance can't.

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                  • #10
                    Originally posted by darthviper107 View Post
                    That's really judgemental, just because software has advanced so that you don't have to do things as difficult as they used to be doesn't mean that you shouldn't use the tool
                    You're missing my point. The point is not that tedious things are now quick and easy through Quixel/Substance, that's great, the point is that important technical knowledge about how textures and materials work is now missing because of the simplicity of the tools offering inexperienced artists a crutch to skip all that knowledge and still produce something that doesn't look horrid.

                    Originally posted by darthviper107 View Post
                    You can do exactly that with Substance Painter, paint directly onto the model or paint on the 2D texture. I don't know of anything that Quixel can do that Substance can't.
                    I mean manipulate as in literal image manipulation. AKA, that thing Photoshop is built for.

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                    • #11
                      Originally posted by Selentic View Post
                      You're missing my point. The point is not that tedious things are now quick and easy through Quixel/Substance, that's great, the point is that important technical knowledge about how textures and materials work is now missing because of the simplicity of the tools offering inexperienced artists a crutch to skip all that knowledge and still produce something that doesn't look horrid.
                      That's not a problem, if it does what you need it to then you don't need to know the reasoning behind it, and it's not like Quixel isn't meant to do the same thing. If a new software feature did perfect 3D topology automatically then I wouldn't miss having to know how to make good topology.

                      Originally posted by Selentic View Post
                      I mean manipulate as in literal image manipulation. AKA, that thing Photoshop is built for.
                      Substance can do everything Photoshop can that's relevant to making textures

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