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Alvaro Abreu - C++ Programmer / Game Designer, Counseling

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    [LFW] Alvaro Abreu - C++ Programmer / Game Designer, Counseling

    Skillsets

    Programming
    • Over 5 years of experience with multiple programming languages (C++,UnrealScript,Java,Lua)
    • Blueprint Scripting & Creation of custom nodes and events
    • Deep understanding of Unreal Engine 3 & 4 (UI,Physics,AI,Animation,Materials,C++ Based Gameplay Mechanics etc)


    Game Design & Technical Artist
    • Wrote extensive Game Design Document for a sandbox survival game explaining the game core,mechanics,atmosphere,environment,vision etc
    • Designed the workflow for cuteable-trees to be used in the game engine & gameplay mechanic
    • Worked togeter with a animator on the creation of multiple animation nodes, & workflow for TFP-Based animations
    • Basic Shaders for gameplay ( Weapon Degradation,Hit masks, Damage Text,Master material for stylized props )


    Previous Work
    • Dead Crusade 1st/3rd person Medieval Survival Horror RPG (Implemented UI,Modifications to the Weapons System,Melee Blending & Melee functionality,RPG Mechanics)
    • RPG Framework (Basic RPG Framework including Level Up,Quests,Melee Combat, Inventory etc )
    • Survivor Forgotten World
    • War Sim Game Design Document And Integration of mechanics into UE4
    • Android Hunter A: Megaman Inspired Action Platformer (Implementation of custom movement mechanics, such as dashing and wall sliding, Shooting functionality, vehicles , camera modifications to allocate for a "old-school" gameplay, etc)
    • Counseling for a Client Survival-Sci Fi game (Best way to re-organize his classes and implementation of future game mechanics, long-term planning, Best Implementation & Starting Point for Survival-Related features such as Crafting)
    • Lunar Colony:Top Down Moon Colony management game (Implementation of all the UI using UMG & C++ code, Inventory system for the player, AI Behavior for citizens, RTS-Styled structure spawning (Grid snapping & mouse control to place buildings )
    • The Tavern:Extensive AI Work (Clients that can spawn, move into the tavern, pick seats , order drinks as well Random behavior ), Customer/Client Race & Type system, implementation of drinks that the player can buy and customers can drink, Modular Tavern Creation:Implementation of a feature that allows the player to place down "rooms" that are connected to the tavern, allowing for modular layouts made by the player, Room-Specific Properties some clients only take seats on rooms that match their "Race" , Extensive work on AI Simulation
      (AI bots have their own likes and dislikes, react differently based on these stats and whats arround them , Dynamic AI Grouping and Fighting
      Crafting System for drinks, Drag n Drop functionality for UI, Customer Profile Generation using data tables, Stock Management and Supply Orders etc )
    • Woodbound: Extensive Work on AI Simulation, (Villagers that have a set of needs, as well as multiple tasks that can be assigned to them, interrumpted, resumed ) , and Meta-Game, Custom AI Path-finding to suit for an open-world environment


    I worked in multiple positions in Survivor ( Technical Artist, Game Design, Shaders,Programming,Rigging,Animation)
    • Wrote a extensive game design outlining the game features,gameplay,world,atmosphere,vision
    • Worked together with the animator in the implementation of the workflow for special animations (Melee,Using Objects )
    • Wrote various systems to help the game design to be easier ( Realtime Item Creation, Cuteable trees placement using landscape )
    • Created various basic shaders to be used in the game
    • Worked with the UI Artist to implement all the interfaces trough Flash/Scaleform and the scripting of these
    • Rigged & ported the interactive objects for the engine ( Beds,Weapons etc )
    • Completed a fully working prototype of the game that included all the basic features ( Inventory,Melee,RPG,AI,Meta-Living World)



    Counseling
    Im also available For Counseling via Email / Skype or any other methods you prefer

    I offer counseling in the Following Topics
    • Game Design & Integration into UE4:How to properly organize your idea into a Useable Game Design Document and implementation into UE4
    • C++:Any type of question UE4 C++ Related (Best implementation for a Specific Feature,Using Blueprints for your own sub-systems ,How to Get Started, etc )
    • How to Get Started with Game Development:Based in your skills and knowledge ill do my best to offer you a good start in the wonderfull world of gamedev!


    Past Work

    Medieval combat kit

    Multiplayer Fully Customizable and complete kit focused on melee-combat using swords and shields



    Android Hunter A

    For Android Hunter A i implemented Platformer-like features as well some that were inspired by games like megaman including ( Dashing,Wall Sliding, Modifications to the camera to be more "old-school", Changes to the jump mechanic to also work more alas a old-school platformer, Implementation of proper velocity changes & momentum into the dashing & jumping so they can be chained together ,Implementation of normal shooting projectiles and "Charged" shots, basic AI bots ( And a flying one ) , Implementation of special attacks and a bike vehicle


    Marketplace Blueprint Asset Merge

    I Was tasked to merge various blueprints from the marketplace into a single project and being sure they all worked correctly with each other, I did so as well
    ported most of the blueprints to the latest version of the engine and fixed all the incompatibilities and issues that came with the latest version of the engine
    (UMG Minimap, Inventory System, Enemy Targetting System, Complete Health Pack, Blueprint Dialogue System, Easy Save and Load, Quality Menu, Realistic Weapons Blueprint
    Weapon Equipping System)



    Dead Crusade
    Extensive work on the melee system (Hit Detection, Damage Dealing, etc), UI, HUD, Adjustments to the desmembration system


    Parkour Movement System


    Testimonials

    Originally posted by blackgate View Post
    Alvaro Abreu is an amazing game developer. Within 24 hours of contacting him, he completed multiple drafts of my Game Design Document, which ended up being 10 pages long. He included everything I asked for, and added a lot of valuable ideas to my game. Being a programmer myself, he also game me solid tips on how I should go about programming the game. I recommend everyone to hire Alvaro Abreu to help your game for your own benefit. Your game probably sounds like a good idea now, but with his help, the game will be at least twice as good . Thank you so much for helping me Alvaro.
    Originally posted by AnxGotta View Post
    I came here to recommend Alvaro as a great asset to game development. I'm a software engineer with a lot of programming experience, just not in Unreal Engine 4. Proper organization is very important in this engine and I was having trouble organizing and implementing several major pieces of functionality for my game. Alvaro was able to help me organize all of the functionality I wanted into an proper and efficient structure. I am now able to code the functionality with proper direction and avoid setbacks caused by "trail and error" implementations.

    I will be consulting him again with future development hurdles and roadblocks and possible contract programming work. He used his knowledge and experience from creating games in Unreal Engine 4 to help me create my development plan. Highly recommended.

    Thanks again Alvaro.
    Originally posted by Juxtapox View Post
    I just wanted to say a few things about Alvaro and his work.

    I'm working with him right now and have been for quite a while. Alvaro is by far the easiest freelancer I've worked with during my years as project leader/designer/game creator etc. He's has an amazing skill for picking up what I miss writing down in my design document or design specifications. Always asking the right questions which always makes me go: "Why didn't I specify that? It's so obvious". He's very patient with me, which I appreciate since my life revolves around a few thousand things at the same time. Very easy to communicate with(over Skype) and always replies very fast. And freelancers sometimes have a habit of not responding very fast. I've worked with people that take a week to respond, Alvaro is not one of them. Due to time differences, he usually responds within 12 hours or less, which is **** perfect to me.
    Quality work delivery and always makes sure he goes back to make sure things work as they should. But mostly has a real skill for interpreting the concept of the game and the design it was meant to have.

    I highly recommend giving this guy more work, even though it means he's not gonna spend as much time on my project. Just don't steal him from me.
    Originally posted by k21n View Post
    Right now i'm working with him on a mobile project and i gotta say i'm really satisfied with his work and i feel bad for not giving him a more detailed plan on our first task, but he figured it out really quick!
    Originally posted by KG7CRM View Post
    Thanks Alvaro! Your instruction was incredibly helpful and quick. Nice to have you there. As good as the resources are for UE4, sometimes you just need a guy that knows what he is doing.
    Originally posted by S0L0 View Post
    I have worked with several game developers before I met Alvaro and I can tell you he is a very talented programmer with excellent communication skills, and overall a great guy to work with.

    Originally posted by XDragor View Post
    As of now I have just finished working with Alvaro, he helped me with my GDD. He did a great job, he was patient with my many questions and inquires as due lack of my experience, he was quick in doing his job and everything was clear from the get go. As I discussed with him hiring him for a new task (Creation of full combat system) he provided explanation, information, both general and technical in terms of what is needed, what is required, expected and so on, making work with him beyond great even before we get down to work. So I would like to thank him for such professionalism and effort, and I would recommend anyone and everyone to make use of Alvaro's talents.
    I highly recommend him!
    Originally posted by hippowombat View Post
    Just wanted to say that I've worked with Alvaro in the past, he is an amazing, talented programmer and has incredible work ethic. I'd highly recommend him.



    Additional Info
    Im NOT looking for royalty based positions

    Contact
    Skype:alvarofer0021
    or
    Private Message on the forums
    Thanks for your Time !
    Last edited by alvarofer0020; 06-25-2019, 07:03 PM.
    Offering my Freelance Game Design ,Counselling and C++ Programming Skills!
    https://forums.unrealengine.com/show...ner-Counseling

    Marketplace Assets
    Melee Tracing Plugin:https://forums.unrealengine.com/show...Tracing-Plugin
    Medieval Combat Starter Kit:https://forums.unrealengine.com/show...at-Starter-Kit
    Foliage To Blueprint:https://www.unrealengine.com/marketp...e-to-blueprint

    #2
    Bump.......
    Offering my Freelance Game Design ,Counselling and C++ Programming Skills!
    https://forums.unrealengine.com/show...ner-Counseling

    Marketplace Assets
    Melee Tracing Plugin:https://forums.unrealengine.com/show...Tracing-Plugin
    Medieval Combat Starter Kit:https://forums.unrealengine.com/show...at-Starter-Kit
    Foliage To Blueprint:https://www.unrealengine.com/marketp...e-to-blueprint

    Comment


      #3
      Please check your skype

      Comment


        #4
        Alvaro Abreu is an amazing game developer. Within 24 hours of contacting him, he completed multiple drafts of my Game Design Document, which ended up being 10 pages long. He included everything I asked for, and added a lot of valuable ideas to my game. Being a programmer myself, he also game me solid tips on how I should go about programming the game. I recommend everyone to hire Alvaro Abreu to help your game for your own benefit. Your game probably sounds like a good idea now, but with his help, the game will be at least twice as good . Thank you so much for helping me Alvaro.

        Comment


          #5
          Thanks Blackgate it was a pleasure to work on your GDD, looking forward the full game !
          Offering my Freelance Game Design ,Counselling and C++ Programming Skills!
          https://forums.unrealengine.com/show...ner-Counseling

          Marketplace Assets
          Melee Tracing Plugin:https://forums.unrealengine.com/show...Tracing-Plugin
          Medieval Combat Starter Kit:https://forums.unrealengine.com/show...at-Starter-Kit
          Foliage To Blueprint:https://www.unrealengine.com/marketp...e-to-blueprint

          Comment


            #6
            bump.......
            Offering my Freelance Game Design ,Counselling and C++ Programming Skills!
            https://forums.unrealengine.com/show...ner-Counseling

            Marketplace Assets
            Melee Tracing Plugin:https://forums.unrealengine.com/show...Tracing-Plugin
            Medieval Combat Starter Kit:https://forums.unrealengine.com/show...at-Starter-Kit
            Foliage To Blueprint:https://www.unrealengine.com/marketp...e-to-blueprint

            Comment


              #7
              Bump.......
              Offering my Freelance Game Design ,Counselling and C++ Programming Skills!
              https://forums.unrealengine.com/show...ner-Counseling

              Marketplace Assets
              Melee Tracing Plugin:https://forums.unrealengine.com/show...Tracing-Plugin
              Medieval Combat Starter Kit:https://forums.unrealengine.com/show...at-Starter-Kit
              Foliage To Blueprint:https://www.unrealengine.com/marketp...e-to-blueprint

              Comment


                #8
                Nice! I'll PM you

                Comment


                  #9
                  a friend is looking for a programmer. it's a paid contract of roughly 1 month of work, related to network code
                  from the description the task seems highly technical, and it's for idtech4 (doom3's open-source code). if you're interested let me know
                  Follow me on Twitter!
                  Developer of Elium - Prison Escape
                  Local Image-Based Lighting for UE4

                  Comment


                    #10
                    Thanks for the offer Chosker!, but for now ill have to say no i Really need to improve in the networking area, But thanks anyway
                    Last edited by alvarofer0020; 05-31-2014, 07:43 AM.
                    Offering my Freelance Game Design ,Counselling and C++ Programming Skills!
                    https://forums.unrealengine.com/show...ner-Counseling

                    Marketplace Assets
                    Melee Tracing Plugin:https://forums.unrealengine.com/show...Tracing-Plugin
                    Medieval Combat Starter Kit:https://forums.unrealengine.com/show...at-Starter-Kit
                    Foliage To Blueprint:https://www.unrealengine.com/marketp...e-to-blueprint

                    Comment


                      #11
                      sent you a PM

                      Comment


                        #12
                        Alvaro has been very helpful and I highly recommend him!

                        Comment


                          #13
                          I've known Alvaro for a bit and he's a great guy.
                          I definitely recommend him for any project that his skills would be appreciated in.

                          Comment


                            #14
                            Bump...........
                            Offering my Freelance Game Design ,Counselling and C++ Programming Skills!
                            https://forums.unrealengine.com/show...ner-Counseling

                            Marketplace Assets
                            Melee Tracing Plugin:https://forums.unrealengine.com/show...Tracing-Plugin
                            Medieval Combat Starter Kit:https://forums.unrealengine.com/show...at-Starter-Kit
                            Foliage To Blueprint:https://www.unrealengine.com/marketp...e-to-blueprint

                            Comment


                              #15
                              can you make landscape? from concepts

                              Comment

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