Skillset(s)
Programming C++/UE4:
Previous Work:
Portfolio:
https://github.com/komilll
Contact:
Discord: komilll #1994
Unreal Engine Forum PM
Additional Information:
Programming C++/UE4:
- Using C++ 11/14 with UE4 API (and DirectX)
- High interest in algorithms and optimization
- RenderDoc, NSight rendering debugging
- Understanding of PBR pipeline in DirectX 11 rendering
- Prototyping and integration of UE4 Blueprints with C++
- Git (SourceTree, Git cmd), Subversion (Tortoise), Plastic SCM
- Basics of materials in UE4 Editor
- Knowledge of Jira software
- C# oriented on working in Unity engine
- Optimization using Unity Profiler – code, physics, mostly focused on rendering optimization and budgeting including console development
- B2 English (finished English course at AGH University B2 level)
Previous Work:
- TBA, team with about 25 members, UE4:
- Designing code architecture for further gameplay development
- Working close with designers to integrate Blueprints with C++
- Using modern C++ (C++11/14) with Unreal Engine 4 API
- God's Trigger, team with about 25 members, Unity - https://store.steampowered.com/app/488730/Gods_Trigger/
- Implementing new gameplay features and mechanics
- Debugging and cleaning existing code
- Optimizing game – code performance, physics usage, reducing unnecessary rendering
- Creating tools with UnityEditor class
- Working with issues regarding consoles optimization
- Amateur, HOPA/VN game created with one designer and artist: (0:00-0:25 https://www.youtube.com/watch?v=3TD77W8-NO4)
- Dialogues system with dedicated editor
- UI animations made with C# and Animator
- Ancient Drone Remake – 2D DirectX11 Engine:
- Recreate game jam 2D game using DirectX11, C++, HLSL
- Physics engine, rendering pipeline based on billboards
- Map editor based on tiles, XML files using Tiled
- LEngine – Forward rendering Engine (In progress):
- Materials editor generating HLSL code (based on UE4)
- Base scene management
- PBR pipeline with multiple lights
- IBL with skybox and environment map generation
- Postprocess stack
Portfolio:
https://github.com/komilll
Contact:
Discord: komilll #1994
Unreal Engine Forum PM
Additional Information:
- Available to work ~30-40h per week until September (I work full-time on daily basis) and ~20-25h after September
- Remote work only
- Mostly interested in code optimization, code architecture, good practices of clean code and algorithms
- Prefered working on core mechanics and system architure (GameManager, Loading system and other underhood systems) and/or gameplay