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[PAID] Pixel Perfect Polygons! The Most Popular Art Dev Solution in the UE4 Community!

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    #61
    Thanks guys for leaping to my defense! Especially DotCam for remembering my work from so far back. It means a lot to know your hard work is worth being remembered.

    The ZenDavis account belongs to a friend of mine who I asked to post on my behalf when I was having net problems in my hometown. The Middle East isn't exactly known for having free internet, and so when the censorship guards starts blocking off websites, in this case Polycount, and my proxies aren't working, I must rely on my friends to help me complete my tasks like troubleshooting texturing issues. I didn't want to have to go into detail explaining my circumstances about my home country on Polycount so I told him to just say the asset was his to keep things simple. The only thing that mattered was that the prop I was hired to make was completed in an acceptable period of time. The client comes first!

    I've been bogged down in work, or otherwise I'd have all the artwork and banners up for my new studio "Pixel Perfect Polygons" up on this thread with my friends Jack and Filip. I imagine I'll get to it sometime this month. But to the point in hand, the scalpel in question is completely my own work. Sargentcrunch I understand your concern and in a lot of ways it does make sense. Next time if you have a problem come up just shoot me a PM and we can hash it out. By the way, just saw your portfolio. Great work on those weapons!
    Last edited by CheapModeler; 09-14-2014, 09:14 PM.

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      #62
      On a similar note, I'm in no rush for my Shades - but when they ARE perfected and done, be sure to tout them in this thread, particularly in the first post... "SHADESMAN'S VISOR, made by Zen / CheapModeler" or whoever! :P

      UNREAL ENGINE - THE POWER TO STAND OUT
      Don't mind if I do....
      Last edited by ShadesMaster; 09-15-2014, 01:41 PM.

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        #63
        Originally posted by CheapModeler View Post
        I understand your concern and in a lot of ways it does make sense. Next time if you have a problem come up just shoot me a PM and we can hash it out. By the way, just saw your portfolio. Great work on those weapons!
        Let's be honest, that's the best way to handle any situation, before bringing it into a public thread. Clearly, you've proven that you're accomplishing the work you've set out to do, due to the feedback from clients in this topic. As such, it seems silly for people to keep accusing you. I don't see a problem with using GameTextures assets - that's kind of the reason they exist in the first place.

        Keep up the good work, fella!

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          #64
          Hi CheapModeler, are you capable to do modelling from concept art? I found it hard to model this:
          http://img3.wikia.nocookie.net/__cb2...en_concept.jpg
          Modelling this still will cost 12USD? Even if it's hard to model and much more harder to texture?
          C# .NET; Visual C; Assembler (FASM)

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            #65
            Hi MaKiPL. Thanks for your message. I've added you on Skype. Lets talk.

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              #66
              SHADES for ShadesMaster in Progress!

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                #67
                Hell-freakin'-YES!!!!

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                  #68
                  SAND GROUND TEXTURE!

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                    #69
                    Got too much work on my hands so I am officially announcing myself as being closed for further business at the time being. Thanks for the love everyone!

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                      #70
                      ONE HOUR PAINTING PROP (ARTWORK IS PUBLIC DOMAIN)

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                        #71
                        I am extremely happy with the end result; someday it will be affixed to a character, but in the meantime I'll be using it as a titlePic for my NOVEL (not THIS one, tho - I wanna add particle effects, more emissiveness, the whole shebang!)

                        ShadesFinal.jpg
                        Attached Files
                        Last edited by ShadesMaster; 09-19-2014, 10:18 AM.

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                          #72
                          Texture Test I did for IONUT7122. The model is his. The texture work is all mine, baybay!.

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                            #73
                            Same model as before but with an emissive map!

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                              #74
                              Great work CheapModeler,

                              I am an Indie developer and I am interested. I am on the lookout for talented artists like you to create
                              a) some 18th century farmhouses and
                              b) some vegetation (trees and grass).
                              Do drop a PM. Let's take this offline.

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                                #75
                                CONTROL PANEL FOR CLIENT! Will be tweaking the text to make it clearer!

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