I do not have a proper portfolio ready as of yet, but I have a few games that I've done and a few commercials.
The things I usuall design are either sci-fi /post-apocalyptic or horror. We are also working as a team to provide interactive installations and experiences where I deliver procedural audio content, so I have a very good understanding on how to create assets for a game or an interactive situation and how to vary them properly.
There's a few things here, but it's mostly experiemtns for noise my noise-project: soundcloud.com/gbsr but I can provide more game-oriented if needed as a PM, as I am still working on setting up a proper portfolio.
I can work with Unreal Engine and it's own system or integrate with FMOD (currently working on Wwise but not there yet), whichever you prefer.
I am busy though, but I really love horror-sounddesign

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