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Retarget Source Skeleton To UE4 Mannequin Skeleton in Maya LT

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    [CONTRACT/PAID] Retarget Source Skeleton To UE4 Mannequin Skeleton in Maya LT

    I'm looking for an experienced MayaLT animator/rigger who can retarget an animation for me.

    Problem to solve:
    - Source FBX with animation, slightly different skeleton than UE4. Needs to be retargeted properly to UE4 skeleton

    You'll get:
    - A MayaLT file with my efforts so far (I gave up on it, can't get knees and hands to retarget properly)
    - Source FBX (animation only)
    - UE4 Mannequin FBX

    I expect as result:
    - A MayaLT file with character definitions and controls that work flawlessly, so I can import and retarget more animations with it.

    Payment:
    - PayPal
    - SEPA possible for EU residents
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