Hello,
We are looking for an artist who is familiar with the full character production pipeline from MAX->MudBox->Substance Painter->Unreal Engine (or substitute your tools of choice) to create a couple of character models with full PBR materials + basic walk animations. The key in this case is to be accurate to the supplied concepts from form to material (and polycount should be kept reasonable, perhaps around 10-15K). The delivery format would be the source files and FBXs for models/materials/animations and PNGs (or equivalent) for textures. Already converted uassets would be nice too, but not strictly necessary.
See images below for the two concepts we'd like to have made. They are both designs from other IPs and will not be used in any product we make. They would only be used as test assets.
This is a PAID job and the amount is negotiable. If things work out, there is the potential for continued contract work.
Thanks!
norman.jpg
jovie.jpg
We are looking for an artist who is familiar with the full character production pipeline from MAX->MudBox->Substance Painter->Unreal Engine (or substitute your tools of choice) to create a couple of character models with full PBR materials + basic walk animations. The key in this case is to be accurate to the supplied concepts from form to material (and polycount should be kept reasonable, perhaps around 10-15K). The delivery format would be the source files and FBXs for models/materials/animations and PNGs (or equivalent) for textures. Already converted uassets would be nice too, but not strictly necessary.
See images below for the two concepts we'd like to have made. They are both designs from other IPs and will not be used in any product we make. They would only be used as test assets.
This is a PAID job and the amount is negotiable. If things work out, there is the potential for continued contract work.
Thanks!
norman.jpg
jovie.jpg
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