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    #16
    1st Draft Demo of the game !
    https://youtu.be/nz7kPLqHEG0

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      #17
      sayato did you settle on what http plugin you're going to use? This thread may be of interest, relevant to melee weapon collision.
      Last edited by TechLord; 06-15-2015, 08:50 PM.
      HeadlessStudios.com - S P A G H E T T I: Ninja Swords, Guns & Monsters & Other S**t! - Join Our Discord

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        #18
        Originally posted by TechLord View Post
        sayato did you settle on what http plugin you're going to use? This thread may be of interest, relevant to melee weapon collision.
        Hey TechLord ! Thanks for your link, this is very interesting !

        Well the next step is to ameliorate the actual animations, for exemple slash position return is not good or the character run like a gay LOL
        Then i will do the animations of multidirectionals slashes and parry.
        Then we will start to experiment multiple way of slashes and collisions so your information are precious.

        Here some other interesting exemples :
        https://www.youtube.com/watch?v=K3B-axu7e3o
        https://www.youtube.com/watch?v=_1Pwg6cpcOA

        After we tryed all the styles of slashes and collisions, etc...
        We will decide wich is the best balance between fun gamplay, some relalistics and of course collisions to be the most acurate as possible.
        This is a big affair there is a lot to do but we are confident and every helps are welcome to succeed and make a really enjoyable and precise experience.

        PS: Sorry for my poor english again, hope i'm understandable ^^
        Last edited by sayato; 06-16-2015, 09:49 PM.

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          #19
          Ground shader : vertex painting of sand/dirt with tesselation Click image for larger version

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            #20
            Swords Arena Project added to https://sayato.artstation.com/

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              #21
              Testing WAN Network connexion in progresss, it look to work but we didn't make the BluePrint for that yet.

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                #22
                For pepole who dont see it, here again our 1st Draft Demo of the game !
                https://youtu.be/nz7kPLqHEG0
                Skins and animations are not definitive, just testing ^^
                Click image for larger version

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                  #23
                  Originally posted by sayato View Post
                  Hey TechLord ! Thanks for your link, this is very interesting !

                  Well the next step is to ameliorate the actual animations, for exemple slash position return is not good or the character run like a gay LOL
                  Then i will do the animations of multidirectionals slashes and parry.
                  Then we will start to experiment multiple way of slashes and collisions so your information are precious.

                  Here some other interesting exemples :
                  https://www.youtube.com/watch?v=K3B-axu7e3o
                  https://www.youtube.com/watch?v=_1Pwg6cpcOA

                  After we tryed all the styles of slashes and collisions, etc...
                  We will decide wich is the best balance between fun gamplay, some relalistics and of course collisions to be the most acurate as possible.
                  This is a big affair there is a lot to do but we are confident and every helps are welcome to succeed and make a really enjoyable and precise experience.

                  PS: Sorry for my poor english again, hope i'm understandable ^^
                  Looking good sayato. Is there going to be any dismemberment? Nice discussion over here about such effects.

                  Although my game is First-Person, I'm implementing Melee Weapon Combat suitable for 3rd person. I plan to offer multiple ways to control melee weapons due to difficulty with getting melee combat to feel proper in first-person. I've elected to use motion capture, object and camera tracking to pre-record animations. Building a portable mocap studio with kinects for windows, leap motion, ipisoft, blender3d, VR headset (tbd) and green screen. I'm certain procedural animation will be required at some point, so I'm considering the Ikinema plug-in, but, may have to blueprint my own.
                  HeadlessStudios.com - S P A G H E T T I: Ninja Swords, Guns & Monsters & Other S**t! - Join Our Discord

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                    #24
                    Originally posted by TechLord View Post
                    Looking good sayato. Is there going to be any dismemberment? Nice discussion over here about such effects.

                    Although my game is First-Person, I'm implementing Melee Weapon Combat suitable for 3rd person. I plan to offer multiple ways to control melee weapons due to difficulty with getting melee combat to feel proper in first-person. I've elected to use motion capture, object and camera tracking to pre-record animations. Building a portable mocap studio with kinects for windows, leap motion, ipisoft, blender3d, VR headset (tbd) and green screen. I'm certain procedural animation will be required at some point, so I'm considering the Ikinema plug-in, but, may have to blueprint my own.
                    Hey ! Thank you for these precious informations TechLord ! This is much appreciate

                    Dismemberment, yeah we will probably use it for fatalities ! Possible in combat or with NPC too, we will see that later near the end with cosmetics.
                    I wanted to use motion capture as well but some moves are a bit too tricky for that, like back flip ^^

                    We are curently working on APEX, this is not an easy task...

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                      #25
                      Clothes Movement test in progress...
                      Click image for larger version

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                        #26
                        Hi sayato, Clothes looking good. I have to scroll fast past the unlcoth screenshots above (not proper for workplace viewing lol). I see a seam between front and back cloth pieces, modular cloth design? Could be the first step towards a UE4-powered Marvelous Designer. What tools are you using to fab the cloth?
                        HeadlessStudios.com - S P A G H E T T I: Ninja Swords, Guns & Monsters & Other S**t! - Join Our Discord

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                          #27
                          Originally posted by TechLord View Post
                          Hi sayato, Clothes looking good. I have to scroll fast past the unlcoth screenshots above (not proper for workplace viewing lol). I see a seam between front and back cloth pieces, modular cloth design? Could be the first step towards a UE4-powered Marvelous Designer. What tools are you using to fab the cloth?
                          Hey TechLord !

                          Yeah the screenshot is a trap ! He he, because sometimes youtube preview doesn't appear so i had to do this way.

                          You are right, i made clothes for the Summer collection 2015 with Marvelous Designer
                          The problem is to export pre calculed animation with MDD cache that UE4 does not handle.

                          So finally we will use APEX that is a real time calculate so it's more heavy for the game graphics.

                          We use some softwares and tricks to go forward to build the game but we are still looking for 3D graphist !

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                            #28
                            3D Modeling and armor design testing




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                              #29
                              hi all this game is something i find very cool would love to work on it with you all i do alot of stuff AKA make my own game but i would love to with a team here is a video i made of my game it should give you a good idea of if im a good fit for you all

                              PS. sorry for the frame rate my computer is a little old

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                                #30
                                All Right Flakcannon let's talk about it on monday

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