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  • Recruitment Template

    Example


    This is an example only.
    For the blank templates, see below.

    Thread Title: [PAID] Lost in the Maze
    Format: [PREFIX] <Title>.
    List the type of compensation as the prefix (be honest) :
    Crowdfunding (e.g. Kickstarter, Indiegogo) doesn't count as [PAID]
    unless you have received funds from a successful campaign.
    • [PAID]
      Fully established and funded company looking for full/part time employees.
    • [CONTRACT]
      Funded company or individual looking to pay-per-asset.
    • [ROYALTY]
      Company or individual offering post-launch compensation.
    • [UNPAID]
      Looking for people willing to help for free/experience.
      Includes hobby projects, general enquiries etc.


    Follow this with an appropriate title, such as the name of the project (if any)
    or general enquiry (looking for X).
    • Keep it short.
    • Avoid embellishments - no one cares if it is serious, official, upcoming, unique etc.
    • Avoid using I, we or some other nonsensical words.
    • One exclamation mark will do.


    Project Title:
    Lost in the Maze

    Name/working title of project.
    If you are just looking for talent or have no name, skip this.


    Description:
    The player begins the game at the edge of a randomly generate maze. Their goal is to reach the heart of the maze, while contending with nefarious traps, mysterious monsters and other players. First one to the middle wins!

    Includes:
    • Tense atmosphere.
    • Unique non-combative multi-player.
    • First person view point.
    • Oculus Rift support.

    A quick bit of information about the project, short feature list etc.
    Avoid walls of text, long winded sales pitches and excessive amount of story.
    You're recruiting people, not writing fan fiction.
    Grab their attention and then get to the point


    Team Name:
    We Love Hedges, Inc

    Name of your team/company, if applicable.
    If you're a not registered company, you should skip this.
    Don't pretend to be something you are not.


    Team Structure:
    Beardy Mc'Fancypants (Project Creator)
    Project Managment, Programming & Game Design - 2 years.

    John "The" Smith
    3D Artist - 1 year.

    Some Dudeguy
    Texture & Concepts Artist - 6 months.

    Who is currently part of the team, how long they've been there, what they do.
    Make sure you include what YOU actually do - ideas man does not count.


    Previous Work:
    N/A - first title.

    List of previous projects by the team as a whole, by you or other team members of note.
    If this is the first thing you've done, say so.


    Talent Required:
    3D Artist (1)
    • Ability to export to FBX format.
    • Experience with UE4 toolset a bonus.
    • Expected to create additional props & hard surfaces for use in maze generation.

    3D Character Artist (2)
    • Experience with Maya required.
    • Experience with UE4 toolset a bonus.
    • Expected to create, rig and animate player, npcs & monsters.

    List the people you need for the project.
    Include any requirements, be it experience, tools, age or location.
    Be sure to list what is expected of them.


    Website:
    Lost in the maze

    Link to your website, if applicable.
    Avoid using a Facebook page if you can.
    There are always places like Indie DB, Wordpress.com etc.


    Contact:
    E-mail: beardymcfancypants@welovehedges.com
    Skype: BeardyMcFancypants

    Includes various ways to contact you, if possible.
    For email, use a proper domain based email and avoid @yahoo, @live, @hotmail etc.
    Last edited by Kris; 04-18-2014, 09:27 PM. Reason: Added note about crowdfunding.
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.


  • #2
    WYSIWYG based template.

    Use this with the editor in WYSIWYG Mode.

    [PAID/UNPAID/CONTRACT/ROYALTY] <Title>

    Project Title:
    <Name/working title>

    Description:
    <Player does this, player does that>

    Includes:
    • Some feature #1
    • Some feature #2
    • Some feature #3

    Team Name:
    <Registered company name>

    Team Structure:
    <Project Manager><C++ Programmer><Blueprint Scripting><3D Character Artist><3D Artist><Concept Artist>

    Previous Work:
    <Links to websites/blogs/resumes>

    Talent Required:
    <Project Manager><C++ Programmer><Blueprint Scripting><3D Character Artist><3D Artist><Concept Artist>
    • Some requirement.
    • Some requirement.
    • Some bonus.
    • Task #1.
    • Task #2.

    Website:
    <Friendly Name>

    Contact:
    E-mail: <name@domain.com>
    Skype: <username>

    Source based template.

    Use this with the editor in Source Mode.
    PHP Code:
    [PAID/UNPAID/CONTRACT/ROYALTY] <Title>

    [
    B][U]Project Title[/U]:[/B]
    <
    Name/working title>

    [
    B][U]Description[/U]:[/B]
    <
    Player does thisplayer does that>

    Includes:[LIST][*]Some feature #1 [*]Some feature #2 [*]Some feature #3 [/LIST]
    [B][U]Team Name[/U]:[/B]
    <
    Registered company name>

    [
    U][B]Team Structure[/B][/U][B]:[/B]
    <
    Project Manager><C++ Programmer><Blueprint Scripting><3D Character Artist><3D Artist><Concept Artist>

    [
    B][U]Previous Work[/U]:[/B]
    <
    Links to websites/blogs/resumes>

    [
    B][U]Talent Required[/U]:[/B]
    <
    Project Manager><C++ Programmer><Blueprint Scripting><3D Character Artist><3D Artist><Concept Artist>[LIST][*]Some requirement. [*]Some requirement. [*]Some bonus. [*]Task #1. [*]Task #2. [/LIST]
    [B][U]Website[/U]:[/B]
    [
    URL="http://www.website.com/org/net"]<Friendly Name>[/URL]

    [
    B][U]Contact[/U]:[/B]
    E-mail: <name@domain.com>
    Skype: <username
    Last edited by Kris; 03-30-2014, 04:15 PM.
    Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

    Comment


    • #3
      I +1 this for a sticky! I made one of these on the old UDK forums and got crucified for it, but I think it helps for organization and keeping things tidy.
      Current Project - *shush shush* Soon. Soon.

      Comment


      • #4
        Very usefull , i especially like this part :
        If you're a not registered company, you should skip this.
        Don't pretend to be something you are not.

        Comment


        • #5
          Originally posted by Arixsus View Post
          I +1 this for a sticky! I made one of these on the old UDK forums and got crucified for it, but I think it helps for organization and keeping things tidy.
          Funny, I used yours as a reference.
          I just thought if I put one up quick there was a better chance that it would take.
          Time will tell.
          Also, Epic - sticky please? :P
          Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

          Comment


          • #6
            You should beef it up a bit and make it more general. It could use a few sections too, like "Development Plan", "Funding Strategies", "Meet up Times and Dates". That sort of stuff. Would you take some suggestions from me if I offered some? This can be used for good, to weed out all the "SERIOUS GAME HERE!!" posts from people who aren't actually serious about developing a game.

            Comment


            • #7
              Amen, Thanks for taking the initiative Kris =)
              About Me | JavaScript and UE4 | Exodus | Code Notes

              Comment


              • #8
                Originally posted by instantmelanie View Post
                You should beef it up a bit and make it more general. It could use a few sections too, like "Development Plan", "Funding Strategies", "Meet up Times and Dates". That sort of stuff. Would you take some suggestions from me if I offered some? This can be used for good, to weed out all the "SERIOUS GAME HERE!!" posts from people who aren't actually serious about developing a game.
                The one I created here is a mix of Arixsus' post on UDK/CryDev forums, GameDev.net, polycount and other locations.
                Quite happy to update, improve or outright replace if required.

                That said, need to avoid superfluous additions.
                ie. Do people really need to know the time a team meets up if they're not part of that team?

                It'd probably a good idea to update it based on usage.
                eg. Most recruitment threads have screenshots, add a screenshot section to the template.

                With any luck, Epic will take it over (*hint* *hint*).
                Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

                Comment


                • #9
                  Thank you Kris for this post. Let's work to set a new standard for these forums.
                  Portfolio - https://www.artstation.com/artist/smessier
                  Tumblr - www.smessietches.tumblr.com
                  LinkedIn - www.linkedin.com/pub/stephan-messier/33/993/b14/
                  Email - smessierobjects@gmail.com

                  Comment


                  • #10
                    Thanks for the template. Just used it.

                    Comment


                    • #11
                      Originally posted by Kris View Post
                      The one I created here is a mix of Arixsus' post on UDK/CryDev forums, GameDev.net, polycount and other locations.
                      Quite happy to update, improve or outright replace if required.

                      That said, need to avoid superfluous additions.
                      ie. Do people really need to know the time a team meets up if they're not part of that team?

                      It'd probably a good idea to update it based on usage.
                      eg. Most recruitment threads have screenshots, add a screenshot section to the template.

                      With any luck, Epic will take it over (*hint* *hint*).
                      No, people don't need to know specific meetup times before even becoming part of that team. But I think it's a good idea to have a section for it because it lets people know that there are team meetups. The reason I think it's important to impart that information to potential recruits is because like 80% of people (at least on the UDK forums) vastly underestimate how much work and coordination is required to work in team to produce something as complex as a game. This template you're proposing, it should be used to scare off people who are only interested in half-assing their role on the team. I just wanna get rid of the "I'm the idea guy looking for talent!" posts. If I had it my way, I'd say you can't recruit team members unless you have a 30 page GDD.

                      Comment


                      • #12
                        well im gunna start another thread and post my own proposal for a recruitment template. i may be a **** micromanager, but personally I'd like to see higher standards on the UE4 forums then what I've seen on the UDK forums.

                        Comment


                        • #13
                          I'd suggest just posting it here:
                          • Keeps them all central.
                          • Easier for everyone to discuss.
                          • Makes the topic more visible.
                          Rule#21: Be polite, be professional, but have a plan to kill everyone you meet.

                          Comment


                          • #14
                            Originally posted by Kris View Post
                            Funny, I used yours as a reference.
                            I just thought if I put one up quick there was a better chance that it would take.
                            Time will tell.
                            Also, Epic - sticky please? :P
                            Good deal! Yeah, I was going to put more work into the one on the old UDK forums but for some reason the community over there got really grouchy so I gave up. Hopefully we can keep this new forum more professional then the old one, but as you said only time will tell.
                            Current Project - *shush shush* Soon. Soon.

                            Comment


                            • #15
                              It seems as though people are posting quite a bit of 'Ideas' and not enough actual recruitment. I would recommend adding to the template and making it a rule of thumb, that at the very least some progress needs to be shown. This will minimize the amount of 'Ideas guys' and will promote better recruitment.
                              Alessa Baker,
                              Member of the Epic Streaming Team, Tech Artist & Founder of Clockwork Anarchy.
                              Livestreamer of Arch Viz and Technical Art - Schedule

                              Shelling System - Measurement-based Blockout tool for Level Designers and Arch Viz Artists.

                              Comment

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