EDIT: It is clear that I wrote this in the wrong thread and that people have a lot of concerns, all of which are legit. In order to reach this goal, the goal has to be broken up in small chunks. Each chunk then has to be developed as a smaller game and in that way, finish one step at a time. Thank you all for the replies and if anyone from EPIC is reading this, it might be a good idea to move this post into another category, some general discussion perhaps.
Thank you all for your replies. I read them and take your criticism into account, even though I don't respond to everything.
Ps.: This account is new, but I am not new to Unreal.
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The prefix of this post should be equity and not royalty, as founding members will own the same percentage of equity. Needless to say, we are looking at several years of total development time.
I am looking for people with a similar mindset as I have. There is no such thing as impossible, only challenges and solutions. You have super high ambitions, tons of patience, long term thinking, realistic short term expectations and unrealistic dreams to achieve in life, over the long term. It is a requirement that you practice the abundance/growth mindset and see failures and mistakes as education and not the end of it all. The reason for that is to harvest brainstorming and to ensure liberating communication. I don't work with people who are filled with doubt, unless they are super serious about generating tons of self-esteem, in which case, I can help.
You are mature, and preferably skilled and/or talented with certain aspects of the engine. Your background doesn't matter. I don't care if you were shooting heroin on the streets last year, if you stole a car when you were 18 or if you are an atheist, hardcore religious, a veteran, a refugee, from another planet or the 127th gender in the gender dictionary. What I do care about, is that you are super serious about super success. And in this particular case, success = The Greatest Shooter Game Of All Times!
What exactly this game will become will depend on who is involved and what technology will be available in the near future. All I know at this point, is that there is no reason why BF, COD and so forth should dominate the market. We can certainly, over time, rise above these titles. It is quite certain that a future prototype won't be ready until UE5 has been on the market for quite some time. Research and development will be a massive mountain to climb, because we MUST overcome everything players don't like and present something extraordinary. There will be no time spent on gambling type loot boxes, but tons of time spent on precise vector math for line traces, or projectiles, or whatever else is the best way to shoot.
The initial phase will be to agree on what type of game we will create and what challenges must be overcome. Will it be multiplayer, or single player, or co-op, or something no one has seen yet? Will it be historical, modern, futuristic or something no one has done before? It doesn't really matter.
As we get a functional prototype working, it will be time to find investment money to hire talent to do most of the actual work, with the founding members presiding over parts of the game, or even hire team leaders if we realise that we're not qualified for that. Our main job will be to shape the game.
My actual job will be that of a captain. My responsibility will be to keep the project together and later; meet with investors, contact tech companies for equipment as donations, make sure everything legal is 100% and so forth. I'm only 10.000 e-mails away from good equipment. Easy peasy with the right mindset. If you love level design, or sound, or C++, or shaders, that could be your department. If you really want to invent something new and revolutionise gaming and the Unreal Engine, then you are DEFINITELY the type I'm looking for.
Kind regards and enjoy your day.
Thank you all for your replies. I read them and take your criticism into account, even though I don't respond to everything.
Ps.: This account is new, but I am not new to Unreal.
# # #
The prefix of this post should be equity and not royalty, as founding members will own the same percentage of equity. Needless to say, we are looking at several years of total development time.
I am looking for people with a similar mindset as I have. There is no such thing as impossible, only challenges and solutions. You have super high ambitions, tons of patience, long term thinking, realistic short term expectations and unrealistic dreams to achieve in life, over the long term. It is a requirement that you practice the abundance/growth mindset and see failures and mistakes as education and not the end of it all. The reason for that is to harvest brainstorming and to ensure liberating communication. I don't work with people who are filled with doubt, unless they are super serious about generating tons of self-esteem, in which case, I can help.
You are mature, and preferably skilled and/or talented with certain aspects of the engine. Your background doesn't matter. I don't care if you were shooting heroin on the streets last year, if you stole a car when you were 18 or if you are an atheist, hardcore religious, a veteran, a refugee, from another planet or the 127th gender in the gender dictionary. What I do care about, is that you are super serious about super success. And in this particular case, success = The Greatest Shooter Game Of All Times!
What exactly this game will become will depend on who is involved and what technology will be available in the near future. All I know at this point, is that there is no reason why BF, COD and so forth should dominate the market. We can certainly, over time, rise above these titles. It is quite certain that a future prototype won't be ready until UE5 has been on the market for quite some time. Research and development will be a massive mountain to climb, because we MUST overcome everything players don't like and present something extraordinary. There will be no time spent on gambling type loot boxes, but tons of time spent on precise vector math for line traces, or projectiles, or whatever else is the best way to shoot.
The initial phase will be to agree on what type of game we will create and what challenges must be overcome. Will it be multiplayer, or single player, or co-op, or something no one has seen yet? Will it be historical, modern, futuristic or something no one has done before? It doesn't really matter.
As we get a functional prototype working, it will be time to find investment money to hire talent to do most of the actual work, with the founding members presiding over parts of the game, or even hire team leaders if we realise that we're not qualified for that. Our main job will be to shape the game.
My actual job will be that of a captain. My responsibility will be to keep the project together and later; meet with investors, contact tech companies for equipment as donations, make sure everything legal is 100% and so forth. I'm only 10.000 e-mails away from good equipment. Easy peasy with the right mindset. If you love level design, or sound, or C++, or shaders, that could be your department. If you really want to invent something new and revolutionise gaming and the Unreal Engine, then you are DEFINITELY the type I'm looking for.
Kind regards and enjoy your day.
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