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    [UNPAID] Looking For Teammates for Game Developing

    Hi Dear Community,

    My name is Ömrüm Çetin, graduated from Ankara University Computer Engineering dpt. For 5 years I have been working in telecommunications to optimize telecom operators network worldwide.

    But from younger age, I'm in very passionate about computer games. While I'm working fulltime, I always spend my free time on developing games and playing for sure. Now I want to make my passion into business.

    Longer I play, longer I understand that game companies are making games only trade profit, less gameplay, lots of store pays, p2w and so on. I'm tired of this and I want to create my own MMORPG to become competitive role in game industry to make game companies understand, gaming is just fun, not to make money.

    I have really unique MMORPG idea, which is not released which is not in progress. The guys out there who wants to be in this project, please contact with me. What do I require is 2 nice 3D/2D designers and 3 game developers. I dont care anything about knowledge level, I can train, we can learn together, implement together. I just need guys with passion, desire to make their own game.

    I'm not offering any money, until company has some funds.

    How we work is, we will study on game in every evening and weekends as much as you can find free time to spend on game.
    To speed up company foundation, we will create 2 mobile games, 1 strategy game and final with MMORPG.

    Waiting for you...

    Cheers


    #2
    Wrong section dude... But honestly, you'd have more luck walking out in the street and asking some random strangers for help........ You can take or leave the advice here: 1 - 2. But I'd strongly encourage you to develop a prototype on your own (for now at least). You're not a one-time poster either, so you must know by now that game ideas are utterly worthless (as far as ideas go)... Examples: 1 - 2...
    Last edited by ClavosTech; 02-13-2020, 11:29 AM.

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      #3
      I actually have the same issue I have the experience with the engine to basically make whatever I need happen but try finding anyone else to work with unless you are paying cash.

      For the MMORPG I would really suggest spending the 95 bucks to buy the MMO starter kit someone was offering here on the forum. It has the entire foundation that you need for that game it is very complete and for the money you can have a very large piece of this already done for you.

      I need an artist more than anything. I'll probably end up paying someone the second I can afford it so that I can make some real progress again. I would suggest doing the same and just paying for individual things you need to get going. A couple character models a couple monsters and so on. With that and the mmo kit you can have a decent demo which might attract more help. Also set up a discord and invite others that have the same goals. The important thing is to get the demo going and be able to show people what your vision is.

      Comment


        #4
        TerrorMedia thanks for your valuable comments. I will look for mmorpg kit. Discord and any other stuff is already in my mind. Thats why I created this post to have some nice friends which is focusing same goal at least.
        ClavosTech mate, I know you have experienced in couple of titles, seems like you are contributing much to unreal forums since you have 4k posts. But as an probability point of view its possible even it has %0.1 chance. I'm digging for that chance mate. I already have some game prototypes. I would gladly share who come this post as interested.

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          #5
          Originally posted by ForRedrain View Post
          I already have some game prototypes. I would gladly share who come this post as interested.
          Why not show off some work now. Whose going to come / get interested when there's nothing to see?
          (The original post comes across as someone without any experience as there's nothing to look at etc).

          Plus, everyone has their own projects + work + life bs that keeps them busy. So... Help SELL your idea.
          (Overall I still think its better to work / save and just pay professionals, as there's too many time wasters).
          Last edited by ClavosTech; 02-14-2020, 11:45 PM.

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            #6
            ClavosTech mate you done with this post, just go somewhere else. You dont want to understand. I'm pretty explanatory here, rest will go in private. I will not modify my requirements according to your needs, this is my post, my application and my style. Thanks for your feedbacks.

            Comment


              #7
              You see folks, word "MMORPG" is red flag in any post, no matter paid or unpaid. It only shows that some people have no idea how much work it is to make such game. And most of potential devs want at least finished project for their commitment. So my advice start with something small that you can finish in a year or so, and let it be no platformer nor mmorpg.

              So if you want any unpaid help here, read sticky topic, use template and fill it as much as you can. Explain artstyle of your game, write if its multiplayer mmo, or singleplayer. Give idea about size of project by describing game mechanics. And write what position you cover and what are your skills. And have some pictures as concept art (nice pictures draw attention).
              Last edited by Nawrot; 02-15-2020, 06:32 AM.

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                #8
                Sorry but guys you dont know how to read my post. I'm not diving into directly MMORPG.w I'm saying that aim will be MMORPG. First we will have 3 or 4 games before mmorpg. Topic is not like "Hey guys I have decided to make mmorpg. Lets do it". Why you are focusing on mmorpg. Comeon. If you nothing to give as valuable feedback just proceed. Please... My topic goes far away from its focus...
                And my feedback for you guys, instead of commenting here, there are lots of unanswered unreal engine questions related to game making. Go answer them. Try to help people.
                Yes I will read sticky and edit my post accordingly. Thanks for that btw.
                Last edited by ForRedrain; 02-15-2020, 07:38 AM.

                Comment


                  #9
                  Originally posted by Nawrot View Post
                  You see folks, word "MMORPG" is red flag in any post, no matter paid or unpaid. It only shows that some people have no idea how much work it is to make such game. And most of potential devs want at least finished project for their commitment. So my advice start with something small that you can finish in a year or so, and let it be no platformer nor mmorpg.

                  So if you want any unpaid help here, read sticky topic, use template and fill it as much as you can. Explain artstyle of your game, write if its multiplayer mmo, or singleplayer. Give idea about size of project by describing game mechanics. And write what position you cover and what are your skills. And have some pictures as concept art (nice pictures draw attention).
                  The reason an mmorpg is such a huge thing is because of the costs around running it. Building one is not that different from building any other rpg. Being able to have large amounts of concurrent players logged in is the difficult part and this is why many avoid the idea. If you have a plan for hosting the finished game then this isn't a deal breaker. We also have more and more options every day that make getting a finished mmo game up and running affordably. Personally I love platformers a great deal I want to play more and feel we need more of them. So saying not to make a particular genre because of some very loose stigma or some barrier that is not present in another genre makes no sense to me. If I recall shovel knight has done tremendously well as have many mmorpg games even at smaller scales. If we allow this to discourage developers then no one will ever make the next great mmorpg or platformer. Yes people should be educated in the pros and cons of each genre but to just say don't seems silly to me.

                  On topic I still think the best way you can possibly get people to take this seriously is to post those demo projects. Doesn't matter if they are very rough or unfinished it will still demonstrate not only what you can do but also that you are serious about getting through the project. Finding others who also want to do the same thing you do is easier if those people can see what it is you want to do so definitely get some more information up about your ideas and projects the more you can describe this the more likely you will be to find the right people.

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