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Sci-Fi Third Person Shooter Seeks Additional Talent!

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  • replied
    Still seeking additional talent. Primarily seeking 3D Character and Environment Artists. Cheers!

    Leave a comment:


  • replied
    Happy 2020 everyone!

    Still seeking additional talent for the above stated positions. Please feel free to get in touch if you'd like to get involved. Cheers!

    Leave a comment:


  • replied
    Thanks TechLord, glad you like it mate!

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  • replied
    H * L Y S H * *

    Astra Blade looks Amazing DyotoOrion. You can embed the video in the forum post with following bbcode:

    PHP Code:
    [video=youtube;jF3x_Zgi0iY]https://youtu.be/jF3x_Zgi0iY[/video] 

    Leave a comment:


  • replied
    Still seeking extra talent to work with us on Astra Blade. Happy Christmas everyone!

    Leave a comment:


  • replied
    Primarily Seeking Character Artist [Hard Surface] Thanks!

    Leave a comment:


  • Sci-Fi Third Person Shooter Seeks Additional Talent!




    Astra Blade

    Is a Science Fiction 3rd Person Shooter / Adventure game set in a distant galaxy. It is a singleplayer, story driven, game that includes unique gameplay elements.

    You can see a video of our Game Play Demo here:

    https://www.youtube.com/watch?v=jF3x...BZuVg&index=19

    We hope to make a Public Announce for the game in early 2020!

    Team Structure

    Russell Morahan (DyotoOrion): Project Lead. 3D Artist. Level Designer. Game Designer.
    I'm a freelance 3D Artist and have been working with Unreal for 5+ years. I have worked on multiple Indie titles and am now setting my sights on making my own original game. You can see my 3D Work here: https://www.artstation.com/dyotoorion

    Kheng Hoek Teoh - Lead Programmer

    Alex Kalavitis - Gameplay Programmer

    Dwayne Clarke - Sound Designer / Musician

    Anthony Le Selva -- Concept Artist

    Ahmad Rebo - 3D Concept Artist

    Zane Sexton - Voice Actor

    Zavon Bricest - Level Design


    Talent Required

    Astra Blade development is well under way, and we've made lots of great progress with the game, including a playable demo! But there's still more work to do, and job positions have once again opened up. We are now looking for skilled and motivated Programmers and Artists who would like to be part of the creation of an awesome and fun Sci Fi adventure game!

    The current open positions are as follows:

    3D Artists ( Character / Creature / Environment / Generalist )

    - 1+ Years experience creating 3D Models for video games.
    - High level of expertise and experience with your chosen 3D Software - Blender / Maya / 3DSMax / Zbrush / Modo etc etc.
    - Able to create excellent quality High Poly 3D Models, and well optimised Low Poly 3D Models with good topology.
    - Experience with Map / Texture generation - Normal Map Baking.
    - Good level of expertise with a 3D Texturing Software such as: Substance Painter / Quixel Suite / Mari / 3D Coat
    - Good level of expertise with an 2D Image Editor: Photoshop, Gimp, or equivalent.
    - A strong interest in Science Fiction Art and Hard Surface Modelling.
    - Unreal Engine experience is desirable, but not 100% essential.
    - A solid portfolio of excellent 3D Work.

    Level Designer

    - 1+ Years experience with Unreal Engine.
    - Good level of working skill and knowledge of Unreal Engine's Landscape Editor.
    - Good level of skill and working experience with a 3D Software - Blender, SketchUp, Maya, 3DSMax, Modo or equivalent.
    - Ability to WhiteBox game levels, using either Unreals BSP Editor, or Placeholder Static Meshes.
    - Understanding of Level Design concepts, and how they relate to gameplay, such as shooting or platforming.
    - Understanding of City Design and Architecture.
    - A portfolio of previous Level Design work.

    Concept Artists ( Character / Creature / Environment / Props )

    - 1+ Years experience as a Concept Artist creating concept art or illustration for modern media: Games, films, comics etc.
    - High level of skill in 2D drawing and rendering - understanding of form, perspective and color.
    - Good level of expertise with an 2D Image Editor: Photoshop, Gimp, or equivalent.
    - Passion, originality and creativity in your chosen field(s): Characters / Creatures / Environments / Props.
    - A strong interest in Science Fiction and Science Fiction Art.
    - A solid portfolio of Concept or Illustration work.

    Technical Animator

    - 1+ Years experience with Unreal Engine.
    - Experience with Animation Programming in Unreal Engine. (Anim Blueprints, State Machines etc.)
    - High level of Comprehension of Skeletal Mesh systems in Unreal Engine (Persona, Animation Montages, PHAT).
    - Fluent English speaker with a Microphone for voice communications.

    Visual Effects Artist

    - 1+ Years experience with Unreal Engine.
    - High level of expertise using Cascade and / or Niagara in Unreal.
    - Good level of expertise with an 2D Image Editor: Photoshop, Gimp, or equivalent.
    - Highly creative, and imaginative with a vision for creating unique and exciting Special Effects.
    - A working knowledge of Science Fiction imagery and iconography.

    Gameplay Programmer

    Essential requirements:

    - 1+ Years experience with Unreal Engine.
    - 1+ Years experience programming in Unreal Engine with C++ and Blueprints.
    - Experience with Source Control systems such as a GIT or SVN.
    - Fluent English speaker with a Microphone for voice communications.
    - Able to commit 10+ hours per week to the project.

    Would be a plus:

    - Experience with A.I. Programming in Unreal Engine.
    - Experience with Animation Programming in Unreal Engine. (Anim Blueprints, State Machines etc.)
    - Experience with Physics Programming in Unreal Engine.

    If you are a talented and dedicated aspiring game Development Professional, looking to expand your experience while working on an awesome and exciting Science Fiction game, feel free to get in touch about the possibility of working together on Astra Blade.

    This is a Royalty project, which means currently all team mates / employees are working on a voluntary basis. When the game makes money from sales or funding, all contributors will be paid fairly for their work.

    Contact

    When applying please state the specific position you are applying for and include links to your Portfolio, Work Examples, or Resume.

    The best way to get in touch is to reach out to me on Discord for a friendly / informal chat.

    Discord: DyotoOrion#1090

    Or email me at: interastral@gmail.com

    To arrange a time for a chat.

    I look forward to hearing from you!

    Peace.
    Dyoto Orion.
    Last edited by DyotoOrion; 01-12-2020, 11:15 AM.
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