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Seeking Concept Artist & 3D Character Modeler / Animator (9-member team)

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    Updated job postings. Concept Artist and Character Modeler/Animator needed. Help us get to the finish line

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  • replied
    Updated job posting. We just need a Character Modeler / Animator. We have concept art from our Concept Artist ready and waiting to be brought to life!

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  • replied
    Updated job postings. Great opportunities for portfolios and/or shipped-game experience!

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  • Seeking Concept Artist & 3D Character Modeler / Animator (9-member team)

    Click image for larger version  Name:	BurgosGamesLogo_Black_1080p.png Views:	1 Size:	68.5 KB ID:	1668316Click image for larger version  Name:	Logo_1440p_Optimized.png Views:	0 Size:	301.6 KB ID:	1668317



    Burgos Games LLC is looking for hard-working, self-driven developers for remote work.

    You will be working on a 2D/3D Puzzle-Platformer: Neko Ghost, Jump! https://nekoghostjump.com

    We've been working on the game since May 2019. Release will be in 2020.

    The current size of the team is 9 members. Everyone is on a royalty-based contract. Great for portfolios (especially with the console releases) and earning some money on release.

    Here's a postmortem of our first showing of the game: https://www.indiedb.com/games/nekogh...019-postmortem

    This game will do well. We just need a few more hands to get us to the finish line.

    You should PM me here on the forums, on Discord as VictorBurgos#0001 or email : contact@burgosgames.com with the appropriate subject line ([Position] - Years of experience) along with your portfolio link in the message itself.


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    Concept Artist

    You will be working under the Art Lead with an established art style of the game.

    Minimum Qualification Skills:
    • You should be able to create original concepts and designs
    • You should be very familiar with your digital content creation tools (Photoshop, Affinity, Krita, etc).
    • You are able to adapt the design style to fit the needs of the project
    • You understand how to keep the designs manageable
    • You know how to do character designs, including poses, facial expressions and model sheets
    • You are able to create assets based on documentation and current art direction of the project.

    Nice To Have:
    • You have experience working with a team, especially remotely.
    • You've worked in an Agile/Scrum environment before (or at least know of it).
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    3D Character Artist / Animator

    You will be working under the Art Lead with an established art style of the game.

    Minimum Qualification Skills:
    • You should know the full 3D Character Art pipeline from modeling in your DCC to importing into Unreal Engine 4.
    • You should be very familiar with your digital content creation tools (Maya, Blender, Substance, 3DCoat, HeadusUV, etc).
    • You are able to create textures for your models (after UVing them properly).
    • You understand the material/shader pipeline in Unreal Engine 4.
    • You know how to rig, animate in your DCC and also know the Animation pipeline in UE4.
    • You know how to implement, as need, Animation Blueprints.
    • You are able to create assets based on documentation and current art direction of the project.

    Nice To Have:
    • You have experience working with a team, especially remotely.
    • You've worked in an Agile/Scrum environment before (or at least know of it).
    • You've used version source control (SVN, Perforce, Git) before.
    Last edited by VictorBurgos; 11-26-2019, 07:56 PM.
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