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    #31
    Originally posted by Amelia_P View Post
    Acquiring skills during the gameplay, like flying, is fun. Cool mechanic! (Your record video program is slowing down your videos? I'm using Shadowplay GeForce experience and it's smooth, having 0% of dropping my FPS rate. Many devs said it's terrible, but it works fine for me).

    Thanks for the recommendation Amelia_P,

    I updated my NVidia Drivers and installed GeForce Experience. Sadly, my video card is too old...

    Click image for larger version

Name:	mygeforce.PNG
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    GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

    Comment


      #32
      HTML Application + Batch Hybrid Form Launcher (Windows)

      *.bat File Example
      Code:
      <!-- :: BATCH SECTION
      eCHo off
      color F0
      mode con: cols=64 lines=16
      goto beginform
      
      ::HTML Application + Batch Hybrid Form Launcher v1.0
      ::GOD of DREAMS FPSRPG Creation Sandbox Multiverse Online
      ::https://TheGameDevStore.com Game Asset Modding Community Marketplace
      ::Specializing in Modular Assets and Kitbash for Game Development
      ::Become a Vendor https://thegamedevstore.com/v2/my-account/
      
      ::REFERENCES:
      ::HTA Input Forms" in Batch files by Antonio Perez Ayala aka Aacini, Aug/08/2015
      ::  https://www.dostips.com/forum/Hiewtopic.php?t=6581
      ::    http://www.dostips.com/forum/Hiewtopic.php?f=3&t=6581&p=42362#p42362
      ::http://www.quackit.com/html/tags/html_input_tag.cfm
      ::https://wiki.unrealengine.com/How_To_Test_Dedicated_Server_Games_Via_Commandline
      ::https://docs.unrealengine.com/en-US/Programming/Basics/CommandLineArguments/index.html
      
      :beginform
      cls
      if exist HTML del HTML
      :formbody
      set /p "=GOD of DREAMS Net Launcher v1.0..." < NUL
      call :Form result= 0 0 512 512
      call :RadioButton /H "NetRole" "Server" /H "NetRole" "Host" "NetRole" "Client"
      call :Textarea /H 2 32 "EditorPath" "%UE4EDITOR%"
      call :SetEnvarButton "EditorPath"
      call :Textarea /H 2 32 "ProjectPath" "%UE4PROJECT%"
      call :SetEnvarButton "ProjectPath"
      call :Textarea 2 32 "ServerDNSPort" "god.servegame.com:7777"
      call :Textarea 2 32 "APIHandler" "https://assmod/wp-content/plugins/WoOSAH/inc/api.php"
      call :Inputfield 32 "MapName" "LevelOne"
      call :CheckBox /H "Options" "Windowed" "Options" "Log"
      ::call :Inputfield /H 8 "ResX" "800"
      ::call :Inputfield 8 "ResY" "450"
      call :Submit /H
      echo "%result%"
      call :%result%
      timeout 3
      :endform
      goto :EOF
      
      ==================================================================================
      ::This is :HTA-Form Form subroutine; include from this point until EOF in your code
      ::Don't forget to also copy *the first line* in this file!
      ::
      ::Orginally developed by Antonio Perez Ayala aka Aacini,
      ::Modified by Frankie Techlord Taylor 08/24/19
      
      :Form result= col row width height
      ::setlocal EnableDelayedExpansion
      :: result=
      set "res=%1" & shift
      :: col row width height
      set "pos=%1 %2 %3 %4"
      exit /b
      
      :Button name value ...
      if /I "%~1" equ "/H" (set "ver=" & shift) else set "ver=<br>"
      set /p "=<input type="button" onclick="radiobox('%~1=%~2')" value="%~2">%~1%ver% " >> HTML < NUL
      shift
      shift
      exit /b
      
      :RadioButton name value ...
      if /I "%~1" equ "/H" (set "ver=" & shift) else set "ver=<br>"
      set "button=%~1"
      if not defined button goto endButton
      set "checked="
      set /p "=<label><input type="radio" name="%~1" onclick="radiobox('%~1=%~2')" value="%~2">%~2</label>%ver% " >> HTML < NUL
      shift
      shift
      if "%~1" neq "" goto  RadioButton
      :endButton
      exit /b
      
      :CheckBox name value ...
      if /I "%~1" equ "/H" (set "ver=" & shift) else set "ver=<br>"
      set /p "=<input type="checkbox" name="%~1" onclick="checkbox('%~1=%~2')" value="%~2">%~2&nbsp;%ver%" >> HTML < NUL
      shift
      shift
      if "%~1" neq "" goto CheckBox
      exit /b
      
      :Inputfield maxlength id value
      if /I "%~1" equ "/H" (set "ver=" & shift) else set "ver=<br>"
      if "%~1" neq "" (set maxlength="%~1") else set "maxlength="
      set /p "=<label>%~2</label>: <input type="text" id="%~2" onclick="textbox('%~2='+document.getElementById('%~2').value)" onchange="textbox('%~2='+document.getElementById('%~2').value)" value="%~3" %maxlength%>%ver%" >> HTML < NUL
      exit /b
      
      :Password maxlength id value
      if /I "%~1" equ "/H" (set "ver=" & shift) else set "ver=<br>"
      if "%~1" neq "" (set maxlength="%~1") else set "maxlength="
      set /p "=<label>%~2</label>: <input type="password" id="%~2" onclick="textbox('%~2='+document.getElementById('%~2').value)" onchange="textbox('%~2='+document.getElementById('%~2').value)" value="%~3" %maxlength%>%ver%" >> HTML < NUL
      exit /b
      
      :Textarea rows cols name text
      if /I "%~1" equ "/H" (set "ver=" & shift) else set "ver=<br>"
      set /p "=<label>%~3</label>: <textarea name="%~3" rows="%~1" cols="%~2" onclick="textbox('%~3='+document.getElementById('%~3').value)" onchange="textbox('%~3='+document.getElementById('%~3').value)">%~4</textarea>%ver%" >> HTML < NUL
      exit /b
      
      :Submit [/H]
      if /I "%~1" equ "/H" (set "ver=" & shift) else set "ver=<br>"
      set /p "=<button onclick="closeHTA();">Submit</button>%ver%<button onclick="exitHTA();">Cancel</button>" >> HTML < NUL
      call :GetHTAreply
      set "%res%=%HTAreply%"
      exit /b
      
      :SetEnvarButton [/H] Envar
      if /I "%~1" equ "/H" (set "ver=" & shift) else set "ver=<br>"
      set /p "=<button onclick="closeHTAwithVars('%~1');">Set</button>%ver%" >> HTML < NUL
      exit /b
      
      :GetHTAreply
      set "HTAreply="
      for /f "delims=" %%a in ('(echo %pos% ^& type HTML ^) ^| mshta.exe "%~F0"') do set "HTAreply=%%a"
      del HTML
      exit /b
      
      :SetEnVar var1 path1 ...
      echo Setting Envars
      echo %*
      set envar=%1
      shift
      :getEnVarLoc
      if "%~2" neq "" (goto appendEnVarLocShift) else (goto appendEnVarLocBreak)
      :appendEnVarLocShift
      set loc=%loc%%~1 & shift
      ::echo %loc%???
      ::pause
      goto getEnVarLoc
      :appendEnVarLocBreak
      set loc=%loc%%~1
      shift
      ::echo %loc%###
      ::pause
      :setEnVarLoc
      echo setx %envar% "%loc%"
      pause
      setx %envar% "%loc%"
      exit /b
      
      :StartNetAgent result
      echo Starting Net Agent
      echo "%UE4EDITOR%\UE4Editor-Cmd.exe" "%UE4PROJECT%" %*
      "%UE4EDITOR%\UE4Editor-Cmd.exe" "%UE4PROJECT%" %*
      exit /b
      
      :Error Message
      echo ERROR!!! %*
      goto formbody
      exit /b
      
      :cancel
      echo Cancelled
      goto :EOF
      exit /b
      
      -->
      
      <HTML>
      <HEAD>
      <HTA:APPLICATION INNERBORDER="no" SYSMENU="no" SCROLL="no" >
         <link href="https://fonts.googleapis.com/css?family=Amatic+SC&display=swap" rel="stylesheet">
         <style type="text/css">
         body {
             background: white;
             background-image: url("GODofDREAMS.gif");
             color: black;
             font-family: 'Amatic SC', cursive;
             font-size: 32px;
             font-weight: bold;
         }
         </style>
      </HEAD>
      <BODY></BODY>
      <SCRIPT language="JavaScript">
      var fso     = new ActiveXObject("Scripting.FileSystemObject"),
         stdin   = fso.GetStandardStream(0),
         stdout  = fso.GetStandardStream(1),
         pos     = stdin.ReadLine().split(" "),
         winLeft = 0,
         winTop = 0;
      
      window.moveTo(pos[0],pos[1]);
      window.resizeTo(pos[2],pos[3]);
      
      document.title = "GOD of DREAMS Multiverse Online v1.0";
      document.body.innerHTML = stdin.ReadLine();
      
      var options=[], keyvalue=[];
      
      function checkbox(opt){
         keyvalue = opt.split("=");
         options[keyvalue[1]] = keyvalue[0];
      }
      
      function radiobox(opt){
         keyvalue = opt.split("=");
         options[keyvalue[0]] = keyvalue[1];
      }
      
      function textbox(opt){
         keyvalue = opt.split("=");
         options[keyvalue[0]] = keyvalue[1];
      }
      
      function StartNetAgent() {
      
         //Server UE4Editor-Cmd.exe "%UE4PROJECT%" LevelOne -server -game -log
         //Client UE4Editor-Cmd.exe "%UE4PROJECT%" open god.servegame.com:7777 -game -ResX=800 -ResY=600 -Windowed
         //OptKeys UE4Editor-Cmd.exe "%UE4PROJECT%" LevelOne?opt1=val1?opt2=val2
      
         var cmd = "StartNetAgent ";
         var optkey = "";
         var errorcode = 0;
         var errormsg = "";
      
         switch (options['NetRole']) {
             case "Server":
                 cmd += options['MapName'] + " -server -game -nosteam";
                 break;
             case "Host":
                 cmd += options['MapName'] + "?listen -game -nosteam";
                 break;
             case "Client":
                 cmd += "open " + options['ServerDNSPort'] + " -game";
                 break;        
         }
      
         if (options['Windowed']=='Options') {cmd += " -Windowed";}
      
         if (options['Log']=='Options') {cmd += " -log";}
      
         //Validation
         if (options['MapName'] == undefined ) {
             errorcode = 1;
             errormsg = "MapName " + options['MapName'] + ". Click or Type MapName Field to SET. " + errormsg;
         }
      
         if (errorcode>0) {
             window.alert( errormsg );
             return ("Error " + errormsg);
         }
      
         return cmd;
      }
      
      function SetEnvar(opt) {
         var cmd = "SetEnvar ";
         var varname = "";
         switch (opt)
         {
             case "EditorPath":
                 varname = "UE4EDITOR";
                 break;
             case "ProjectPath":
                 varname = "UE4PROJECT";
                 break;            
         }
         cmd += varname + " " + options[opt];
         return cmd;
      }
      
      function closeHTA(){
         var reply = StartNetAgent();
         stdout.WriteLine(reply);
         window.close();
      }
      
      function closeHTAwithVars(opt){
         var reply = SetEnvar(opt);
         stdout.WriteLine(reply);
         window.close();
      }
      
      function exitHTA(){
         var reply = "cancel";
         stdout.WriteLine(reply);
         window.close();
      }
      </SCRIPT>
      </HTML>
      GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

      Comment


        #33
        Community/Looking for Talent?/job Offerings...?

        Comment


          #34
          Originally posted by TechLord View Post


          Thanks for the recommendation Amelia_P,

          I updated my NVidia Drivers and installed GeForce Experience. Sadly, my video card is too old...

          Click image for larger version

Name:	mygeforce.PNG
Views:	25
Size:	215.5 KB
ID:	1658747

          Aw, so that's the reason your FPS is dropping. But, you can take advantage of it. If you develop a game with this specs, more players will be able to play your game (you know, not every player is a hardcore player tech head with a 10,000 machine to play games ^^)

          Comment


            #35
            Originally posted by Djinghis View Post
            Community/Looking for Talent?/job Offerings...?
            I'd love, but it's out of my budget... yet.

            Comment


              #36
              WordPress Online Subsystem API for HTTP (WooSaH)

              WordPress Online Subsystem API for HTTP - Wordpress/Woocoomerce Powered Online Subsystem Services for Games featuring User Authentication, Presence, Server Presence & Matchmaking, Friends, Tournaments, Store, Licenses.

              I could not locate an equivalent Console Command or Blueprint to get Dedicated Server IP & Port. So this feature will be part of WoOSAH (OSS) C++ Plugin.


              GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

              Comment


                #37

                "Voice of an Angel"
                Incorporating Text-to-Speech/Speech-to-Text Powered by Google WaveNet Technology.

                To be used in Story Narration, Dialogues, Voice Commands, and much more.
                GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

                Comment


                  #38
                  How to develop a FTPS/RPG MMO Sandbox single-handedly...
                  1. Incorporate Procedural Generation/AI Everywhere Chatbox/Dialog, 3D Content: Landscape, Architecture,: Generative Design, Animation, Music:1, Voice, Machine Learning for Bot Behaviors.
                  2. Outsource Content Creation to Players --> in-game Collaborative tools for rapid content assembly.

                  Last edited by TechLord; 10-03-2019, 02:53 AM.
                  GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

                  Comment


                    #39
                    Integrating Skeletal Mesh Merge Plugin to support performant mass customization in real-time.
                    Last edited by TechLord; 10-19-2019, 04:23 AM.
                    GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

                    Comment


                      #40
                      Originally posted by Amelia_P View Post

                      I'd love, but it's out of my budget... yet.
                      I realize that one would ideally pay fellow developers as they work on a project for/with one, but I'm not convinced that model need always be applied. Assuming it can be agreed upon at the onset of a project, hungry devs looking to get their teeth wet can sink them into a small or medium-size project and agree to a share of all earnings from said project. Of course there's a risk of the end result not earning much, but ultimately the quality of the underlying game concept and the production of assets, etc., are what will determine the success of the game, and these are very much factors under the control of those responsible for their creation. Anyhow, clicked to these posts from another thread where TechLord had linked to it. Saw this comment, felt I should give my two cents, whatever that's worth.
                      "True individuality comes not through defiance but with indifference."

                      Comment


                        #41
                        Originally posted by Aquarian Rising View Post

                        I realize that one would ideally pay fellow developers as they work on a project for/with one, but I'm not convinced that model need always be applied. Assuming it can be agreed upon at the onset of a project, hungry devs looking to get their teeth wet can sink them into a small or medium-size project and agree to a share of all earnings from said project. Of course there's a risk of the end result not earning much, but ultimately the quality of the underlying game concept and the production of assets, etc., are what will determine the success of the game, and these are very much factors under the control of those responsible for their creation. Anyhow, clicked to these posts from another thread where TechLord had linked to it. Saw this comment, felt I should give my two cents, whatever that's worth.
                        It's extremely rare for that kind of project to ever work, even to get finished much less be any kind of success. There's too many problems, from lack of time to work on unpaid projects to lack of motivation to difficulty in getting good developers who would be interested in doing that, among many other things.
                        Also, you can make a good game that doesn't make any money. Some of success is just due to luck and timing.

                        Comment


                          #42
                          During the process of Learning how to DISSECT Models (a) in the new Blender 2.8 (b) to convert Singular Meshes into Modular Meshes for Hyper-bashing / Customization, and simultaneously benchmark Modular Character Optimization (c) with the new Skeletal Mesh Merge C++ Plugin I just learned to write (d),
                          I discovered ...

                          How to Import UE4 Mann from Blender Without Extra 'Root' Bone.
                          Blender Import No Extra Bone
                          1. In Outline, Select Root.
                          2. RMB Select Hierarchy.
                          3. File > Export FBX
                          4. In Export FBX Settings >
                            1. Main Tab > Check Selected Objects
                            2. Geometry Tab > Uncheck Apply Modifiers
                            3. Amatures Tab > Uncheck Add Leaf Bones
                            4. Animation Tab > Check ALL
                          5. Name File and Select Export FBX
                          Last edited by TechLord; 10-23-2019, 04:00 AM.
                          GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

                          Comment


                            #43
                            Originally posted by darthviper107 View Post

                            It's extremely rare for that kind of project to ever work, even to get finished much less be any kind of success. There's too many problems, from lack of time to work on unpaid projects to lack of motivation to difficulty in getting good developers who would be interested in doing that, among many other things.
                            Also, you can make a good game that doesn't make any money. Some of success is just due to luck and timing.
                            And that imo. is reason to not make big games as indie dev. You easily can waste years on project that will never be finished or if finished will not make much money. When you start technology that you use may be top of the line, but at some point you stop upgrading engine, and before you are ready to publish game that tech may be very outdated.

                            Comment


                              #44
                              And that imo. is reason to not make big games as indie dev. You easily can waste years on project that will never be finished or if finished will not make much money. When you start technology that you use may be top of the line, but at some point you stop upgrading engine, and before you are ready to publish game that tech may be very outdated.
                              For sure that's true. But you also have to enjoy working on simpler ideas or you'll give up just as quickly.
                              You also have to be able to think 'Small and Big', to break big concepts down into simpler game ideas.
                              Both are hard, especially starting out, as you've no idea how long things will take or your own real ability.
                              Last edited by ClavosTech; 10-20-2019, 07:01 AM.

                              Comment


                                #45
                                Originally posted by Aquarian Rising View Post
                                I realize that one would ideally pay fellow developers as they work on a project for/with one, but I'm not convinced that model need always be applied. Assuming it can be agreed upon at the onset of a project, hungry devs looking to get their teeth wet can sink them into a small or medium-size project and agree to a share of all earnings from said project. Of course there's a risk of the end result not earning much, but ultimately the quality of the underlying game concept and the production of assets, etc., are what will determine the success of the game, and these are very much factors under the control of those responsible for their creation. Anyhow, clicked to these posts from another thread where TechLord had linked to it. Saw this comment, felt I should give my two cents, whatever that's worth.
                                I worked on several Royalty-based Projects, all which have died truly sad deaths. At this point, I'm not confident the model works at all. But, I have deep desire to prove that it does. I'm only interested in Royalties as its closer to having true equity and ownership in the creation. As strange as this sounds, I cannot do Game Dev like a Job.

                                If the game concept is intriguing and the Lead Developer is fair and easy to communicate with, I would join and be motivated if supplied definitive tasks and can see rapid progress. Otherwise It will not work for myself. I'm aiming to be Lead Dev, that I want to have.

                                Originally posted by darthviper107 View Post
                                It's extremely rare for that kind of project to ever work, even to get finished much less be any kind of success. There's too many problems, from lack of time to work on unpaid projects to lack of motivation to difficulty in getting good developers who would be interested in doing that, among many other things.
                                Also, you can make a good game that doesn't make any money. Some of success is just due to luck and timing.
                                From the experience I've had, I would agree it is Extremely Rare.It can be discouraging, but, I refused to quit. The term 'rare' suggests it is a possibility and pursuing that possbility, is where I'm finding strength and motivation to persevere. I have deep desire to prove that it Royatlty-based project can work and finish the Game. I want to do the near impossible or die trying. In regards to success, I'm certain Marketing plays a major role in success.

                                Originally posted by Nawrot View Post
                                And that imo. is reason to not make big games as indie dev. You easily can waste years on project that will never be finished or if finished will not make much money. When you start technology that you use may be top of the line, but at some point you stop upgrading engine, and before you are ready to publish game that tech may be very outdated.
                                I'm guilty of all of the above, But, I don't view it as a complete waste. I learn many lessons and skills in the process and use those skills to my advantage in other areas to increase my professional value and income in my career. The only lesson I failed to learn was deep diving into super ambitious projects that may never see the light of day. These are the sort projects that attract me, as they are the sort of games I've played.

                                I'm fully aware those games are developed by a gang of Developers at the top of their field. If I worried about that I wouldnt even attempt game development. I've developed a few short arcade games over the years. I'm challenging myself to dev something more advance/complex. Something that I want to Play.

                                I develop modular subsystems so each is a little project within themselves. Completing a subsystem provides some gratification, even if the overall project dies. If the project dies, I just pickup my subsystems and migrate them into the next project. This requires me to shop for projects that will allow me to use and continue development with subsystems. Those projects are rare. So I dont join many projects.

                                Although Subsystems provide some gratification, I will not be completely satisfied until I complete a Full Game using my concepts and commercially distribute to the masses. If all fails, I can commercially distribute my subsystems in Marketplaces.
                                .
                                Originally posted by ClavosTech View Post
                                For sure that's true. But you also have to enjoy working on simpler ideas or you'll give up just as quickly.
                                You also have to be able to think 'Small and Big', to break big concepts down into simpler game ideas.
                                Both are hard, especially starting out, as you've no idea how long things will take or your own real ability.
                                I concur with all of the above. I enjoy working on modular subsystems, which provide me a much smaller 'achievable' scope. The goal is to combine these subsystem into a 'Game'. The initials MMO insinuates 'ambitious' as it means Massive Multiplayer Online. But, today we have more options with pre created subsystems and content from marketplaces, procedural generation in dcc tools, powerful game development suites like unrealengine 4, and awesome communities like Unreal Forums. In my opinion, no dev truly develops alone.
                                GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

                                Comment

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