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Emberheart (ARPG) is recruiting a Hand Painted 3D Artist, A Concept Artist and a UI/ICON Designer

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    [ROYALTY] Emberheart (ARPG) is recruiting a Hand Painted 3D Artist, A Concept Artist and a UI/ICON Designer

    Rebel Camp Games started out as a solo developer "company" for 2 years. Emberheart has been in development for 1.5 year. Then I figured it was too ambitious to finish on my own so I put the project on hold. I then made the competitive survival game Forests of Augusta and finished it to an early access release with a team of 12 people which is now on Steam. Forests of Augusta gave me a lot of experience both in programming and managing a team. So now I'm back to finish my first born project Emberheart. This time I'm recruiting a team to polish and finish it!

    Emberheart is a singleplayer Action RPG in the likes of Diablo, Torchlight, Path of Exile etc... The focus is heavily on the item/loot system and replayability of the game. Programming has progressed really far, there's basically a full-blown ARPG set of features already implemented. What needs to be done now is more Art and Audio, so the game has a lot of content for the players to play.

    Here's an old video of the game. Much progress has been made since though!



    Implemented features are:
    - Combat system with 3 out of 6 character classes implemented with skills
    - Skill system (Normal skills, Auras and Curses)
    - Health globes, potion
    - inventory and equipment system
    - normal, uncommon, rare, legendary, set, gemword and reforged item qualities
    - gold vendor
    - fame system and fame vendor
    - blacksmith crafting system
    - shared stash to transfer items between characters
    - difficulty system (Rookie, Soldier, Veteran, Marshall) with scaling droprates, mob health and damage, experience gained etc..
    - Normal, Elite (6th death is permanent), Hardcore (death is permanent) modes
    - Character attributes and stats, attributes are allocatable by atrribute points you get from leveling up
    - leveling system
    - Monsters scale with player level
    - First bossfight has been implemented
    - Elite (Rare and champion) monsters with random affix abilities (Lightning, Missiles, Poison, Tornado etc..)

    We are looking to expand our team with a Hand Painted 3D Artist, A Concept Artist and a UI/ICON Designer!

    Check our website for full vacancies: http://www.rebelcampgames.com/index.php#careers

    We offer a royalty percentage based on your amount of hours contributed per week.

    If interested please contact "Stefan (Creative Director)" on our public Discord server: https://discord.gg/aTFVsUt

    Or email me at: rebelcampgames@gmail.com

    PS: Be prepared to do a voice call interview and include your portfolio or work samples when contacting us!
    Last edited by Rebel Camp Games; 03-03-2019, 07:12 AM.
    http://www.forestsofaugusta.com
    http://www.emberheartgame.com

    #2
    We found an Animator for our team! Thanks for the applications so far!
    http://www.forestsofaugusta.com
    http://www.emberheartgame.com

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      #3
      We found an environment artist who can also do characters and creatures, but can't conribute more than 10 hours a week.

      So we are recruiting an additional concept artist! preferably who can do environments, buildings/props, and characters/creatures! Willing to give any quality concept artist a shot though, even if you can only do one area.
      http://www.forestsofaugusta.com
      http://www.emberheartgame.com

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