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Seek Blueprints Programmer to assist R&D Motion Match + IK Rig Semi-Procedural Animation

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    [ROYALTY] Seek Blueprints Programmer to assist R&D Motion Match + IK Rig Semi-Procedural Animation

    Seek Blueprints Programmer to assist me in the development of BP-based IK Rig Procedural Animation System. Inspired by videos below:

    I've always felt I could achieve a form of semi-procedural Animation either through using real-time MoCap, VR Motion Controllers, or brute force code using Curves, IK, and Physics. I was planning to experiment with a Proc IK Animation using a sort of a Marionette Controller approach.

    However, after watching the videos below, I believe one could pull off a similar IK Rig Procedural Animation System with UE4's existing Animation and Physics systems. At the end of the day we may end up with Hybrid system that uses several techniques described below.

    If you're a Blueprints Programmer and this sparks your interest, Lets
    chat. Thanks for reading.

    Requirements:

    A Working Knowledge of UE4 Blueprints Networking, Persona/Sequencer Animation System, Physics Systems.

    Procedural IK Rig



    Slides on GDC

    Motion Matching


    PDF

    Semi-Procedural Techniques



    UE4 References
    https://docs.unrealengine.com/en-us/...ation/IKSetups
    https://docs.unrealengine.com/en-us/...trols/SplineIK
    https://docs.unrealengine.com/en-us/...icsAssetEditor
    https://docs.unrealengine.com/en-us/...uchControllers
    Last edited by TechLord; 12-07-2018, 10:56 PM.
    GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

    #2
    FYI: Links at bottom are all broken...

    Comment


      #3
      franktech

      Corrected. Thank you.
      GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

      Comment


        #4
        Hi TechLord,
        I just started studying Procedural Animation few days ago and saw Amazing results videos.
        I just checked the UE4 forum and found only this page speaking about it.
        The last video in particular at this minute https://youtu.be/LNidsMesxSE?t=212 start speking clearly how to create such a prototype.
        Did you make some progress?
        I saw also Makan Gilani videos on twitter and they are AMAZING on how naturally the player and enemy move using just physics,AI and interpolation rules https://twitter.com/i/status/996196205217497088

        Comment


          #5
          I've discovered it has
          already
          been created for Unity, not UE4.
          https://assetstore.unity.com/package.../moveen-101452
          No plans for the author to create it in Unreal so will go by myself starting creating something similar in UE4 Blueprints.

          Comment


            #6
            Hi there VerumBit,

            I have yet to start. Sort of Lost focus on this subject over years, preoccupied with other features for our game. I my schedule is full, but this form of Animation is area of interest to me. When do you plan to start development?
            GOD of DREAMs: A Unique FTPS/RPG Sandbox MMO

            Comment


              #7
              Originally posted by TechLord View Post
              Hi there VerumBit,

              I have yet to start. Sort of Lost focus on this subject over years, preoccupied with other features for our game. I my schedule is full, but this form of Animation is area of interest to me. When do you plan to start development?
              Hi, I'll start in mid October. I opened a discussion in work in progress called Procedural Animation.

              Comment

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