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Unreal Visualization/Technical Artist

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    [PAID] Unreal Visualization/Technical Artist

    A fine art studio based in Brooklyn, NY is looking for a freelance Unreal Visualization/Technical Artist to work in-house with our tightly-knit studio team.


    PRINCIPAL TASKS:
    • assembling assets in Unreal, learning to use our Leocore-to-Unreal plugin
      • shading, lighting, texturing; building levels, creating and rendering camera animation sequences
    • building a playable version of our "gallery game" installation layout tool.
    SKILLS REQUIRED:
    • 3D scene assembly in Unreal
      • level design, layout, surfacing, texturing, composition, animation, lighting, rendering
    • Basic 2D compositing of stills and animations, in photoshop and preferably also After Effects, Nuke, Fusion
      • color correction, basic editing, encoding
    PREFERRED SKILLS:
    • Experience with Touch Designer
    • Experience in architectural visualization, particularly lighting
    • Experience with computer-controlled lighting
    • Experience with procedural/parametric modeling
    • Experience in 3D asset creation

    TO APPLY:

    #2
    This sounds right up our alley, but we're based in Montreal. Any chance you're open to working with a remote team or are you set on someone in-house? Cheers!
    Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
    Request a quote today:
    https://ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

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