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"Dystopia Simulator" needs moar artists. Can show you the ropes.

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    [ROYALTY] "Dystopia Simulator" needs moar artists. Can show you the ropes.

    - PROJECT DYSTOPIA -

    ABOUT
    Our project aims to create an "Orwellian social survival game" set in a dystopian city of steel and concrete. First person, multiplayer sandbox for the PC with built in local voice chat driving player interactions.
    Our team consists of
    - 1 x Programmer/designer
    - 2 x 2D/concept artist
    - 2 x 3D artists
    - 1 x Level designer
    - 1 x Texture artist
    - 3 x Sound designer/musician (thank you, we have enough)

    CURRENTLY IN DEMAND
    - 1 x Minister of Props (environment artists)
    - 1 x Commissar for Urban Development (level designer)
    - 1 x Chief Material Designer

    IF NEEDED, WE ARE WILLING TO TEACH YOU THE SKILLS YOU NEED FOR EACH ROLE!!!
    (Material design/level design would be quickest to master)

    LEVEL DESIGN BRIEFING

    - Tile-able, seamless and world-aligned materials are provided, along with a library of building parts, prefab sections, concept art and a small team of artists to cater to your needs. Please note that optimization is a concern, most areas are limited in size, and there are a handful of regulations to fallow to ensure multiplayer runs smoothly.
    - The objective is to create a maze-like, claustrophobic city with very little view of the sky, overshadowed by a dystopian/surreal atmosphere.
    - Fanatical devotion to Brutalist/modernist/industrial style architecture required.


    ENVIRONMENT ART BRIEFING

    - Create assets from concept art, or use your own imagination! Low-poly is fine for most assets, no need to texture, except in a few cases where I'll help.
    - Some assets will need rigging/animating. If you don't know how, again I can show you the way.
    - You will need to follow some simple regulations about origin points and dimensions of objects to make life easier for level designers.

    MATERIAL DESIGN BRIEFING

    - Using Free online tools and libraries, craft quality materials for our level designers to use.
    - Upgrade or discard old materials.
    - Experiment with new materials and visual effects.


    GRAPHICS STYLE















    SCHEDULE
    Progress on our project is best described as a series of game jams. You need not always be online and available, and don't be scared if nobody says a thing on discord for a week.

    DISCORD
    https://discord.gg/73yhPbg
    Last edited by New Amsterdam; 08-02-2019, 10:55 AM.

    #2
    We're now also looking for 2d artist.

    Comment


      #3
      Found 2d Artist, still looking for environment artist...

      Comment


        #4
        Team compos so far
        - 1 x Programmer (BP)
        - 1 x Level Designer
        - 2 x 3d Artists
        - 1 x Concept Artist
        - 1 x Sound Designer
        - 1 x Musician

        Comment


          #5
          Still need an environment artist...

          Comment


            #6
            Hi Im Henri and Im doing 3-d models and I can also do level desing Click image for larger version

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            Attached Files

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              #7
              My portfolio Contact me gmail : henrikn.sk@gmail.com or discord : Henri#2948

              Comment


                #8
                Still could use more help with 2D stuff...

                Comment


                  #9
                  All right, 2D roles are filled.
                  Could still use a bit more help with environments/level design...

                  Comment


                    #10
                    I see your 2D roles are filled, though I am looking to quickly advance my skill into 3D if your are accepting someone who is learning. That said I think I may have been born for this role in the 2D area, here is a link to my website: http://dystoth.com/

                    Comment


                      #11
                      Hi,

                      I am a skilled 3d Artist and have worked on Environment design.
                      For the past year I have been working on a post-apocalyptic game and now looking for a new project.

                      I work with Autodesk Maya, Substance painter, Photoshop and Unreal Engine.

                      I made an 169km2 post-apocalyptc environment with one other designer. This map was played by more than 2 milion players.

                      https://www.youtube.com/watch?v=j5NTKyiElpE&t=35s

                      Also I am sending some screenshots of the models I worked on in Unreal Engine

                      Thank you for your time and let me know what you think.
                      Attached Files

                      Comment


                        #12
                        Originally posted by R0nhill View Post
                        Hi,

                        I am a skilled 3d Artist and have worked on Environment design.
                        For the past year I have been working on a post-apocalyptic game and now looking for a new project.

                        I work with Autodesk Maya, Substance painter, Photoshop and Unreal Engine.

                        I made an 169km2 post-apocalyptc environment with one other designer. This map was played by more than 2 milion players.

                        https://www.youtube.com/watch?v=j5NTKyiElpE&t=35s

                        Also I am sending some screenshots of the models I worked on in Unreal Engine

                        Thank you for your time and let me know what you think.
                        Impressive!
                        Sent PM

                        Comment


                          #13
                          Hi, interesting project!

                          Do you expect level designers to also create 3d-models, or do you have what is needed to build the levels?
                          Do you have more info about the project?
                          Do you still need a level designer?

                          Some info about me:
                          I've got a background from modding games like Skyrim and Fallout4, where I've mostly made dungeons and eerie interiors with pre-made assets. I'm familiar enough with UE4 to build levels and know the basics. I can make simple lowpoly models in Blender, but I'm unsure whether I'd use them for a game, eh. I like the brutalist style though, City 17 from Half Life 2 is one of my favorite game areas.

                          UE4:
                          https://www.youtube.com/watch?v=wqps...WP3vYn9ROafLcn

                          Modding:
                          https://www.youtube.com/watch?v=2Ej_...ndpSI96B1K_xx8

                          Comment


                            #14
                            Hi there!

                            I sent you a private message.

                            Best regards,
                            Michael

                            www.4experience.co

                            Comment


                              #15
                              Originally posted by 4Experience.co View Post
                              Hi there!

                              I sent you a private message.

                              Best regards,
                              Michael
                              I dont understand.
                              Do you want to join our project or Are you offering payed service?

                              Comment

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