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    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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ID:	1742294 Particle FX really add to the movement of the map.

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ID:	1742293 Unlike other assets, Particles must be migrated to function correctly in Unreal Engine.

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  • replied
    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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ID:	1739019 Intrepid mountains textured with Brushify.

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ID:	1739018 Intrepid step waterfall (roughed in, still needs special FX).

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  • replied
    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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    Block out for our Brood Fortress.

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ID:	1736118Block out for our Brood Fortress.

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  • replied
    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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ID:	1733411 Our Lead Environment Level Designer, Bojan Radić developed this amazing Castle Scene for our game.

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ID:	1733412 Another screen shot of our Lead Environment Level Designer, Bojan Radić developed this amazing Castle Scene for our game.

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  • replied
    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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ID:	1730667 Luciano's concept head design for our Liger prince and princess (NPC).

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ID:	1730668 Luciano designed the Liger's Prince's Blade and Henrique modeled it.

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  • replied
    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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    I created this image to help people understand our unique exponential gameplay.

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ID:	1728125 With our professional writers coming on board, it may just be our TV series that takes off before the game does?

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  • replied
    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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    Mike Perzel is our newest Environmental Artist and he left these vistas open to view the beauty of the Intrepid map.

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ID:	1725378 Environmental Artist Mike Perzel set up these scenes with the idea to stop and enjoy the beauty of the map layout.

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  • replied
    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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ID:	1722372 Bojan Radić does our Environment Level Design & 3D Modeling, he designed our fountain building, and put the 3D model into our Intrepid game map.

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    Bojan Radić does our Environment Level Design & 3D Modeling, he designed our fountain building and put the 3D model into our Intrepid game map. Trees were modelled by Maggie Nakaska-Adolf and placed and leaves done by Chandler Cash.

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  • replied
    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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ID:	1719602 Bojan Radić did a fantastic job of creating our central fountain for a twist on our gameplay.

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ID:	1719603 Our Komodo Dragon was model by Tyler Hinthorne, rigged by Daniel Shekjerovikj and animated by Ryan Kemp.

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  • replied
    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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ID:	1716675 Screenshots in our Intrepid map, showcasing Bojan Radić & Chandler Cash's game development.

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ID:	1716676 Screenshots in our Intrepid map, showcasing Bojan Radić & Chandler Cash's game development.

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  • replied
    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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ID:	1713706 Our Quest book to hold your earned underground Pit schematics.

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ID:	1713707 Derrik Hunteris designing our Pit maps so players can collect them and understand where they are being banished to, and how to get back out into the main game.

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  • replied
    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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    Henrique Carvalho unwrapped our land bridge, got our Normal map pointing in the right direction, and wow, this looks amazing!

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ID:	1711021 Henrique Carvalho changed the shape of our land bridge to make it more natural. It sure looks grand!

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  • replied
    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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ID:	1708149 Blocking out our Brood Fortress with models from Bear Isle.

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ID:	1708148 This is where our Vertical Slice will take place. We are almost half way there.

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  • replied
    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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ID:	1705129 Thanks to Brushify the map is really looking great! I was able to lay down these textures by hand in just over an hour.

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ID:	1705130 Derrik Hunter was able to convert another one of his Pit designs into our Quest book!

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  • replied
    New development on Intrepid. Updated Freelance Opportunities here: http://iplaymore.com/jobs

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ID:	1702965 Updated our block out with some existing models, the use of negative space turned out great!.

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ID:	1702964 Love how this looks as you come in towards it.

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