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Legion [Steam]

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    [PAID] Legion [Steam]

    Title: Legion: The Eternal War

    Developer: Nexus Division

    Platform: Steam

    Genre: MMORPG / Online RPG / Competitive PvP


    Background:

    Legion: The Eternal War is an MMORPG in which players create their characters, join alliances, and go to battle in a competitive environment. The fantasy world is wholly original, custom-made, and ready to transport the PC Gamer to a realm of magic and legend. The game will be filled with entertaining stories, rewarding progression systems, and refined mechanics. All of this is presented to produce a memorable experience highlighted by social interaction and nail-biting tension.


    Development:

    Legion: The Eternal War is being developed by Nexus Division, an independent coalition of [X] individuals including programmers, animators, artists, and writers with respectable experience in their fields. While the game is still early in development, a wealth of progress has already been made, and the game is already available on Steam for limited access testing. Over 3,000 testers have registered for game keys, the Nexus Division website has over 11,000 views, and the project has already been publicized via a news outlet. As demonstrated by the game’s growing community, the developing project is already generating interest in the public.

    Mechanics

    Legion: The Eternal War will have two primary divisions of game play that dynamically interweave with each other: PvE and PvE. All of this will be unified by a distinct universal combat system. This game play will be crucial to the game’s success, since much of the experience can only be founded upon a properly programmed system. Fortunately, much of this system has been outlined and prepared, and some of it has been implemented within early testing builds.


    PvE:

    Once obtaining an objective, playing a quest, or just roaming free, players will engage in combat with monsters and villains across the game’s world. These obstacles are mostly minor, only spiking in difficulty for special events or story-based enemies, but they will prove as excellent practice for battling other players. Other gameplay challenges include exploration, navigation, platforming, and interaction with NPCs.


    PvP:

    Player vs. player combat is planned to be as dynamic as possible. Not only with the combat system be used to great effect to produce skirmishes throughout the map, Legion has plenty of avenues for players to compete against each other. Players can form guilds and coordinate their battles against their opposing alliances. They can take and hold castles, or they can siege those held by their enemies. If they want a strict, one-v-one duel, they can duke out their battles in the Thunder-dome, where other players can observe, cheer them on, and possibly even place bets.


    Combat:

    Legion’s combat system is a rotation of melee combat, ranged combat, and magical combat. Players equip armor, assign abilities to their hot bar, and exercise the mechanics to the best of their ability. The object of the game is strategy; if a player is proficient and tactical about their approach to combat, they should be able to take on higher-level opponents with better gear.

    Story

    The plot of Legion: The Eternal War is a bold endeavor, in the sense that the game will include a hybrid of storytelling techniques. While there are linear, streamlined sections for certain sections of the experience, much of the story is told via world-building and social features. Players will experience the story of Legion together, as a community, but no single one of them will have the same play-through. Each player will enter the experience with their own interactions with the compelling side quests, their own engagements with the intricate world, and their own challenges battling their most fearsome opponents: other players.


    Alliances:

    Legion’s Alliance system will be its driving force; the entire premise of the game in all its aspects. The population (consisting of both PCs and NPCs) is divided into two sides: the humans and the elves. In the final, release version of the game, players will begin as neutral “traveler” characters--refugees from a foreign territory. They will spend the opening hours of the game learning about the two sides, understanding the conflict, deciding which alliance they wish to join. When they make their decision, they commit to one side in the game’s conflict. This decides their role in PvP, PvE, and the overarching narrative.


    Main Story:

    The primary plot line of Legion centers around its premise, incorporating its strengths into its narrative. Since the primary draw of the game is PvP in a traditional fantasy setting, the narrative focus surrounds the two alliances battling for control of the magical power at the center of their land. Players are then motivated by the story to engage in the game play to explore the environment. They will fight for their side, and uncover the mystery and intrigue at the center of the story in an organic, thrilling narrative.


    Lore:

    Setting up the game’s story requires a rich history, one that establishes all of the pieces of the game’s world for the player to enjoy. Lore for more than sixty years of in-game backstory has been outlined and implemented within the Legion’s narrative and environment, shaping the game’s design in numerous ways. Every aspect of the world, from its population to its landscape, from its combat to its themes, from its music to its monsters, has a story-based purpose for existing.

    Environment

    The continent featured as the main location for the game, Rhyfell, is a land divided in more ways than one. Physically, a mountainous Rift has split the land into two halves. As for its people, they are divided into the land’s eastern and western sides based upon their alliances. Nexus Division’s level designers have already begun building a grand environment, rife with riveting details and creative aesthetics. Beyond this progress, the game’s world is fleshed out even fuller with purposeful NPCs and robust supplemental features, both of which enhance the overall gaming experience.


    Locations:

    A prominent trait of Rhyfell is that it consists of a variety of different biomes. As aforementioned, there are two halves to the land. Each horizontal sector is unique, and layered from north to south with varying landscapes including tundras, deserts, swamps, jungles, and plains. The inhabitants of the land also vary this environment; settlements, roads, and battlegrounds will be integrated within the territory. Every area has its own backstory, identity, and purpose within the gameplay.

    NPCs:

    The NPCs in this game will not only visually appear different from each other, but they also will carry their own personalities with them. Each of the essential NPCs is meticulously written with dialogue crafted specifically for their role in the players’ experiences. The dialogue is split into two parts: default dialogue--the dialogue that NPCs have with any player at any time--and quest dialogue--the dialogue that propels the stories of Legion forward.

    Supplemental Features:

    Beneath the primary mechanics and story beats are foundational features of the game that both support the gameplay and enrich the story. Planned features for specific towns include a market economy, a central banking system, and a dueling arena. These basic activities and functions are foundational to Legion’s experience, supporting the game’s overall functionality and creativity through environmental world-building.

    Entertainment Value

    Possibly the most promising aspect of Legion’s early development is that the game has already developed a sizeable following. This not only helps promote our project and garner beneficial assistance, but it also establishes a developer-community relationship. Understanding the project’s target audience will inevitably enhance the quality of the game and focus the business proceedings of Nexus Division.


    Target Audience:

    Legion is designed to appeal to fans of science fiction and fantasy within the gaming sphere. It is an attempt to appeal to fans of subscription-free MMO titles. With the competitive atmosphere and social interactivity, the game is also targeting groups of individuals wishing to play together as a team, testing their skills against other contenders. The rating we are targeting is TEEN. Content is generally suitable for ages 13 and up. May contain violence, suggestive themes, crude humor, minimal blood, simulated gambling and/or infrequent use of strong language


    Intended Impact:

    If Legion: The Eternal War is successful (and based on its growing following, it should be), it will serve as a hub for players to interact with friends, battle against opponents, and experience a world of fantasy and magic. Story fans could investigate the narrative. Completionists could explore what the land has to offer. Social gamers could make allies, and competitive players could make find new challenges. This title should service many members of the Steam community, and serve as a project of which its small team of independent developers could be proud.

    External Resources
    https://www.gameindustrycareerguide....ame-writer-do/
    https://en.wikipedia.org/wiki/Video_...Level_creation

    For more information on Legion: The Eternal War, visit http://www.legioneternalwar.com/ for galleries, samples, and promotional materials pertaining to the project. *Website Under Construction*
    For more information on Nexus Division, visit https://nexusdivision.com/ *Websites Under Construction*
    Email: codylegge@hotmail.ca - Project Manager Email
    Discord: https://discord.gg/tM5qptv - Discord Channel
    https://www.youtube.com/watch?v=ogAwenUMIks -- Game Trailer (MOCK-UP)


    Please Continue to read...

    As of now we are considered a Organization: People working together and coordinating their actions to achieve specific goals.
    While this is true the position will still pay you , However the rate of pay is based on tasks completed.

    The project is only paid-per-task until the project is released early access , Then we will discuss as a team the best course of action to get everyone full-time & happy with their wage to continue the development further.

    The rate of pay will be discussed privately and be different based on a number of factors.
    This project could be a great opportunity for students , Part-time workers, hobbyists seeking to expand with a team & people who are looking for a group who have similar goals in mind.

    These goals are to establish a professional company image and introduce a new enjoyable product to the gaming community which in-turn should create a sustainable revenue for our development team.

    Having proper Planning, Organizing, Leading & Control we should have no trouble reaching our goal.

    We are seeking to have the following roles added to our team.

    1) Multiple Game Developers

    Yes , There will have to be multiple Game Developers coming together to make this happen , We have a small team already of people who input idea's however i am seeking a person to have a primary focus on Game Development & The Design process as a whole in-order to improve the game. The ideal person for this position should have strong communication skills, Be organized, Clearly understand Unreal Engine 4 & various other attributes.

    Game design is an essential and collaborative process of designing the content and rules of a game, requiring artistic and technical competence as well as writing skills.Creativity and an open mind is vital for the completion of a successful video game.

    During development, the game designer implements and modifies the game design to reflect the current vision of the game. Features and levels are often removed or added. The art treatment may evolve and the backstory may change. A new platform may be targeted as well as a new demographic. All these changes need to be documented and disseminated to the rest of the team. Most changes occur as updates to the design document.


    2)Creative Writing Team

    once the game development is finally under way and into the production phase, that’s when the real writing begins – writing the backstory, the story, the dialogue. But the game writer doesn’t just go into a room and write everything all at once by herself. It’s a highly collaborative process. You’ll work with others from the game team, like the game designers and even the voice actors and the directors. Many people on the team will contribute to the story.

    3)Programmers

    The programming of the game is handled by one or more game programmers. They develop prototypes to test ideas, many of which may never make it into the final game. The programmers incorporate new features demanded by the game design and fix any bugs introduced during the development process. Even if an off-the-shelf game engine is used, a great deal of programming is required to customize almost every game.


    4) Website Development Team (Godaddy)

    The purpose of our website is to convey specific, helpful information to a specific user/audience so that the reader learns something new or understands the game better. The website is geared around more actionable information and may contain guidance, support information, game-play information, community forums, etc.

    5)Art & Animation Production

    A game artist is a visual artist who creates video game art.The art production is usually overseen by an art director or art lead, making sure their vision is followed. The art director manages the art team, scheduling and coordinating within the development team.

    The artist's job may be 2D oriented or 3D oriented. 2D artists may produce concept art,sprites,textures,environmental backdrops or terrain images, and user interface 3D artists may produce models or meshes, animation,3D environment,and cinematic. Artists sometimes occupy both roles.



    6)Level Creation

    From a time standpoint, the game's first level takes the longest to develop. As level designers and artists use the tools for level building, they request features and changes to the in-house tools that allow for quicker and higher quality development. Newly introduced features may cause old levels to become obsolete, so the levels developed early on may be repeatedly developed and discarded. Because of the dynamic environment of game development, the design of early levels may also change over time. It is not uncommon to spend upwards of twelve months on one level of a game developed over the course of three years. Later levels can be developed much more quickly as the feature set is more complete and the game vision is clearer and more stable.

    7)Audio Production

    Game audio may be separated into three categories—sound effects, music, and voice-over.

    Sound effect production is the production of sounds by either tweaking a sample to a desired effect or replicating it with real objects.Sound effects are important and impact the game's delivery.

    Music may be synthesized or performed live.

    There are several ways in which music is presented in a game.

    Music may be ambient, especially for slow periods of game, where the music aims to reinforce the aesthetic mood and game setting.
    Music may be triggered by in-game events. For example, in such games as Pac-Man or Mario, player picking up power-ups triggered respective musical scores.
    Action music, such as chase, battle or hunting sequences is fast-paced, hard-changing score
    Menu music, similar to credits music, creates aural impact while relatively little action is taking place.

    Voice-overs and voice acting creates character game play interactivity. Voice acting adds personality to the game's characters.


    8)Marketing

    The game production has similar distribution methods to those of music and film industries.

    The marketing team targets the game for a specific market and then advertises it.The team advises the developer on target demographics and market trends, as well as suggests specific features. The game is then advertised and the game's high concept is incorporated into the promotional material, Communication between developer and marketing is important.

    The length and purpose of a game demo depends on the purpose of the demo and target audience. A game's demo may range between a few seconds (such as clips or screenshots) to hours of game-play. The demo is usually intended for journalists, buyers, trade shows, general public, or internal employees (who, for example, may need to familiarize with the game to promote it). Demos are produced with public relations, marketing and sales in mind, maximizing the presentation effectiveness.

    Once Again, Please Join feel free to email: Codylegge@hotmail.ca & Join Discord
    https://discord.gg/tM5qptv - to communicate with us regarding our project thanks for reading!
    Last edited by codylegge; 02-27-2019, 01:14 AM.

    #2
    I sent an email for being an Environment Artist hope I can help out.

    Comment


      #3
      Message sent, thanks
      Email: tessaro.unrealdeveloper@hotmail.com
      BP/C++ Programmer.
      WIP Portfolio: https://filipetessaro.wixsite.com/portfolio

      Comment


        #4
        Thanks for your interest.

        Comment


          #5
          Sent you an email

          Comment


            #6
            Emali sent ! add me on Discord too : lamine250#1058

            Comment


              #7
              I have sent you a message

              Comment


                #8
                To get serious response it would help if you would indicate the range of budget for each position. Otherwise people might assume youre just a kid with dreams offering pocket-money, you know?

                Comment


                  #9

                  Hi this is Félix I´m a professional animator/rigger looking for my next project.

                  This year I´ve worked for GenDesign (Last Guardian, Shadow of the Colossus) new game´s prototype and Instinct games (Ark survival Evolved)

                  Here is my reel (unfortunatelly I cant upload my work from this years projects since they haven´t been released yet)

                  https://vimeo.com/261599205

                  Password: itsmemario


                  (My rigging skills are focused for game characters, including weapons, cloths, and a setup animator friendly. Unfortunately I´m not able to
                  make complex facial riggs)

                  If you have any question dont hesitate sending a message

                  If you have any question dont hesitate sending me a message,

                  Félix

                  Comment


                    #10
                    Cross Posted @ Upwork.com

                    Comment


                      #11
                      We think we can add tremendous value to your development pipeline and have experts in all the needed positions apart from SEO.

                      An email has been sent to you and we have also joined your discord server too!
                      Our Website - www.tinytalismangames.com
                      Get in Touch - hello@tinytalismangames.com

                      https://www.facebook.com/TinyTalismanGames/
                      https://www.instagram.com/tinytalisman/
                      https://twitter.com/TinyTGames

                      Comment


                        #12
                        I have joined your discord server. Looking for someone to speak to about joining the job. To be clear this is still PAID right? Not royalty?
                        Lord Iheanacho
                        - The Founder

                        Néotl Empire
                        Maze Qore
                        2D Top Down Shooter

                        Comment


                          #13
                          Post Edited with new information regarding the positions.

                          Comment


                            #14
                            Bumping this post to receive more activity from the community.

                            Comment


                              #15
                              I would to apply as environment artist
                              https://donzen.artstation.com/
                              Environment Artist @ Troglobytes Games
                              Currently working on HyperParasite

                              Comment

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