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Not Your Moma's Sci-Fi FPS Battle Royal...

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    [ROYALTY] Not Your Moma's Sci-Fi FPS Battle Royal...

    Battle Giant Monsters, Stalkers, Zombies, and More with a Powered Super Suit...





    Description:

    Inspired by the CRYSIS Franchise, ExORION (pronounced ex-zor-rion) is a First/Third -Person Shooter (FTPS) with RPG elements set in Open World. The Story revolves around an Elite Special Forces Squad (upto 4 player Co-op) wearing technologically advanced "Nano Synthetic Biology Booster Armor", that enables enhanced physical strength, speed, agility, defense, cloaking, and crafting abilities.

    The Squad faces off against …
    • The ORIONS, Man-made Monstrosities created from the use of an unknown technology extracted from the crash site of a downed Alien Craft;
    • The Chimera, creatures mutated by contamination of Alien Energy from ORIONS;
    • and a sophisticated Techno Theft-Ring , known as ‘NEUR0’, hell-bent on acquiring the technology for themselves.
    Mankind is unaware that their actions to destroy the Alien Craft, acquire, and use the alien technology, initiated the beginning of an Alien Invasion...the human extinction event.

    Target Audience for Game:
    • RPG players that enjoy Character Customization, building the perfect array of Skills, Armor, & Weapons.
    • FPS players that enjoy a Solid FPS experience with weapon customization and unique set of skills..
    • Co-op Players that enjoy working with Teammates to battle/overcome obstacles.
    Development Time-line

    1.5 year

    Who we're looking for listed by urgency
    1. 3D/2D Concept Artist
    2. 3D Designer and Modelers familiar with 'KitBash' Creation Methodologies:
      • Organic KitBash:
        • Creature Designer, Base Body and Parts Modelling
        • Modular Player Character Armor & Clothing Pieces
      • Mechanical KitBash:
        • Modular Weapons Designer/Modelling
        • Modular Vehicles Designer, Modelling
      • Architectural KitBash:
        • Modular Architecture Pieces
        • Furniture Props Parts
    3. 3D Creature Animator
    4. UnrealEngine Visual FX Technical Artists Materials, Shaders, Particle System Niagra, Post Processing
    5. UnrealEngine Sound FX/Engineering
    6. UnrealEngine Cinematics (Sequencer Animator and Composition)
    7. 3D/Audio Diegetic UI Design: Indicators/Activators
    8. Blueprints Game Systems Programmer familiar with BP Networking/Replication.
    Requirements:
    1. Experience with Developing in UnrealEngine 4.
    2. Can work with Existing Resources/Asset Packs.
    3. Can work with Internet Imagery We have No Concept Artist
    4. Can work with in-house Custom Tools.
    5. Can work with Google Slide Documents
    6. Positive Attitude.
    7. Can attend Online Team Meeting at least once a month
    Contact Us:
    Last edited by TechLord; 11-17-2018, 02:13 PM.
    ExORION: The Most Active [Rev-Share] Sci-Fi FPS Project in this Forum ...Join the Fight!

    #2



    Team Name: HeadlessStudios.com
    Engine: UnrealEngine 4.19.2
    Platforms: PC, Others Pending
    Last edited by TechLord; 05-30-2018, 03:33 AM.
    ExORION: The Most Active [Rev-Share] Sci-Fi FPS Project in this Forum ...Join the Fight!

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      #3



      TEAM HEADLESS

      TECHLORD (@HeadlessStudios.com)
      Frankie Taylor: Game Development Lead, Admin Support, Recruiter, Lead Blueprints Engineer, Game Designer, Investor, Founder
      ExORION: Blueprints Systems Replication Engineering - LobbySystem, EquipSystem, AgentSystem, AI Design and Programming, Construction/Customization Systems: {Creatures, Character Armor, Weapons, Vehicles, Campaign} Power Suit System, Skill Trees system, Cinematic Dialogue System, Website Interface, Steam Interface, In-app API Integration.

      DERANJER
      Jared Swets: 3D Hard-Surface Model Artist, Texturing, Blueprints (basic), Architecture, Story Design.
      ExORION: Game Design Lead, Story Writing, Level Design, Props Modeling, Organics Modeling.

      DIEGO
      Diego Jofre: Blueprints Engineer, Game Designer.
      ExORION: Blueprints Engineer, Visual Effects Engineer.

      NICKERICH
      Nick Wettstein: UE4 Blueprints Systems Programmer.
      ExORION: Construction/Customization System Programmer.

      RICARDOLPC
      Ricardo Camara: UE4 Blueprints Systems Programmer, 3D & 2D Artist.
      ExORION: WeaponSystems, PlayerSystems Assist, Blueprints Technical Support.

      STANLY
      Sebastian Krowiors: 3D Model Artist, Story Writing.
      ExORION: Game Design, Story Writing, and 3D Generalist.

      PANDEMON
      Donny Warmer: 3D Hard-Surface Model Artist; Interested in Organics Modeling/Architectural Level Design/UE4 Visual FX & Blueprints.
      ExORION: Modular Weapons Designer and Modeler.

      AZAD
      Toufique Azad: Modular Architectural/Environmental Design.
      ExORION: Lead Level Architect; Modular Architectural/Environmental Design.

      SAVAGEVA
      Jason Parker: Story Development, Voice Acting, Game Mechanics Design.
      ExORION: Story/Lore Architect, Voice Actor, Game Mechanics Designer, Level Designer.

      DART FROG
      Maillot David: Dynamic Soundtrack Composer.
      ExORION: SoundTrack.

      EZBREEZY
      Emily Zhukovsky: Voice Actor, Story Writer.
      ExORION: Voice Acting, Story Writing.

      ANMUZ
      Antonio Muñiz: Sound Effects, Music Production.
      ExORION: Dynamic SoundFX Designer and Engineer.

      TOM
      Tom Motz: Sound Engineer, UE4 Blueprints Systems Programmer.
      ExORION: Blueprints Replication Systems Engineering, UE4 Sound Engineer.
      Last edited by TechLord; 03-09-2019, 02:26 AM.
      ExORION: The Most Active [Rev-Share] Sci-Fi FPS Project in this Forum ...Join the Fight!

      Comment


        #5




        Talent Required:
        • Character/Creature Modelers/Animators
          Familiar with Modular Design. Capable of working with existing 3D assets (Marketplace) and concept Art retrieved from the Internet
          .
        • Concept Artists
        • VFX Artist
          Familiar with UE4's Material, Particles, Post-Processing Systems
        • Gameplay Blueprints Scripters
          Familiar with UE4 Network Replication
        • UI/UX Artist/Animator/Designer
          Capable of working with UMG 2D, 2.5D, and 3D GUI Assets. Has an understand of Diegetic User Interface Design.
        • Level Designers
          Use Dungeon Architect in their workflow. Capable of working with existing 3D assets and concept Art retrieved from the Internet.
        • Sound FX Engineers
        • Story/Dialogue Writers
        • TBD
        Last edited by TechLord; 11-08-2018, 03:38 AM.
        ExORION: The Most Active [Rev-Share] Sci-Fi FPS Project in this Forum ...Join the Fight!

        Comment


          #6

          ExORION: The Most Active [Rev-Share] Sci-Fi FPS Project in this Forum ...Join the Fight!

          Comment


            #7
            Oh wow! This looks amazing! Would love to be a part of it if you guys need any help with voice acting. Here's a little about what I can do.

            Skillset(s): Voice Acting
            • 3+ years experience
            • Trained by BAFTA member
            • Has worked on several video games, animations, commercials and promos.
            • Has worked with major book publishing industries like Candlewick Press, HarperCollins, Macmillan Kids
            • Fulltime YouTuber

            Demo Reel:
            https://soundcloud.com/user-68530745...demo-reel-2018


            YouTube Channel:
            https://www.youtube.com/MiscatSquad

            Contact:
            E-mail: katyaszew@gmail.com
            Discord: MiscatSquad#1008

            Additional Information:
            • Produces weekly gaming videos on YouTube
            • Available 9-5 EST on weekdays
            • Actively looking for work for hire or for free
            • Cannot travel (unless it's in NJ/NYC)

            Comment


              #8
              @KatyaStec,

              We appreciate your kind words. Your Voice Work is Incredible. In fact, we're seeking a Female Voice Actor to announce Power Activation, Weapon Selection, Target Locks, Warnings and other Status Changes to the Player similar to this and this. but, with a greater range announcements to support a minimal GUI design philosophy. It's our version of HALO's Master Chiefs Cortana, with no body. LOL. Please stop by our Live Game Dev Discussion to meet the team whenever convenient.

              Look forward to working you.

              Sincerely,

              Frankie 'TechLord' Taylor
              HeadlessStudios.com
              Last edited by TechLord; 06-04-2018, 07:15 PM.
              ExORION: The Most Active [Rev-Share] Sci-Fi FPS Project in this Forum ...Join the Fight!

              Comment


                #9
                Looks interesting; best of luck to you on this project!

                Comment


                  #10
                  We're seeking 3D Character Artist to create Photorealistic Military, Modern, Futuristic, Alien Parts for Armor, Clothing, Accessories, Ornaments, Accents, Body Parts for our Character Customization System.

                  The 3D Artist will be with working with Animated
                  Skeletal Meshes w/ Target Morphs and Multi-Pedal Creature Skeletal Meshes imported into UnrealEngine. These Skeletal Meshes are used as the Basebody in which Parts & Pieces are attached at run-time with in-game algorithms. Our Clothing System (GLAMOUR) Inspired by Marvelous Designer (MD) uses sets of Cloth 'geometry pieces' in the shape of garment patterns attached to the base body to form clothing.

                  Requirements:
                  1. Rigging
                  2. Familiarity with UE4's Animation System
                  3. Familiarity with UE4 Material System for Photo-realistic Skin / Hair / Organics / Fabrics / Hard surfaces
                  4. Dissection of existing 3D model assets for use as parts
                  5. Testing Parts for proper attachment with Animation and MorphTargets.

                  If you want to know more about this Methodology, Join the Fight!

                  Frankie 'TechLord' Taylor
                  HeadlessStudios.com
                  ExORION: The Most Active [Rev-Share] Sci-Fi FPS Project in this Forum ...Join the Fight!

                  Comment


                    #11
                    Interesting.

                    Do you have a playblast of a work in progress video?
                    Being royalty based what is the expected development cycle time frame?

                    Clarke's third law: Any sufficiently advanced technology is indistinguishable from magic.
                    Custom Map Maker Discord
                    https://discord.gg/t48GHkA
                    Urban Terror https://www.urbanterror.info/home/

                    Comment


                      #12
                      Do you need any help with blueprints. I am decent with BP and can program ai with behavior trees. And many systems like an do system, health, hunger, thirst, etc;

                      Comment


                        #13
                        FrankieV

                        Thank you for your interests. I also want to thank you for the amazing DAZ3D YouTube tutorials. We intend to use DAZ3D in our Character development.

                        At present there are no demo videos published as we're developing in a closed environment. We can work to setup a private screening, lets discuss here.

                        Our estimated development cycle timeframe is 1.5 years. We're Two months into it.
                        ExORION: The Most Active [Rev-Share] Sci-Fi FPS Project in this Forum ...Join the Fight!

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                          #14
                          looks awesome. Great concept, and youve got a team that can get the ball rolling faster. A natural environment isnt always great for sci fi. I would look at some other scifi games environments, and try to do some alien like vegetation, and skies. Ive been burned out on sci fi games for the moment. Not my cup of tea, but support your endeavor. Add some vehicles, land mines, and an alien environment and i'll pick up the game to play.

                          Comment


                            #15
                            Originally posted by thadkinsjr View Post
                            looks awesome. Great concept, and youve got a team that can get the ball rolling faster. A natural environment isnt always great for sci fi. I would look at some other scifi games environments, and try to do some alien like vegetation, and skies. Ive been burned out on sci fi games for the moment. Not my cup of tea, but support your endeavor. Add some vehicles, land mines, and an alien environment and i'll pick up the game to play.
                            Hello thadkinsjr. Thank you for the kinds words and support. Its a near-future sci-fi that takes place on Earth. As ORIONs destroy the environment, it will dynamically and gradually transition to post-apocalyptic theme. There are Mutations planned that will be in the form Plants and Animals that can give a Alien-world feel.
                            ExORION: The Most Active [Rev-Share] Sci-Fi FPS Project in this Forum ...Join the Fight!

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