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Best MP 2017 (IndieDb) Samurai 12v12 MP Needs Programmer (Platform/Systems/Console) & Level Designer

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    [CONTRACT/ROYALTY] Best MP 2017 (IndieDb) Samurai 12v12 MP Needs Programmer (Platform/Systems/Console) & Level Designer

    Project Title:
    Hanako: Honor & Blade



    Description:
    Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

    Includes:
    • Directional Combat
    • Multiple Abilities per Class
    • 3 Character Classes w/ 4th on the way
    • Online Campaign "Tug of war" System
    The full nearly decade long history of the project and the deeply personal backstory here. We also recently won Best Multiplayer 2017 Editor's Choice on IndieDb

    Team Name:
    +Mpact Games, LLC.

    Team Leadership:
    Matt (Me)
    Co-Founder/Lead Developer/Creative Director

    Connor
    Co-Founder/Co-Designer

    Ajani
    Co-Founder/Systems & AI Programming

    Greg
    Gameplay Programming

    Derek
    Animator

    Lawrence
    Audio Engineer

    Previous Work:
    N/A - first title.

    I have shipped 5 AAA titles: Smite & Tribes: Ascend being the most popular.

    Talent Required:
    Level Designer(1)
    • Experience with Multiplayer Level Design Theory
    • Existing Portfolio of works on any indie/professional project
    • Experience using UE4 (esp. Landscape & BSP tools)

    Programmer (Platform) (1)
    • Experience in C++ and UE4 Blueprints (UMG preferred too)
    • Experience with Xbox One/PS4 SDKs in UE4 (experience doing listen/dedicated servers for either preferred)
    • Experience with Steam SDK/API (leaderboards, achievements, steamworks preferred)
    Website:
    Hanako Official Site (http://playhanako.com)
    Discord Channel (http://discord.playhanako.com)

    Contact:
    E-mail: matt@mpactgames.com
    Discord: http://discord.playhanako.com

    Payment: Royalty contracts will be discussed and our pay structure since we are not a budgeted/funded company yet. We're working off past debts paid out of pocket from Early Access and hopefully get enough to do some marketing.
    Last edited by MattCan36; 01-04-2018, 02:51 AM.
    Creative/Art Director on Hanako - Soul of the Samurai
    Please Support Our Kickstarter
    Senior 3D Artist Professionally

    @mattcanei
    Personal Site
    UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

    #2
    Project Title:
    Hanako: Honor & Blade

    Description:
    Hanako: Honor & Blade journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of warriors as they learn to master intuitive, directionally-driven swordplay to ensure victory over their foes. Our game features full skill trees per class to boost key stats and choose powerful abilities, engaging multi-map online campaigns and easy to learn but difficult to master combat that seeks to be more than slow gestural combat or simple hack-n-slash.

    The artistic qualities and backstory of the game serve as a symbolic tribute to team lead Matt Canei's late mother, and loved ones lost during the production of the game. The territories and war of the game represent an everlasting struggle of life-and-death, health-and-disease and the natural balance of opposing forces to metaphorically represent real life tragedies and to honor those lost.

    We went on Steam Greenlight on January 28th, 2015 and were Greenlit within 9 days with nearly record-breaking statistics on the campaign. We are currently in the process of overhauling our character pipeline to allow for much higher quality animations, which we need you to bring them to life and get our combat feeling EPIC.

    We have 1.5 months til our Early Access release in October and need a Gameplay/Gamemode Programmer and UI/UMG Dev to come in and help us get to the promise land.

    Includes:
    Beautiful, symbolic environments
    Directionally-driven, fluid combat
    Multiplayer "campaigns" across multiple maps

    Video:

    Team Name:
    +Mpact Games

    Team Structure:
    Matt Canei - Creative/Art Director (7 years AAA experience)
    Connor McCarthy - Lead Writer/Lead Level Design/Co-Designer
    Ajani Thomas - Lead Programmer

    The three of us founded the project in 2008. We have a ~10 person team located in different parts of the US, Canada and Europe, we'd love for you to meet them rather than hear about them.

    Preferred Skills:
    UI/UX Dev
    - Experience with UE4's UMG system
    - Experience with C++ (not necessary if good in UMG/Blueprint)
    - Skill working with Wireframes/designs
    - Ability to prototype menus/systems cleanly.


    Skills Required:
    Programmer
    - Experience coding in C++
    - Experience working with UDK/UE4 and setting up gameplay mechanics/character abilities
    - Knowledge/understanding of Blueprint or similar visual scripting
    - Good communication/organization and working with other programmers
    - Knowledge of Perforce
    - PLUS if you have networking/server/multiplayer experience

    Website:
    http://www.hanakogame.com
    http://www.indiedb.com/games/hanako-soul-of-the-samurai

    Payment: All team members are entitled to a royalty payout contract and/or job offer (dependent on project success levels) based on their level of contribution to be signed at a later date, but before release. We may do additional single payments or contracts based on acquiring funding/kickstarter funds/etc. But, for now we are an unbudgeted project made up of AAA devs, pro software devs and we're an extremely talented team capable of producing above a professional level.

    Contact:
    E-mail: matt@mpactgames.com
    Creative/Art Director on Hanako - Soul of the Samurai
    Please Support Our Kickstarter
    Senior 3D Artist Professionally

    @mattcanei
    Personal Site
    UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

    Comment


      #3
      sent u an email

      Comment


        #4
        We have filled the Level Design role, are still looking for the Programming role.
        Creative/Art Director on Hanako - Soul of the Samurai
        Please Support Our Kickstarter
        Senior 3D Artist Professionally

        @mattcanei
        Personal Site
        UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

        Comment


          #5
          We are looking for the programming role still.
          Creative/Art Director on Hanako - Soul of the Samurai
          Please Support Our Kickstarter
          Senior 3D Artist Professionally

          @mattcanei
          Personal Site
          UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

          Comment


            #6
            We are looking for a UI/UX dev still
            Creative/Art Director on Hanako - Soul of the Samurai
            Please Support Our Kickstarter
            Senior 3D Artist Professionally

            @mattcanei
            Personal Site
            UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

            Comment


              #7
              what kind of programmer are you looking for? I am very fluent in Blueprint scripting and also have traditional 3d art skill like modeling,VFX,shaders,animation, etc... so If your looking for a programmer who can create or take an existing 3d asset and make it interactable , im your guy also I can script many other things just wondering if its more gamplay/front end or more back end engine stuff?

              please look at my website and linkedin
              www.iangoold3d.com
              Linkedin: https://www.linkedin.com/in/ian-goold-4595bb63/
              Last edited by 1HP_And_A_Dream; 01-23-2018, 03:46 PM.

              Comment


                #8
                Originally posted by 1HP_And_A_Dream View Post
                what kind of programmer are you looking for? I am very fluent in Blueprint scripting and also have traditional 3d art skill like modeling,VFX,shaders,animation, etc... so If your looking for a programmer who can create or take an existing 3d asset and make it interactable , im your guy also I can script many other things just wondering if its more gamplay/front end or more back end engine stuff?

                please look at my website and linkedin
                www.iangoold3d.com
                Linkedin: https://www.linkedin.com/in/ian-goold-4595bb63/
                Hey Ian,

                We are looking for more of a backend person for stuff like Steam achievements, console porting, etc. or a separate role working with UMG blueprints and getting a lot of our menu stuff working and gameplay feedback. We don't have a dedicated FX artist either that's something we would be open to as well.

                Your work is fantastic, shoot me an email: matt@mpactgames.com
                Creative/Art Director on Hanako - Soul of the Samurai
                Please Support Our Kickstarter
                Senior 3D Artist Professionally

                @mattcanei
                Personal Site
                UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

                Comment


                  #9
                  We're looking for the following roles:
                  - Gameplay Programmer
                  - Systems/Platform Programmer (as mentioned above)
                  - UI Artist
                  Creative/Art Director on Hanako - Soul of the Samurai
                  Please Support Our Kickstarter
                  Senior 3D Artist Professionally

                  @mattcanei
                  Personal Site
                  UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

                  Comment

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