A low budget mobile pet caring game needs tuning up / finishing.

Required experience:
- simple multiplayer,
- general blueprinting (there's no C++ code in the project),
- UMG,
- ability to deploy to Android and ideally iOS,
- cascade (would be handy, but you can learn)

The game's current state is a "gameplay prototype" with almost all graphics in place. It's already playable with all gameplay features from our original plan implemented, but it's not yet an "enjoyable game". We need to tune it up so it will be fun.

Please PM me for more info. :-)