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Lookin' for Gameplay programmers (C++ and Blueprint)

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    [ROYALTY] Lookin' for Gameplay programmers (C++ and Blueprint)

    [ROYALTY] Gameplay Programmers, the Heath Games team invites you to join us!

    IndieDB Page:

    Project Title:
    Half-Rats (Project MOPAT)

    A Paranormal/Steampunk FPS/RPG hybrid taking place in the united states during the late 19th century. It centers around the exploits of one "Half-Rats", a cynical, bitter protagonist who’s led a rough and tumble life, and has a history rife with traumatic events - along with a drinking problem.

    Team Structure:
    Kurt Nelson - Project Director, Writer, Designer
    Oliver Curtis - Level Designer
    Cameron - Gameplay Programmer
    James Perkins - AI Programmer
    Nicholas Welch - Animator
    Saurav Sihna - Character Artist
    Sergey Karabaev - Weapon Artist
    Draylon Polk - Environment Artist/Texture Artist
    Joe Bolzenius - Environment Artist/Texture Artist
    Ryan Kohr - Environment Artist/Texture Artist
    Vector Baccam - Prop Artist
    Devan Miller - HG Resident VA

    Previous Work:
    Half-Rats: A fever Dream 2015 (Mod)
    Half-Rats: Parasomnia 2016 (Mod)

    Talent Required:
    Gameplay Programmers
    • Familiar with UE4's animation tools and getting animations/aimspaces/blendspaces/etc. set up for multiple weapons, characters and features.
    • Familiar with Unreal's GUI and getting that functioning with the backend.
    • Creating procedural item/weapon spawns with varied stats.

    Skype: heath_scoring

    A little fun during prototyping...

    Last edited by Half-Rats; 10-12-2017, 12:40 AM.