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[PAID] Looking for UE4 3D Artists and Level Designer. VR promo game for 3D display.

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    [PAID] Looking for UE4 3D Artists and Level Designer. VR promo game for 3D display.

    Project Title:
    Promo game for CES Conference in Vegas Jan 2017(http://www.ces.tech)
    Game production from October 2017 until January 2018

    Description:
    We are Dimenco https://www.dimenco.eu/. We are by provide best and most convenient 3D experience – no glasses required. It is basically displays with real time 3D.

    The game will be for Exhibition and it will be realistic VR environment without any glasses from 40 sec up to 2 min gaming experience. We will track user with eye cameras, and generate realistic 3D for that person and controls in game will be done with hands tracking, like Intel real sense or Leap motion.

    Includes:
    • Realistic environment
    • First person view
    • Site by Site stereo rendering with Dimento UE4 VR plugin
    • VR with 3D display, without any glasses


    Team Name:
    Dimenco

    Team Structure:
    • C++ and Blueprint Programmers
    • 3D Artists
    • Project Managment


    Previous Work:
    Previous year Unity space station game
    Click image for larger version

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    Talent Required:
    UE4 3D Artists, Level Designers
    • UE4 1+ year experience
    • Portfolio
    • Availability until January 2017

    Website:
    Dimenco

    Contact:
    Denys Dubinin
    E-mail: denys@dimenco.eu
    Skype: dubinin-den

    Please if you interesting send you price rate, time availability per week and PORTFOLIO to my email denys@dimenco.eu .

    If you will have more question you can ask in this topic

    #2
    Are there any specific technical requirements to ensure the scenes work or look best with your tech?
    Ironbelly Studios- Your External UE4 Development Partner: AAA Quality Services at Indie Prices
    Request a quote today:
    https://ironbellystudios.com
    Follow us on Facebook: www.facebook.com/ironbellystudios

    Comment


      #3
      Greetings! I've sent you a Skype invite for the job.
      Lord Iheanacho
      - The Founder

      Néotl Empire
      Maze Qore
      2D Top Down Shooter

      Comment


        #4
        Originally posted by Ironbelly View Post
        Are there any specific technical requirements to ensure the scenes work or look best with your tech?
        I assume you would follow this carefully written technical document on their website https://www.dimenco.eu/downloads/DIM-2DZ-manual.pdf

        I used to draw keyframes for glasses-less technology "TV Stream Networks" and often wondered how it was all put together in their Patented software, this answers a lot of questions, I just wish I had more VR experience - id apply in a flash.

        Comment


          #5
          For 3D models there is no specific requirements, It will be models like for any game, for level design, yes - Basically it will be requirements for virtual camera position and near objects, for getting more 3D depth effect.

          Here is our unity example from last year

          Comment


            #6
            Here is real example how it work with display in UE4
            Last edited by DenisDubinin; 09-11-2017, 06:45 AM.

            Comment


              #7
              Here some reference projects

              Storm VR https://vimeo.com/183834225

              Robinson: The Journey – PlayStation VR (adventure) https://www.youtube.com/watch?v=gDP7WK7ENbw

              The Climb – Oculus VR (adventure) https://www.youtube.com/watch?v=aAUx5K5tVYU

              StringVR (Interactive Virtual Reality Architecture) https://www.youtube.com/watch?v=kRiIu89nIEI

              Here is some visual examples


              Attached Files

              Comment


                #8
                Hey,Denis.
                Just emailed you,hit me up for more details
                -Slobodan

                Comment


                  #9
                  Hello Denis,
                  I have emailed you my details, hope to hear from you soon.
                  Carl

                  Comment

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