Announcement

Collapse
No announcement yet.

[DISCONTINUED] MonstaMASH: 3D Organic 'KitBash' Creature In-game Assembler

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [DISCONTINUED] MonstaMASH: 3D Organic 'KitBash' Creature In-game Assembler

    MonstaMASH (formerly GOLEMCraft v2)
    is Blueprints based Creature Creator Application using a 3D KitBash Methodology. With MonstaMASH, developers can create and customize complex Creatures inside their Games! Reverse the Construction process for Destruction!
    MonstaMASH is seeking...
    1. 3D Modelers to author new 3D Modeled Organic and Mechanical Parts & Pieces.
      OR dissect/modify existing 3D Models to extract Organic and Mechanical Parts & Pieces for the system.
    2. Creature Animators with thorough understanding of UE4s Animation System {AnimBP Statemachines, Blendspaces, AimOffsets, Animation Slots, Poses, IK/FK}.
    3. VFX Artist with thorough understanding of UE4 PBR Materials Blueprints and Niagara Particle System.
    4. Blueprints Programmers with BP Networking Experience to assist in the development of the Multi-user Construction Editor.
    Lets Chat: Private Message | Discord
    Last edited by TechLord; 12-10-2018, 11:47 PM.
    HeadlessStudios.com - The RIANTH (Action Horror FPS) - Join Our Discord

    #2
    MonstaMASH draws inspiration for creation by Maxis Spore Creature Creator:



    Imagine the possibilities of a collaborative Monster Maker powered by UnrealEngine 4!
    HeadlessStudios.com - The RIANTH (Action Horror FPS) - Join Our Discord

    Comment


      #3
      Originally posted by TechLord View Post
      MonstaMASH (formerly GOLEMCraft v2)
      is Creature Creator Application using the Collage Construction Methodology. With MonstaMASH, UnrealEngine Developers can create and customize complex Creatures inside their Games! Reverse the Construction process for Destruction!

      Need a few
      Blueprints Gurus, 3D Models, & Animators to assist in its development as it requires experiments with Blueprints, 3D Modeling, and Animation workflow. It will operate as standalone Application and can be embedded in Unreal Projects as a Blueprint [Design Doc].

      Some Features:

      * Multi-user Editing Support w/ Privilege Classes. Collaborate on Creature Creation/Share.
      * Direct User Control over the application of Fragments, Body Parts, Particles, Weak-points
      * Decoupled UMG Front-end
      * Local Save/Load via Save Game Object & Serialized Data Remote Save/Load via HTTPS/HTTP
      *
      More...

      Lets Chat: Private Message | Discord | Skype | Email
      This sounds more like the domain of a c++ programmer than a 'blueprint guru.'

      Check out my discord -> https://discord.gg/kQdVwJ3

      Follow us on twitter to get updates on new products and special offers -> https://twitter.com/BlackFangTech

      Black Fang Technologies' products -> https://www.unrealengine.com/marketp...20Technologies

      Comment


        #4
        Originally posted by BlackRang666 View Post
        This sounds more like the domain of a c++ programmer than a 'blueprint guru.'
        The prototype was achieved with Blueprints. Your Obsidian Weapon's Pack is truly inspirational!
        HeadlessStudios.com - The RIANTH (Action Horror FPS) - Join Our Discord

        Comment


          #5
          If you have the Serialized Data Remote Save/Load via HTTPS/HTTP part working from only using blueprint, that's really impressive.

          Check out my discord -> https://discord.gg/kQdVwJ3

          Follow us on twitter to get updates on new products and special offers -> https://twitter.com/BlackFangTech

          Black Fang Technologies' products -> https://www.unrealengine.com/marketp...20Technologies

          Comment


            #6
            Originally posted by BlackRang666 View Post
            If you have the Serialized Data Remote Save/Load via HTTPS/HTTP part working from only using blueprint, that's really impressive.
            We're using the Low Entry Suite from the Marketplace for that purpose.
            HeadlessStudios.com - The RIANTH (Action Horror FPS) - Join Our Discord

            Comment


              #7

              Basic Collage Construction Assembly Process:
              1) Attach Shape Component to Skeletal Joints
              2) Spawn a Fragment external to Shape and interpolate towards Shape
              3) Test Collision against Fragment vs Shape
              3a) If Overlap, attach Fragment Mesh to Joint associated to Shape.
              HeadlessStudios.com - The RIANTH (Action Horror FPS) - Join Our Discord

              Comment


                #8
                Really cool! I can see a lot of game and project applications coming for this!

                How much can be customized? Procedurale?
                Do you have any performance concerns? I could see someone spawn a sand monster army with this tool!

                Comment


                  #9
                  Originally posted by F3NR1S View Post
                  Really cool! I can see a lot of game and project applications coming for this!

                  How much can be customized? Procedurale?
                  Do you have any performance concerns? I could see someone spawn a sand monster army with this tool!
                  Thank you F3NR1S. Full Customization with Procedural Tools to assist in the construction process. The smaller/granular the parts, the greater the variance. Performance is always a concern and priority, the system makes use of Instanced Static Mesh Layers & Level Of Detail ISM layers, Crowd System for large quantities of Animated Skeletal Mesh Parts, Custom Local Occlusion and Material Instances.

                  Collage Construction evolved out of Zombie Apocalypse Game Concept: Project Frankiestien using "Flesh Golem" for Zombies. The goal at the time was to attach different body parts to a humanoid skeletal mesh to create a variety of monsters. I didn't have body parts meshes on hand, so I used primitive geometry shapes. In developing the Collage Construction process, I envisioned assembling different types of abominations of both organic and non-organic objects, of various size, shape, design.

                  I believe with full powered manual control over position, orientation, scale and arbitrary/filtered attachment of meshes (and other components) assembling mechanical entities from modular parts can yield vastly improved and deliberate results:


                  The Thing




                  The Worm That Walks
                  Body of Bodies Elemental Golems Mechanical Entities


                  HeadlessStudios.com - The RIANTH (Action Horror FPS) - Join Our Discord

                  Comment


                    #10
                    is this project still in development?
                    http://enzoravo.website

                    Comment


                      #11
                      MonstaMASH is seeking...
                      1. 3D modelers to author new 3D Modeled Organic and Mechanical Parts & Pieces.
                        OR dissect/modify existing 3D Models to extract Organic and Mechanical Parts & Pieces for the system.
                      2. Creature Animators with thorough understanding of UE4s Animation System {AnimBP Statemachines, Blendspaces, AimOffsets, Animation Slots, Poses, IK/FK}.
                      3. VFX Artist with thorough understanding of UE4 PBR Materials Blueprints and Niagara Particle System.
                      4. Blueprints Programmers with BP Networking Experience to assist in the development of the Multi-user Construction Editor.
                      Lets Chat: Private Message | Discord
                      HeadlessStudios.com - The RIANTH (Action Horror FPS) - Join Our Discord

                      Comment


                        #12
                        Due to the lack of interest Development for MonstaMash has been discontinued.

                        However its feature set will be integrated into B A D * M O R F O.

                        Last edited by TechLord; 12-13-2018, 11:10 PM.
                        HeadlessStudios.com - The RIANTH (Action Horror FPS) - Join Our Discord

                        Comment

                        Working...
                        X