Announcement

Collapse
No announcement yet.

Hanako: Honor & Blade Early Access Push (Oct) | Need Maya Animator & UI/UMG Dev

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    [ROYALTY] Hanako: Honor & Blade Early Access Push (Oct) | Need Maya Animator & UI/UMG Dev

    Project Title:
    Hanako: Honor & Blade

    Description:
    Hanako: Honor & Blade journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of warriors as they learn to master intuitive, directionally-driven swordplay to ensure victory over their foes. Our game features full skill trees per class to boost key stats and choose powerful abilities, engaging multi-map online campaigns and easy to learn but difficult to master combat that seeks to be more than slow gestural combat or simple hack-n-slash.

    The artistic qualities and backstory of the game serve as a symbolic tribute to team lead Matt Canei's late mother, and loved ones lost during the production of the game. The territories and war of the game represent an everlasting struggle of life-and-death, health-and-disease and the natural balance of opposing forces to metaphorically represent real life tragedies and to honor those lost.

    We went on Steam Greenlight on January 28th, 2015 and were Greenlit within 9 days with nearly record-breaking statistics on the campaign. We are currently in the process of overhauling our character pipeline to allow for much higher quality animations, which we need you to bring them to life and get our combat feeling EPIC.

    We have 8-9 months til our Early Access release in October and need a Maya animator and UI/UMG Dev to come in and help us get to the promise land.

    Includes:
    Beautiful, symbolic environments
    Directionally-driven, fluid combat
    Multiplayer "campaigns" across multiple maps

    Click image for larger version

Name:	16422952_1293615444037976_8234555173094052162_o.png
Views:	1
Size:	280.6 KB
ID:	1209558

    Video: https://www.youtube.com/watch?v=Ltid-PsJ3Ls

    Team Name:
    +Mpact Games

    Team Structure:
    Matt Canei - Creative/Art Director (5 years AAA experience)
    Connor McCarthy - Lead Writer/Lead Level Design/Co-Designer
    Ajani Thomas - Lead Programmer

    The three of us founded the project in 2008. We have a ~10 person team located in different parts of the US, Canada and Europe, we'd love for you to meet them rather than hear about them.

    Skills Preferred:
    Maya Animator
    - Experience animating with Maya Rigs
    - Experience with UDK/UE4's animation system
    - Familiarity with Perforce/Version control
    - Great attitude and interest in the game

    UI/UX Dev
    - Experience with UE4's UMG system
    - Experience with C++ (not necessary if good in UMG/Blueprint)
    - Skill working with Wireframes/designs
    - Ability to prototype menus/systems cleanly.

    Website:
    http://www.hanakogame.com
    http://www.indiedb.com/games/hanako-soul-of-the-samurai

    Payment: All team members are entitled to a royalty payout contract and/or job offer (dependent on project success levels) based on their level of contribution to be signed at a later date, but before release. We may do additional single payments or contracts based on acquiring funding/kickstarter funds/etc. But, for now we are an unbudgeted project made up of AAA devs, pro software devs and we're an extremely talented team capable of producing above a professional level.

    Contact:
    E-mail: matt@mpactgames.com
    Skype: mattyfresh36 (I know its a terrible name)
    Creative/Art Director on Hanako - Soul of the Samurai
    Please Support Our Kickstarter
    Senior 3D Artist Professionally

    @mattcanei
    Personal Site
    UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

    #2
    Hi Guys

    Have being following this project for a while already^^.
    If part time job is ok, what is your minimum hours/week that you can accept for UI/UX Dev?

    thanks,
    B.R
    Email: tessaro.unrealdeveloper@hotmail.com
    BP/C++ Programmer.
    WIP Portfolio: https://filipetessaro.wixsite.com/portfolio
    UE Marketplace: https://unrealengine.com/marketplace...ions-rts-style

    Comment


      #3
      Originally posted by FilipeTessaro View Post
      Hi Guys

      Have being following this project for a while already^^.
      If part time job is ok, what is your minimum hours/week that you can accept for UI/UX Dev?

      thanks,
      B.R
      Yes, since it's post royalty - most of the team have day jobs and we work on the project at night. Usually, I'd say the average is 10 hours a week. The more tenured team members that have been with us since we started in 2013 probably average around 20 (project leadership, main programmers).

      Our expectation would be roughly around 10, or we base it less on time and more on goals and assignments. So we'd look at a menu for example, and if its relatively agreed this should be ready by next team meeting then we go with that.
      Creative/Art Director on Hanako - Soul of the Samurai
      Please Support Our Kickstarter
      Senior 3D Artist Professionally

      @mattcanei
      Personal Site
      UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

      Comment


        #4
        We have filled the UX Dev position, but are still LOOKING for a Maya Animator!
        Creative/Art Director on Hanako - Soul of the Samurai
        Please Support Our Kickstarter
        Senior 3D Artist Professionally

        @mattcanei
        Personal Site
        UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

        Comment


          #5
          We have now re-opened both the UX Dev and Maya Animator positions. Please contact me if you're interested.
          Creative/Art Director on Hanako - Soul of the Samurai
          Please Support Our Kickstarter
          Senior 3D Artist Professionally

          @mattcanei
          Personal Site
          UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

          Comment


            #6
            We are still looking for awesome peeps to join our group.
            Creative/Art Director on Hanako - Soul of the Samurai
            Please Support Our Kickstarter
            Senior 3D Artist Professionally

            @mattcanei
            Personal Site
            UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

            Comment


              #7
              I played the Demo for this game a few months back and it was really cool, and showed tons of potential. Such a cool, great game idea. Best of luck mates!

              Comment


                #8
                Originally posted by DyotoOrion View Post
                I played the Demo for this game a few months back and it was really cool, and showed tons of potential. Such a cool, great game idea. Best of luck mates!
                Thanks!

                These spots still open.
                Creative/Art Director on Hanako - Soul of the Samurai
                Please Support Our Kickstarter
                Senior 3D Artist Professionally

                @mattcanei
                Personal Site
                UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

                Comment


                  #9
                  We wanted to re-open this looking for Maya Animator!
                  Creative/Art Director on Hanako - Soul of the Samurai
                  Please Support Our Kickstarter
                  Senior 3D Artist Professionally

                  @mattcanei
                  Personal Site
                  UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

                  Comment


                    #10

                    Hi this is Félix I´m a professional animator/rigger looking for my next project.

                    This year I´ve worked for GenDesign (Last Guardian, Shadow of the Colossus) new game´s prototype and Instinct games (Ark survival Evolved)

                    Here is my reel (unfortunatelly I cant upload my work from this years projects since they haven´t been released yet)

                    https://vimeo.com/261599205

                    Password: itsmemario


                    (My rigging skills are focused for game characters, including weapons, cloths, and a setup animator friendly. Unfortunately I´m not able to
                    make complex facial riggs)

                    If you have any question dont hesitate sending a message

                    If you have any question dont hesitate sending me a message,

                    Félix

                    Comment


                      #11
                      We are looking for animators still!
                      Creative/Art Director on Hanako - Soul of the Samurai
                      Please Support Our Kickstarter
                      Senior 3D Artist Professionally

                      @mattcanei
                      Personal Site
                      UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

                      Comment


                        #12
                        We are actively seeking animators.
                        Creative/Art Director on Hanako - Soul of the Samurai
                        Please Support Our Kickstarter
                        Senior 3D Artist Professionally

                        @mattcanei
                        Personal Site
                        UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

                        Comment

                        Working...
                        X