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Greenlit Samurai/Ninja Game Looking For Riggers, Programmers, Animators & More

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    [ROYALTY] Greenlit Samurai/Ninja Game Looking For Riggers, Programmers, Animators & More

    Project Title:
    Hanako - Soul of the Samurai

    Positions Open
    • UI/UX Developer
    • Character Rigger (3ds Max or Maya)
    • Character Artist
    • Environment Artist
    • Gameplay Programmer
    (scroll down for preferences, requirements and payment info)


    Description:
    Hanako - Soul of the Samurai journeys through a beautiful, fictional rendition of 16th century Feudal Japan. Players choose between four types of warriors as they learn to master intuitive, directionally-driven swordplay to ensure victory over their foes. Our game features full skill trees per class to boost key stats and choose powerful abilities, engaging multi-map online campaigns and easy to learn but difficult to master combat that seeks to be more than slow gestural combat or simple hack-n-slash.

    The artistic qualities and backstory of the game serve as a symbolic tribute to team lead Matt Canei's late mother, and loved ones lost during the production of the game. The territories and war of the game represent an everlasting struggle of life-and-death, health-and-disease and the natural balance of opposing forces to metaphorically represent real life tragedies and to honor those lost.

    We went on Steam Greenlight on January 28th and were Greenlit within 9 days with nearly record-breaking statistics on the campaign. With Kickstarter coming up in a few months, now is a great time for us to round out our team with Animators that can join our family and journey towards release.

    Includes:
    Beautiful, symbolic environments
    Directionally-driven, fluid combat
    Multiplayer "campaigns" across multiple maps

    Team Name:
    +Mpact Games

    Team Structure:
    Matt Canei - Creative/Art Director (5 years AAA experience)
    Connor McCarthy - Lead Writer/Lead Level Design/Co-Designer
    Ajani Thomas - Lead Programmer

    The three of us founded the project in 2008 but started over in 2013 before moving to UE4 in March 2014. We have a ~12 person team located in different parts of the US, Canada and Europe, we'd love for you to meet them rather than hear about them.


    OPEN POSITIONS
    Skills Required:
    UI/UX Developer (UMG)
    - Experience using UMG (or scaleform) or similar UI game solutions.
    - Experience with placement and designing HUD and menu screens from provided art.
    - (Preferred) Creating temp art if needed to quickly prototype UI interactions.
    - Familiarity with UE4 Blueprint/UDK Kismet and C++ for setting up UMG Widgets/any C++ classes needed. (We have two programmers who can help guide code-based solutions).
    - Passion for our project, its story and/or feudal japanese culture
    - Experience using Perforce, Subversion or other version control software.

    Skills Required:
    Character Rigger
    - Experience creating rigs in 3ds Max Biped or Cat or Maya
    - Experience implementing and configuring rig in UE4/UDK
    - Work with our Animators to provide requested rig features (things like forearm twist, extra spine bones, etc).
    - Familiarity with secondary animation bone setups, character customization rigging (preferred but not required)

    Skills Required:
    Character Artist
    - Experience using Zbrush, 3ds Max (or maya), Photoshop/Substance Painter to create characters
    - Experience using retopology programs such as Topogun to create low-poly meshes
    - Comfort using either Zbrush->Max->Engine or reverse pipeline
    - Familiarity of UE4/UDK enough to understand the tech art integration of your characters
    - Familiarity working with riggers and setting up your topology to make for good skin weighting and animation
    - Ability to adapt to our game's style, and stay consistent with our existing characters
    - Ability to interpret concept art and apply it to our style to make high quality characters

    Skills Required:
    Environment Artist
    - Experience using 3ds Max, Zbrush, Photoshop/Substance Painter, UDK/UE4 (for material setups for your props).
    - Knowledge of Environment art best practices/pipelines (efficient UV packing, poly count and material id efficiency).
    - Ability to take art direction and adapt to fit the game's art style and consistently produce art that fits our worlds.
    - Understanding of collision standards and creating good art for level designers to use.

    Skills Required:
    Gameplay Programmer
    - Experience coding in C++
    - Experience working with UDK/UE4 and setting up gameplay mechanics/character abilities
    - Knowledge/understanding of Blueprint or similar visual scripting
    - Good communication/organization and working with other programmers
    - Knowledge of Perforce

    Payment: All team members are entitled to a royalty payout contract and/or job offer (dependent on project success levels) based on their level of contribution to be signed at a later date, but before release. We may do additional single payments or contracts based on acquiring funding/kickstarter funds/etc. But, for now we are an unbudgeted project made up of AAA devs, pro software devs and we're an extremely talented team capable of producing above a professional level.

    Website:
    http://www.hanakogame.com
    http://kickstarter.hanakogame.com (old campaign but a lot of recent screenshots and information)

    Contact:
    E-mail: matt@mpactgames.com
    Skype: mattyfresh36 (I know its a terrible name)
    Creative/Art Director on Hanako - Soul of the Samurai
    Please Support Our Kickstarter
    Senior 3D Artist Professionally

    @mattcanei
    Personal Site
    UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

    #2
    Do you require a composer for the project?

    Comment


      #3
      Are all of the UI art assets already created and awaiting implementation?

      Comment


        #4
        Originally posted by bokuden View Post
        Are all of the UI art assets already created and awaiting implementation?
        Some are created, some are not - implementation is the biggest hold up on some things because we need to be able to prototype some systems that require UI but won't get full art treatment until we know they work.
        Creative/Art Director on Hanako - Soul of the Samurai
        Please Support Our Kickstarter
        Senior 3D Artist Professionally

        @mattcanei
        Personal Site
        UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

        Comment


          #5
          Originally posted by KnightsOfNeon View Post
          Do you require a composer for the project?
          The audio department of our project is taken care of
          Creative/Art Director on Hanako - Soul of the Samurai
          Please Support Our Kickstarter
          Senior 3D Artist Professionally

          @mattcanei
          Personal Site
          UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

          Comment


            #6
            We are still looking for a few of these positions, send us a line!
            Creative/Art Director on Hanako - Soul of the Samurai
            Please Support Our Kickstarter
            Senior 3D Artist Professionally

            @mattcanei
            Personal Site
            UE4 Game Dev Streams Multiple Times Weekly: twitch.tv/hanakogame

            Comment

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