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Epic Donates to the Blender Foundation

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  • started a topic Epic Donates to the Blender Foundation

    Epic Donates to the Blender Foundation

    From Ton's Twitter account:

    EpicGames donates 10k euro (13.5k usd) to Blender Development Fund. Is support for more FBX work + epic-game-style nagivation controls.
    It's awesome to see Blender getting attention from Epic! It was too often ignored in the UE3 days, it feels great to know that Epic is not only acknowledging Blender and its capabilities (about time!), but also donating to its cause.
    Last edited by James Ordner; 07-06-2014, 04:50 PM. Reason: Formatting

  • replied
    Those are many different things that no one format would support.

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  • replied
    Is there a native format that a modeler could export, beyond FBX, into UE4 that could specify all available material, lighting and camera detail?

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  • replied
    it was there before, that's an old blender add-on for use with UDK, UE4 doesn't support .psk/.psa.

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  • replied
    Hi all

    I just downloaded Blender 2.77 and seen this (have't use Blender for a while so not sure if it was in 2.76 or before)

    Click image for larger version

Name:	Capture 1.JPG
Views:	1
Size:	41.6 KB
ID:	1102928

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  • replied
    THAT'S fantastic! Such generosity.
    While I don't use Blender myself, I believe its very important! that hobbyists and Indie devs have access to FREE! modelling tools.
    Autodesk should Not be able to maintain a monopoly on the industry by keeping a huge amount of talent from even bothering because there products are behind such a Gigantic paywall that only big studios could afford.

    I really hope they make a really solid Blender to ue4 workflow with those funds that put others to shame.
    FBX is my format of choice, But solid substance painter PBR support would go a long way also.
    Last edited by AlphaWolF; 03-22-2016, 05:45 AM.

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  • replied
    I think it's really great that Epic Games support open source tools developers

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  • replied
    Originally posted by Alexander Paschall View Post
    Yeah, we've been doing a lot more direct talking with them lately. Mostly we are trying to get a solid pipeline for exporting from Blender to UE4. So far things are going really well and we hope to see some cool stuff in the near future.
    Would it be something like Unity, where you just drag in the .blend file?

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  • replied
    It's great to have Blender support. Now that Autodesk has gone subscription-only, it would also be helpful to bind more closely with C4D since that's the surviving commercial modeling/animation tool that can be owned.

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  • replied
    Whenever i have a bad day all i need to do is boot up ue4 and life is grand again
    Amen to that!
    Amen from me as well, love UE4!

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  • replied
    Whenever i have a bad day all i need to do is boot up ue4 and life is grand again
    Amen to that!

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  • replied
    Im not a blender user but after having continuous issues with Maya im going all in for Blender. Seeing Epic support Blender is pretty epic of them =D.
    Epic is the ****!
    Whenever i have a bad day all i need to do is boot up ue4 and life is grand again

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  • replied
    I'm really glad to hear this. I enjoy Blender, it is a nice tool and it can have a really great integration with UE4.

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  • replied
    Fantastic, its amazing that Epic is trying to support Blender.

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  • replied
    yeah, Epic good jobs.

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