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    Game Kits for the Marketplace

    Hello, im planning to do some complete game frameworks to sell in the marketplace. For now i have 3 ideas of what i could do, and i would like to hear feedback on them, to see wich should be done first. All 3 of them will be updated on newer engine version, and i will provide support myself.
    The 3 kits will be:

    Zombie/Shooter kit:
    • New weapon system, featuring attachment system, and able to make every weapon in a generic FPS, from assault rifles, to shotguns, to rocket launchers and pistols with burst fire. 100% editable and no need for extra code to add weapons
    • Complete zombie AI, editable in blueprints and with several functions exposed to blueprint in the case you want to modify it.
    • Round and score mechanics for zombie spawning, based on a RoundSystem class that will spawn zombies in different ways, i will provide several different spawner systems
    • Fully multiplayer, everything will work without a change in multiplayer, keeping score and kills for each player.
    • Grenades and other special usable objects.


    RTS kit:
    • Special Unit class, wich will have editable variables for speed, attack distance, and support for special powers.
    • Multiple unit selection, you will be able to box select units without a problem.
    • building creation and placement.
    • Resource buildings and resources like the crystals on starcraft or the trees in warcraft.
    • Multiplayer.
    • Top Down camera.


    Action RPG kit:
    • Melee combat system, create combos that can be looped endlessly wich as many keys as you want to use (i already coded this), using realistic hit detection.
    • Item system, for health potions, armors, etc.
    • Spellcasting and habilities, with a lot of functions exposed to blueprints so you can create new habilities with ease.
    • Mission system. Create new missions ENTERELY IN BLUEPRINT. Each mission will be a blueprint, and it will have frameworks already for missions like "kill stuff", "talk with someone", "go somewhere", and possibility to make quest lines.
    • NPCs, configurable variables so they can hate you or not, sell you things, and talk to you to give you missions, everything configurable without a line of code, unless you want to extend it really far. They will support combat AI.


    The zombie game framework is the easiest to make, and could be done in 2-3 weeks, the RTS a bit harder, and the RPG will take a long time to make.
    Im looking for feedback of what you think of these 3 frameworks, i will hear your opinions about and see wich one of the 3 has the most interest to the community.
    Modular parts like only the zombie game weapon system, or the Quest system for the RPG, will be able to be sold separately.

    I already made a simple zombie framework, for UDK, in 2 hours, you can see it here https://bitbucket.org/victorblancoru...ombieprototype .
    Last edited by vblanco; 03-24-2014, 11:28 AM.
    UDK and UE4 programmer and Unreal engine 4 betatester. Currently working on commercial VR games for PSVR.
    Deep knowlegde of C++ and blueprints. Open to freelance work.
    Games released, Deathwave(Steam), VRMultigames(Steam), DWVR(Steam,Oculus,PSVR):
    http://store.steampowered.com/app/463870
    http://store.steampowered.com/app/500360
    http://store.steampowered.com/app/520750

    #2
    Personally I would be interested in FPS / Vehicle kit (vehicle blueprints are missing from UE4 so far)
    if you could complement this with web/video tutorials you record while you make them, this would be a very good learning tool
    C++ BP Developer. working on Airland Helicopters, an helicopter rescue sim developed in Unreal https://www.helisimmer.com/airland

    Comment


      #3
      Originally posted by fred64 View Post
      Personally I would be interested in FPS / Vehicle kit (vehicle blueprints are missing from UE4 so far)
      if you could complement this with web/video tutorials you record while you make them, this would be a very good learning tool
      I will make tutorials on how to use and edit the system so people see how they work. But i dont plan on tutorials while im coding all that, becouse its quite a bit of code, and it will distract my flow enormously or just take a really big time.
      UDK and UE4 programmer and Unreal engine 4 betatester. Currently working on commercial VR games for PSVR.
      Deep knowlegde of C++ and blueprints. Open to freelance work.
      Games released, Deathwave(Steam), VRMultigames(Steam), DWVR(Steam,Oculus,PSVR):
      http://store.steampowered.com/app/463870
      http://store.steampowered.com/app/500360
      http://store.steampowered.com/app/520750

      Comment


        #4
        Would it be possible to make a kit for a 3rd person multiplayer game that features character/weapon customization and class progression via skill trees/ranks? I'm not making requests as I see you already have set tasks, but I'm curious about the possibility and whether it would be difficult/relatively easy to implement.

        Simulacrum Game | Play The Alpha | Caldera Entertainment | Twitter | ArtStation

        Comment


          #5
          Originally posted by SE_JonF View Post
          Would it be possible to make a kit for a 3rd person multiplayer game that features character/weapon customization and class progression via skill trees/ranks? I'm not making requests as I see you already have set tasks, but I'm curious about the possibility and whether it would be difficult/relatively easy to implement.
          So basically the MMO kit. It could happen, this 3 are the 3 types that i have more or less designed, to see what the community thinks about.
          UDK and UE4 programmer and Unreal engine 4 betatester. Currently working on commercial VR games for PSVR.
          Deep knowlegde of C++ and blueprints. Open to freelance work.
          Games released, Deathwave(Steam), VRMultigames(Steam), DWVR(Steam,Oculus,PSVR):
          http://store.steampowered.com/app/463870
          http://store.steampowered.com/app/500360
          http://store.steampowered.com/app/520750

          Comment


            #6
            I would definitely be interested in that RTS kit. Do you have an idea of how much you will charge for the kits?
            vladimirrakic.wix.com/portfolio (outdated, looking to build a new one with UE4)

            Comment


              #7
              Originally posted by Thazzrill View Post
              I would definitely be interested in that RTS kit. Do you have an idea of how much you will charge for the kits?
              I still have to calculate the work needed to make that and the expected sales it will bring, i dont have a price set yet.
              UDK and UE4 programmer and Unreal engine 4 betatester. Currently working on commercial VR games for PSVR.
              Deep knowlegde of C++ and blueprints. Open to freelance work.
              Games released, Deathwave(Steam), VRMultigames(Steam), DWVR(Steam,Oculus,PSVR):
              http://store.steampowered.com/app/463870
              http://store.steampowered.com/app/500360
              http://store.steampowered.com/app/520750

              Comment


                #8
                Definitely interested in seeing an FPS kit with the multiplayer networking.

                Comment


                  #9
                  Maybe a Vehicle/Flying/Open world kit. That has all the basics for a car, plane, boat, train pack actually be a better name. Something that is geared towards a game like EX: Farming Sims, Boat Sims, Tanks, Plane games, etc etc, a game that main focus is a vehicle instead of a character. Great idea and thing you doing though, I'd be sure to buy these off the Market Place for a fair price! Especially if they came with Tutorials/Videos.

                  Comment


                    #10
                    I personally am more interested in the Action/RPG kit. The others are just fine as well, however I have more interest in RPG's at this time. I'll make sure to keep checking back to see what everyone else thinks, as I'm interested myself.

                    Comment


                      #11
                      The first thing im going to release is the Zombie AI, wich i currently have almost finished, i plan on releasing the different parts of each kit, you will have the option to buy the whole kit at a discount. By separating the modules, you could grab, for example, only the Quest system, or only the Weapon system.
                      UDK and UE4 programmer and Unreal engine 4 betatester. Currently working on commercial VR games for PSVR.
                      Deep knowlegde of C++ and blueprints. Open to freelance work.
                      Games released, Deathwave(Steam), VRMultigames(Steam), DWVR(Steam,Oculus,PSVR):
                      http://store.steampowered.com/app/463870
                      http://store.steampowered.com/app/500360
                      http://store.steampowered.com/app/520750

                      Comment


                        #12
                        sounds good :-). I HOPE they open the marketplace soon we need more content MORE lol

                        Comment


                          #13
                          need a fighting kit, one like street fighter,

                          Comment


                            #14
                            Originally posted by vblanco View Post
                            Hello, im planning to do some complete game frameworks to sell in the marketplace. For now i have 3 ideas of what i could do, and i would like to hear feedback on them, to see wich should be done first. All 3 of them will be updated on newer engine version, and i will provide support myself.
                            The 3 kits will be:

                            Zombie/Shooter kit:
                            • New weapon system, featuring attachment system, and able to make every weapon in a generic FPS, from assault rifles, to shotguns, to rocket launchers and pistols with burst fire. 100% editable and no need for extra code to add weapons
                            • Complete zombie AI, editable in blueprints and with several functions exposed to blueprint in the case you want to modify it.
                            • Round and score mechanics for zombie spawning, based on a RoundSystem class that will spawn zombies in different ways, i will provide several different spawner systems
                            • Fully multiplayer, everything will work without a change in multiplayer, keeping score and kills for each player.
                            • Grenades and other special usable objects.


                            RTS kit:
                            • Special Unit class, wich will have editable variables for speed, attack distance, and support for special powers.
                            • Multiple unit selection, you will be able to box select units without a problem.
                            • building creation and placement.
                            • Resource buildings and resources like the crystals on starcraft or the trees in warcraft.
                            • Multiplayer.
                            • Top Down camera.


                            Action RPG kit:
                            • Melee combat system, create combos that can be looped endlessly wich as many keys as you want to use (i already coded this), using realistic hit detection.
                            • Item system, for health potions, armors, etc.
                            • Spellcasting and habilities, with a lot of functions exposed to blueprints so you can create new habilities with ease.
                            • Mission system. Create new missions ENTERELY IN BLUEPRINT. Each mission will be a blueprint, and it will have frameworks already for missions like "kill stuff", "talk with someone", "go somewhere", and possibility to make quest lines.
                            • NPCs, configurable variables so they can hate you or not, sell you things, and talk to you to give you missions, everything configurable without a line of code, unless you want to extend it really far. They will support combat AI.


                            The zombie game framework is the easiest to make, and could be done in 2-3 weeks, the RTS a bit harder, and the RPG will take a long time to make.
                            Im looking for feedback of what you think of these 3 frameworks, i will hear your opinions about and see wich one of the 3 has the most interest to the community.
                            Modular parts like only the zombie game weapon system, or the Quest system for the RPG, will be able to be sold separately.

                            I already made a simple zombie framework, for UDK, in 2 hours, you can see it here https://bitbucket.org/victorblancoru...ombieprototype .
                            Sorry, but those game genres have been completely killed and overdone by a factor of a zillion.
                            We want something original, not the same old boring ****!
                            UE4 high res character modelling, rigging for facial and full body animation - HERE
                            Dave Saxon/AKA Lex Luthor Channel
                            Seek And Destroy Games Channel
                            Our Website here.
                            Download free animations here

                            Comment


                              #15
                              I would love to see all of these made available to the community. Having a framework to start and learn from is always helpful.

                              Have you considered creating simple project templates for these as well? That would be awesome!
                              Unreal Engine Documentation
                              Bored? Follow me! @ffejnosliw

                              Comment

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