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Unreal Engine 4 - Source controll

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    Unreal Engine 4 - Source controll

    Hello,

    I have some questions about how Epic handle version control of his engine.

    If I download source code from github.com, it also needs to download other
    dependencies (binary assets I suppose) from somewhere else...

    What kind of model is this? Text/Source code files on GitHub and binary
    assets on e.g. Amazon S3? How can I acomplish this or something similar
    on my personal project?

    Thank you for your reactions and ideas,

    M. M.
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