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UE4 Launcher default save directory

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    UE4 Launcher default save directory

    Hello,

    UE4 launcher saves content such as sample projects and marketplace items to Windows documents folder. I could not find a screen where I can change this setting. Is there any way to change this directory via UI, some config file or registry?

    Thanks,
    Yenal

    #2
    Nope, at least not for now. You can do symlink or if you dont have space on C and throws you disk space error you can move documents in document directory propeties
    =========
    My Tutorials:
    Basic knowledge about Classes and UObject environment and stuff like that

    Comment


      #3
      Hello yenal,

      This is currently being worked on, please bear with us until we get a proper fix out. I apologize for the inconvenience.

      Thank you and have a great day,
      -Adam
      Adam Davis | Marketplace Support | Epic Games
      How to report a bug? | Installation & Setup issues? | Answerhub Bug Reports | Twitter

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        #4
        I guess I will change the location of the documents folder for now. Thanks for the responses.

        Comment


          #5
          Bump. Any updates?

          Comment


            #6
            For something so simple, we spend a lot of time trying to hack around it. I find it less and less motivating to continue googling and finding posts from 2014 asking for this. Thanks anyway.

            Comment


              #7
              Also bumping this.
              I would like to have a way to change the default folder that the launcher shows whenever creating a new project.
              Attached Files

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                #8
                I'm not normally one to nag like this... but how is this is still an issue after being reported over and over for 2 years?

                Its not like this is much of a feature. There is a settings panel, with a pair of check boxes, and the option to edit the vault cache location, how hard would it be to save a second path for our default projects?

                I recently downloaded a bunch of content from the marketplace, and when walking away to let it download after clicking to 'create project' for the items that I had not yet downloaded, it proceeded to download and then create, not 1 or 2, but 10, every single new project it had created automatically after downloading, was created in C:\Users\Me\... without prompting or warning.

                Extremely annoying.


                Edit:
                I added up what it did to my C drive. It added 10 Gigabytes of content to my C drive, and left it with just 2 GB of free space, on my main boot drive where windows will unavoidably put its updates... bad timing and that drive would have been completely full.
                Last edited by TechDrgn; 12-13-2016, 10:34 AM. Reason: Update.

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                  #9
                  Any updates on this?

                  I've been using the proposed workaround (symlink) for a while now, but I'd love to get rid of having every project shown twice.

                  => Does anyone know where in source the **** "users" folder is hardcoded so we could at least compile a version with our own folder.

                  Thanks!
                  Dominic

                  Comment


                    #10
                    Ok, so "%documents%\Unreal Projects" is still hardcoded somewhere.
                    Cannot find it in any *.ini file (been searching for "Unreal Projects" through the Launcher's *.ini-files every few years).

                    We cannot access source code of Launcher, I forgot about that.
                    Does anyone have experience in changing values in already compiled .exe or .dll files?
                    Reverse engineering? Maybe hex editor?
                    Inside EpicGamesLauncher.exe I could locate "LibraryEngines" & "LibraryMyProjects", but where is Epics hardcode to "Unreal Projects"?

                    Y'all use your windows documents folder for unreal or why am I the only one to complain?

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