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2016 Anaglyph 3D support in Unreal Engine? (TriOviz?)

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    2016 Anaglyph 3D support in Unreal Engine? (TriOviz?)

    What techniques are recommended for creating application with both: VR (Oculus/Vive) and Anaglyph 3D support?

    While VR support is well supported - UE documentation doesn't even mention "Anaglyph".

    Supposedly there's a Inficolor 3D/TriOviz support since Unreal Engine 3 / year 2010, but I can't see it anywhere (that's aside from the fact that it's the first time I heard about that thing, found it on wikipedia Anaglyph article). Is anyone using it? Is it even supported in UE4?

    I found this tutorial on Anaglyphs from early 2014, but I'm curious how relevant it is, given the latest version of the UE? It requires rather unconventional camera setup, so I presume it will be rather troublesome solution in terms of maintenance across different levels. If this is the method you recommend to use - is there any wrapper I could use to simplify operations?

    If anyone built any application with Anaglyph support - any hints you could share? Recommendations? What to avoid? Perhaps a basic project setup sample?

    #2
    It's probably not that difficult to set up if you wanted to do it on your own--you only need to render two cameras and then adjust the colors and add them, can probably do it as a postprocess

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