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    #16
    Originally posted by maromero View Post
    I don't think so; and I am not the only one.

    Very interesting what the competitor is doing right now: https://certification.unity.com/
    I took a look at what their certification covers, and it's the same type of junk that other certifications do. It doesn't test skill, it tests memorization of UI elements and has a focus on promoting the engine. If they want to be serious about it, then they'll have to change it. Until then, certifications are still going to be useless.

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      #17
      Originally posted by darthviper107 View Post
      I took a look at what their certification covers, and it's the same type of junk that other certifications do. It doesn't test skill, it tests memorization of UI elements and has a focus on promoting the engine. If they want to be serious about it, then they'll have to change it. Until then, certifications are still going to be useless.
      So what is your opinion about the "Master Courses" offered by some computer graphics institutes affiliated to Epic Games, offering international Certified Degree?

      Like Aula Tematica (Spain) http://www.aulatematica.com/arqinteractiva/masterue4
      Marco Romero
      http://marcoromero.net
      https://www.facebook.com/MarcoRomero3D

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        #18
        I haven't seen any type of certification that's supported by Epic. They like to help schools and stuff like that, but don't do anything official like certifications. Whatever training programs offer certifications it's their own making and not supported by Epic.

        It's still most important that you have a good portfolio so that you can show your skill.

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          #19
          Originally posted by darthviper107 View Post
          It's still most important that you have a good portfolio so that you can show your skill.
          +1...

          Overall its best to look at certification with a skeptical eye or recruiter and employer point of view, and ask: Can we trust this?

          Certs can be useful when you can't easily demonstrate ability (much of tech world), but that's not the case for game work.
          Businesses will always readily take your money, but what will help you more, a cert or having an impressive working prototype?

          Just an example, but pre-2000 M$ developer related certification was highly valued because much of it was very practical.
          But post-2000, it became more about learning at a distance and / or multiple choice tests, and that's where it tanked!
          Now tests are often rigged to promote learning institute's high-pass rates, including giving students the answers in advance.

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            #20
            The value of Certs in the ME just went up...

            Iraq shuts down internet to prevent exam cheating. The country's entire internet

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              #21
              Originally posted by maromero View Post
              So what is your opinion about the "Master Courses" offered by some computer graphics institutes affiliated to Epic Games, offering international Certified Degree?

              Like Aula Tematica (Spain) http://www.aulatematica.com/arqinteractiva/masterue4
              I don't care if you have certification, a bachelor's degree or a PHD; when I'm looking to hire somebody, I want to see demonstrable experience that they're capable of doing the job. A piece of paper doesn't do that, that just tells me you can pass an exam. I want to see a portfolio or examples of work.

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                #22
                My personal experience is: No certification, good portfolio, mm... Got certification of Unity, NEXT DAY interview that landed my first job as Unity Developer. When you have a working prototype, you could have easily stolen some other ppl work and learn about it so you can explain it. But in a proper Certification or Exam process, you can't cheat your way out of it. The day I went to my exam, we were like 20 ppl, and like 5 or 6 didn't make it. Obviously when you have a great portfolio will get you places, but a Certification? Seals the deal in most instances. And unreal 4.7 and later is practically the same as unreal 4.22 and later, so that accelerated SDLC making everything obsolete maybe in other applications, but not here. So YES I vote for an Unreal Certification.

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                  #23
                  Originally posted by killerlord View Post
                  My personal experience is: No certification, good portfolio, mm... Got certification of Unity, NEXT DAY interview that landed my first job as Unity Developer. When you have a working prototype, you could have easily stolen some other ppl work and learn about it so you can explain it. But in a proper Certification or Exam process, you can't cheat your way out of it. The day I went to my exam, we were like 20 ppl, and like 5 or 6 didn't make it. Obviously when you have a great portfolio will get you places, but a Certification? Seals the deal in most instances. And unreal 4.7 and later is practically the same as unreal 4.22 and later, so that accelerated SDLC making everything obsolete maybe in other applications, but not here. So YES I vote for an Unreal Certification.
                  4.7 and 4.22 have some pretty significant differences.

                  As for certification, there's https://learn.unrealengine.com/ (it's not a formal exam with certificates, but it is something). Almost no serious employer working with the engine looks for certification though, so it's really unlikely to be worth the time.

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