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London Calling! The London Unreal Engine Meet-up.

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  • London Calling! The London Unreal Engine Meet-up.

    http://www.meetup.com/London-Unreal-Engine-Meetup/

    All welcome!
    Cool Blue Moon Ltd. @coolbluemoonltd And now, @londonisunreal, the London Unreal Engine Meet-up group.

  • #2
    About **** time! I AM THERE! Swanky venue too, very kind of Mozilla.
    twitter: @NaveedHIQ @Guvnorgames

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    • #3
      Originally posted by Naveed View Post
      About **** time! I AM THERE! Swanky venue too, very kind of Mozilla.
      Yup, your RSVP just popped-up. See you there!
      Cool Blue Moon Ltd. @coolbluemoonltd And now, @londonisunreal, the London Unreal Engine Meet-up group.

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      • #4
        Thanks Jeremy, can't wait. Venue couldn't be cooler or more convenient, up the road from my office
        twitter: @NaveedHIQ @Guvnorgames

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        • #5
          awesome, just RSVP'd
          Buy/Sell UE4 games
          Cypher2K12 Gaming product page

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          • #6
            Only 6 spots left! Get'em while they're hot!
            Cool Blue Moon Ltd. @coolbluemoonltd And now, @londonisunreal, the London Unreal Engine Meet-up group.

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            • #7
              And the next one:

              http://www.meetup.com/London-Unreal-...nts/229338132/
              Cool Blue Moon Ltd. @coolbluemoonltd And now, @londonisunreal, the London Unreal Engine Meet-up group.

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              • #8
                How regular are these going to be? Would love to come as I'm not too far outside London but at the moment the day job is on overdrive.

                Thanks.
                RedMage Industries

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                • #9
                  Originally posted by Zaos View Post
                  How regular are these going to be? Would love to come as I'm not too far outside London but at the moment the day job is on overdrive.

                  Thanks.
                  Hopefully every month. This depends on getting people to give talks and presentations. There's plenty of time for social stuff too, but the content comes from the people sharing their work and passion.
                  Cool Blue Moon Ltd. @coolbluemoonltd And now, @londonisunreal, the London Unreal Engine Meet-up group.

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                  • #10
                    Boom! 7 hours later, we're full.

                    Hmm. Our current space (London MozSpace) is wonderful, and I don't want to lose it, but I may need to have the occasional meeting in a larger area. There's certainly a demand for it.
                    Cool Blue Moon Ltd. @coolbluemoonltd And now, @londonisunreal, the London Unreal Engine Meet-up group.

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                    • #11
                      Hey Jeremy, thanks a lot for today - I had a great time meeting everyone and a lot of interesting stuff on show. Nice to see Rob's budget mocappery in action, and great to finally know what exists outside our known universe, and outside that one, and that one.

                      Love to come to the next one.

                      Dan

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                      • #12
                        It was great to have you, [MENTION=4353]Dannington[/MENTION]. Thank you for your talk.

                        I'd be interested to hear what you all want from the next meetings. There's so much to talk about. I love seeing how people have pushed the engine in ways that perhaps even the engine creators didn't foresee. At the same time, I'd like to see people showing off their prototypes and game mechanics. We have a lot of artists, so I'd like to see what they have created.

                        So, yeah, what do you all want to see?
                        Cool Blue Moon Ltd. @coolbluemoonltd And now, @londonisunreal, the London Unreal Engine Meet-up group.

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                        • #13
                          Hey guys

                          Just wanted to say thanks for having me, and hopefully my quick talk was of some interest - I went pretty broad as I wasn't sure who'd be there!

                          Looking forward to the next one.

                          The Siege and The Sandfox | Development Thread | Twitter | Twitch | Facebook

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                          • #14
                            Your game looks awesome, I love Thief and platformers like Ori, so it's right up my alley!

                            In terms of what I'd like to see at the meetups, I'd love to see more game stuff but that's just because that's where my interests lie! The topics were all super interesting though I'd definitely not want to suggest I don't want to see the more unusual uses of the engine.

                            I don't think I have work that could sustain a full presentation, perhaps others feel the same way and it would be possible for a few people to present prototypes for feedback as a group thing? Playing each other's games and giving/receiving feedback?

                            That might not suit the setting, I'm not sure. Maybe people wouldn't want to share the spotlight!

                            Anyway, I really enjoyed it thanks so much for organising it and if there's anything I can do to help ensure it can continue to exist (like you know, pay for my drinks?!) then that doesn't sound unreasonable to me.
                            Last edited by islipaway; 04-08-2016, 10:31 AM.
                            Itch | Twitter | YouTube

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                            • #15
                              It was great to have you, [MENTION=43755]Chris Wilson[/MENTION]. The game looks wonderful.

                              And thanks, [MENTION=36833]islipaway[/MENTION], all donations accepted. (Seriously, though, I may need to put in a small levy, in future, just to help out.)

                              Not every talk has to be 20 mins long. I thought Bill's was ideal, last night. He took 10 mins to go through his work, and answer questions. I'll personally do something similar in the next meeting. I will show off a mechanic, explain how I got it to work, and show some instances of it working. It shouldn't take long, and who knows, someone might know a better way to do it, which can only make my long-term game more efficient and robust. I don't want people to think they have to have something finished. I know that a lot of what has been shown is polished to a sheen, even if it is not finished (like Seige and the Sandfox), but I would like to see people put stuff forward anyway, as a Work In Progress, in the same way [MENTION=44550]Cypher2012[/MENTION] showed off a gravity mechanic, and [MENTION=34523]Naveed[/MENTION] showed his level in the first meeting.

                              Either way, I don't want to turn anybody away from speaking. We all have our own interests, and I'm certainly not going to stamp my authority on the meet-up, by steering it my way, ignoring anyone else. All welcome.
                              Last edited by Jezcentral; 04-08-2016, 10:45 AM.
                              Cool Blue Moon Ltd. @coolbluemoonltd And now, @londonisunreal, the London Unreal Engine Meet-up group.

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