Hey Guys!
I don't post often so I hope this is a good place. I am still learning EQS and was wondering if anyone knows of some good examples out there I can use to learn it better? I'd like to see some cool implementations of it. I've watched the twitch live streams on AI and EQS and ran through the quick start already.
I am trying to figure out how to handle multi-unit movement in a game by selecting a group of characters with AI player controllers and move them to a location (like an RTS game). The problem I face is determining the best way to handle them getting to that location without the other constantly bumping into the unit thats there trying to get to the same spot.
I see three potential solutions for this problem, determine a group leader and calculate relative positions from that leader and set the positions that way, use the EQS system to determine the best location relative to the one that was selected, or maybe some combination of the two.
I am not sure what the performance of either option is but I'd like if it were able to easily handle a large number of units without killing performance.
I don't post often so I hope this is a good place. I am still learning EQS and was wondering if anyone knows of some good examples out there I can use to learn it better? I'd like to see some cool implementations of it. I've watched the twitch live streams on AI and EQS and ran through the quick start already.
I am trying to figure out how to handle multi-unit movement in a game by selecting a group of characters with AI player controllers and move them to a location (like an RTS game). The problem I face is determining the best way to handle them getting to that location without the other constantly bumping into the unit thats there trying to get to the same spot.
I see three potential solutions for this problem, determine a group leader and calculate relative positions from that leader and set the positions that way, use the EQS system to determine the best location relative to the one that was selected, or maybe some combination of the two.
I am not sure what the performance of either option is but I'd like if it were able to easily handle a large number of units without killing performance.
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