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substance painter multiple texture sets - exporting from blender

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    substance painter multiple texture sets - exporting from blender

    Hey everyone!
    I made a little object in blender which i want to use in unreal engine 4. The object i made is made out of multiple meshes. I unwrapped all objects and exported the scene as .obj. But when i import the mesh in substance painter all objects are unwrapped on a single uv layer which means they're overlapping. I saw a video where a guy importet a .obj scene from fuse and got multiple texture sets so he can switch between them (here's a link to the video: https://www.youtube.com/watch?v=dy6cAYVm3p8 )

    my question is: is it possible to expoprt a model from blender so i can get multiple texture sets?

    hope someone knows an answer
    lg

    #2
    That's the same problem i am having right now , did you find any solution ?

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      #3
      I had the same problem and i found the solution!

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