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Average age of a successful game developer?

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    Average age of a successful game developer?

    I'm 28 and I'm feeling old lately for some reason. I've studied 3d art for probably 7 years using maya/zbrush/3dcoat/unity/ue/etc. These days I've been heavy into foliage and a worldmachine/mudbox workflow. I can take a character from concept to animation, I have great concepting skills, sculpting skills, texturing, I know all about perfect topology, skinning, rigging, animating, I've learned so much and, basically the reason I'm describing these skills is because I feel so powerful now... I just dont know if I'm much older than other successful game developers. And I want to use the key word successful because I know theres alot of younger people in it, but I mean, what do you guys think the average age of a game developer that can make a living and eventually do very well is?

    I've also been learning enough blueprints and growing my project both visually and playabality wise that I feel like I can finish a pretty great project by myself. As much character design, environment design & animation that I do in the time I have off, it's definitely enough material. I just dont know if I'm kind of old to enjoy my success if it takes me a few more years to reach it.

    My normal job is selling insurance, which I do not enjoy because obviously its not a creative field, but it pays the bills. Do you guys think 28 is pretty old? I guess as we approach 30 its sort of a quarter life crisis thing, my eyes are strained alot lately and I feel it, but how does anyone else feel about it? Is 30-40 usually a more productive period in ones life to achieve bigger success as in, not necessarily wealthy (maybe) but being able to make a really nice living doing what you love? I just wished I didnt play so many games, waste so much of my time and started alot sooner...anyone else feel this way?
    Last edited by CyberDev; 06-20-2015, 12:05 AM.

    #2
    Well, I guess with talking about "successful game developers" then Notch (Markus Persson, Minecraft) is the best example, and he is 36.
    Easy to use UMG Mini Map on the UE4 Marketplace.
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      #3
      28 is not old. If you want to move into game development fulltime, you are still a really young guy and it should be easy for you. I also think it's younger than the average dev.

      If your eyes are straining, you should go to an optometrist. It's probably because you need a prescription for glasses or an adjustment if you have them already.

      As for the perfect age? I don't know. Usually 30-40 you take on other responsibilities that make it more difficult to find time to improve. On the other hand, common wisdom tells us 10 years is the sweet spot for mastering something. Usually what happens is you may not be more productive as you age, but your abilities at that point enable you to work smarter, make less mistakes and less effort learning.

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        #4
        Well, I am 16, and every now & then I am making $50 a day solely on ad revenue from a few small projects that took a few hours to make, so that is $15k/year that I don't have to worry about earning. I am currently working on an open-world game that is predicted to sell very well. While I can't say I've been successful, I believe that day is drawing near due to my past experience in game development & computer programming.
        Last edited by Jamendxman3; 06-20-2015, 12:20 AM.
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          #5
          I'm 28. I have a successful if boring career in marketing. I'm using UE4 for a career transition since it has enabled even technically challenged folks like myself to make semi-competent things. There is no reason why you cannot learn an entirely new trade skill in fact you should be old enough by now to understand the valuation of multiple skills.

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            #6
            Originally posted by Jamendxman3 View Post
            Well, I am 16, and every now & then I am making $50 a day solely on ad revenue from a few small projects that took a few hours to make, so that is $15k/year that I don't have to worry about earning. I am currently working on an open-world game that is predicted to sell very well. While I can't say I've been successful, I believe that day is drawing near due to my past experience in game development & computer programming.
            You can not predict the success of a product as the market is insanely unpredictable. It is really great your so well settled at your age but you've a lot to learn about how the game works bro. I hope you sell a trillion copies but as I said I have seen insanely talented people with amazing products fail.


            as for the original poster, 28 is young man, In my computer science class the average age was 38 years old. if you was 50 id say start worrying a bit lol
            Interested in having someone review your game? want to do an interview on it?

            This check out this website.

            Working on a game as well.

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              #7
              Originally posted by Uprentiss View Post
              You can not predict the success of a product as the market is insanely unpredictable. It is really great your so well settled at your age but you've a lot to learn about how the game works bro. I hope you sell a trillion copies but as I said I have seen insanely talented people with amazing products fail.


              as for the original poster, 28 is young man, In my computer science class the average age was 38 years old. if you was 50 id say start worrying a bit lol
              Yes, I will agree that it is unpredictable, I guess what I mean is that I have quite a bit of game development experience, so I guess I am quite confident.
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                #8
                Do you mean successful independent developers, or just successful game developer period?

                I was 24 when I got my first internship at a medium/large studio, I'm 35 now and in a senior position at a very large and well-known studio. Most 'leads' I know are in their 40s - but even at a junior position I was making a great living compared to most other professions, no problem paying the bills (even with massive student loans).

                Success isn't really determined by age, and there isn't really a 'cap' on how old you can be to develop games so long as you continue to learn and grow.

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                  #9
                  Originally posted by Chambered View Post
                  Do you mean successful independent developers, or just successful game developer period?

                  I was 24 when I got my first internship at a medium/large studio, I'm 35 now and in a senior position at a very large and well-known studio. Most 'leads' I know are in their 40s - but even at a junior position I was making a great living compared to most other professions, no problem paying the bills (even with massive student loans).

                  Success isn't really determined by age, and there isn't really a 'cap' on how old you can be to develop games so long as you continue to learn and grow.

                  Do you see a good bit of people starting int here 30's or is that a rare sight.
                  Interested in having someone review your game? want to do an interview on it?

                  This check out this website.

                  Working on a game as well.

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                    #10
                    I'm 17 and have been using UE4 since February

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                      #11
                      It is more a matter of having all necessary skills aquired. You need to understand coding, lots of vector math, 3D asset creation etc..
                      Those are skills that people usually posses to the required extents around 30, ie after getting a degree or teaching themselved. You will not see many devs working in studios <25 years. Most are 30...40years old. I mean you sure can texture an object in Blender at younger ages, but most likely you will not be able to convert Euler angles into quaternions, or know in depth vector math and so on. Getting the complete skill set from texturing to vector math to coding basics hardly happens before 25.
                      In some sense, if you go for a full game, you need practically all skills that you need for most other software/App development as well.

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                        #12
                        Im 49 so im ****ed.hehe
                        Where`s me zimmer frame nanna.
                        Last edited by markb; 06-21-2015, 05:27 PM.
                        Strange Creatures You Earthlings

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                          #13
                          Originally posted by Uprentiss View Post
                          Do you see a good bit of people starting int here 30's or is that a rare sight.
                          I've seen my fair share, and a few in the 40s - lots of people who are moving on to their second career.

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                            #14
                            I've been at it hard-core since I was 14, won a scholarship for one of my games. I am 27 now, and I think I am finally getting the hang of it.

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                              #15
                              Tricky.. Are you thinking about ditching insurance for a job in the video-games industry, or thinking about setting-up your own Indie studio etc...?

                              If none of the above then age isn't really a factor, passion and drive are. If you're older then you're more likely to have savings and be less reliant on fundraising, and more likely to have complimentary experience, but be more time starved. If you're younger then you're more reliant on fundraising sites, but more likely to have a lots of free time and energy.

                              If you feel you've wasted your time up to now then A. welcome to the human race, B. be glad the video games industry isn't as lookist and ageist as other industries and C. research shows that lots of early achievers get sucked into places like the UN or EU and totally forgotten about (if that's not a waste). Anyway, it doesn't mean anything unless you're planning to leave your insurance job for a role in video-games. Then age may be a factor. Its not so much in the US initially, because age is left out of most resumes. But in Europe and other places that's not the norm. So what's behind the question?
                              Last edited by ClavosTech; 06-22-2015, 02:10 AM.

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