Announcement

Collapse
No announcement yet.

How to achieve an effect like this?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    How to achieve an effect like this?

    Here is a screenshots of an UE3 game called Alice: Madness Returns.
    (Image is too bog for forum post)
    http://www.cinemablend.com/images/ga...4432248386.jpg
    My question is, how to achieve something like this? Like the whole scene is in black and white, and only certain elements retain their color.
    I've seen this effect in DmC Devil May Cry too.
    I'm not expert, but I suppose I need to create a custom post-process for this, I just don't know how and where to start.
    Thanks in advance!
    Attached Files

    #2
    I would approach it with custom LUT

    Comment


      #3
      Thank you very much, I've found docs related to LUT, and it's not exactly what I want, but it'll do. Thanks

      Comment


        #4
        This is probably not the most effective way to do it, but while making the textures, you could just have only the things you want, to have color

        Comment


          #5
          One way of doing it is keeping higine of style, i mean it's just a visual style if you keep everything white black and allow only reds in assets eveything will look like that

          But if you want to enforce it 100%, you can do anything with Post Processing. Post Processing is shader and in UE4 material is a shader, that why you can make post processing material which edit the code:
          https://docs.unrealengine.com/latest...als/index.html
          You just need to create material which will leave out just red by computation, computing hue will be essential here:
          https://github.com/mjackson/mjijacks...javascript.txt
          Last edited by Shadowriver; 05-26-2015, 06:48 AM.
          =========
          My Tutorials:
          Basic knowledge about Classes and UObject environment and stuff like that

          Comment

          Working...
          X