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    Packaging Issues...

    I compiled UE4 from source and came back with no errors on version 4.1. The issue I'm having is that under "Package Project" option I only have Windows and iOS. How do I obtain HTML5, Linux, Android, PS4, and Xbox One? I know of course I can't do anything with the console versions at this time but I would love to figure out how to set up the environment.

    #2
    You can get access to Android by installing the TADP found in /Engine/Extras/Android.
    Linux access requires using the GitHub source and installing the Linux toolchain.
    PS4 and XboxOne are only available using the GitHub source and verifying that you are a registered developer with the platform manufacturer.
    HTML5 is currently unsupported and experimental, and requires using the GitHub source.
    Adric Worley | Pipeline Dev | Epic Games

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      #3
      Originally posted by Adric.Worley View Post
      You can get access to Android by installing the TADP found in /Engine/Extras/Android.
      Linux access requires using the GitHub source and installing the Linux toolchain.
      PS4 and XboxOne are only available using the GitHub source and verifying that you are a registered developer with the platform manufacturer.
      HTML5 is currently unsupported and experimental, and requires using the GitHub source.
      Is there a guide on installing the Linux toolchain and HTML5? I created the engine using the GitHub source.

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        #4
        Originally posted by 87Kevo View Post
        Is there a guide on installing the Linux toolchain and HTML5? I created the engine using the GitHub source.
        Check out this link https://docs.unrealengine.com/latest...ted/index.html

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          #5
          Originally posted by 87Kevo View Post
          Is there a guide on installing the Linux toolchain and HTML5?
          How to use the cross-toolchain.
          ========================

          - Set LINUX_ROOT environment variable to point to asbolute (Windows) path of the toolchain.
          - Restart Visual Studio and regenerate projects with UBT.

          Details.
          ======

          Add an environment variable (Control Panel->System->Advanced system settings->Advanced->Environment variables)
          named LINUX_ROOT, value of which is the absolute path to your toolchain, without trailing backslash, like this:

          LINUX_ROOT=C:\CrossToolchain

          After you made sure that variable is set, you can restart Visual Studio and regenerate UE4
          project files (using GenerateProjectFiles.bat). After this, you should have "Linux" available
          among Win32/Win64 configurations, and you should be able to cross-compile for it.

          Taken from the README.md

          Cheers

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