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[Help] Cinema 4D Workflow in Animation

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    [Help] Cinema 4D Workflow in Animation

    So.. anyone here who Use Cinema 4D .., and when yes how the hell You get your Animation from Cinema 4D in Unreal Engine 4?, i tried so much now.., and i know now Cinema 4D is not friendly to Game Devoplers..,but maybe anyone Can say me a Way to get The Animationen from C4D in Unreal Engine 4..Pleeeaaase, and how u Give the Animation Speerates Names.

    Thanks.., and Sorry for so Many Threads the last Days .

    #2
    Some screenshots for you!

    https://dl.dropboxusercontent.com/u/...etalMeshes.zip

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      #3
      THANKS! Your AWESOME!..but 1 Question how u give your Animations Name over the Keys?.. and Thanks Again!, oh Thats just Markers or?,like a Comment? or can i use this for the Animation Names?

      So Heres the 2 Issue.. when i Import it is everything Fine, but when i Immport it with Animation its look Like so.. Click image for larger version

Name:	issue.png
Views:	1
Size:	94.8 KB
ID:	1050231 , but in Cinema 4D is everything Okay.. so erm What i Can do?
      Last edited by KuroSekaie; 04-24-2014, 02:08 PM.

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        #4
        Giving animations names is like exporting Skeletal Meshes, if you click on export FBX you need to enter the name.
        Timeline markers help me on exporting animations (F25Idle -F55IdleEnd....), you can also copy marker name and paste on FBX export.

        Axis issue -> rotate the character -90˚(watch Anadins post)
        https://forums.unrealengine.com/show...ghlight=cinema

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          #5
          So Thanks again my Friend c: , erm yes but with the Animations "Names" i mean When u Import it its a Option "import animatioN" and then u should type the Animation Name,like in unity,, so i Just Should let this Blank?

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            #6
            On import animation into UE4 you dont need to type name,
            here is a good tutorial importing meshes with animation:
            https://www.youtube.com/watch?v=3Rqc...t4chjhypxIO9ZB

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              #7
              ahh I Understand it now c:, Thanks Again!

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