A problem which didn't occur before is really making working with UE4 very difficult. Dragging models or materials from the content browser into viewport for the first time causes UE4 to freeze for long periods of time before I can use it again. This only happens the first time I drag that specific mesh/material in, but it is still very annoying. Anyone else experiencing this and have a solution for this problem?
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Dragging stuff from Content Browser to viewport freezes UE4
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Yeah I have, the only answer is to increase pagefile size but I'm not sure what to increase it to plus when I do in fact drag in an asset, not a lot of memory is being used (700MB). So I guess that isn't really a problem.
https://answers.unrealengine.com/que...ewport-fr.html
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Assets shown in the content browser aren't necessarily loaded yet. Right-clicking on them or dragging them into the viewport forces them to be loaded, which takes some small amount of time the first time you load it each time you run the editor, but can take a lot longer the very first time you've ever used that asset on your machine (as it may need new shaders to be compiled or textures to be compressed, which are cached into the DDC for subsequent runs).
Cheers,
Michael Noland
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Originally posted by Michael Noland View PostAssets shown in the content browser aren't necessarily loaded yet. Right-clicking on them or dragging them into the viewport forces them to be loaded, which takes some small amount of time the first time you load it each time you run the editor, but can take a lot longer the very first time you've ever used that asset on your machine (as it may need new shaders to be compiled or textures to be compressed, which are cached into the DDC for subsequent runs).
Cheers,
Michael Noland
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I'm somewhat certain that with 4.7.3 to 4.7.4, this went from "barely noticable" to "editor hangs for a few seconds" - so something must have changed to cause this to happen. It's not the 3-5 minutes from SentinelSigma for me (unless I really go overboard with the Kite Demo pack), but other than that the same behavior.
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Originally posted by BhaaL View PostI'm somewhat certain that with 4.7.3 to 4.7.4, this went from "barely noticable" to "editor hangs for a few seconds" - so something must have changed to cause this to happen. It's not the 3-5 minutes from SentinelSigma for me (unless I really go overboard with the Kite Demo pack), but other than that the same behavior.
Again, it's not that big of a deal to wait, but I certainly think it's an actual problem that needs to be fixed because it didn't occur in older versions of the engine.Last edited by SentinelSigma; 04-08-2015, 02:29 PM.
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No 3-5 minutes is not an exaggeration. I see this every time I go to add content to a scene and it's absurd. The reply above from Michael Noland is insulting. "which takes some small amount of time the first time you load it"....come on that's not an answer. It's not a small amount of time it's a significant amount of time that goes into multiple minutes and adds up over the course of the day. Not to mention it isn't a realistic way to build a game. If Epic can't design the engine to load meshes and compile shaders any better than this then it doesn't matter if the engine is free, it's unusable. I don't have the same issue when using CryEngine or Unity so why should this type of productivity barrier be ok with Unreal? Don't get me wrong, I love Unreal Engine and have worked with it since the UDK days but this sadly makes you question the viability of continuing to use it. Even in the UDK Content Browser we had the option to force to load an entire package at once so all the waiting was out of the way. Why not have something similar in UE. When hardware specs are not the issue here then something is up with the engine and since this wasn't occurring before 4.7 why isn't Epic looking into it? Even just some suggestions on something to improve the situation while the engine is being worked on would be a be improvement.
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Well it's only been 4 and a half years... and I'm getting this issue too.
Instantiating any new texture from the content browser results in a very long freeze. For larger objects it can take several minutes. On some occasions it seems to genuinely freeze; I just give up and force close UE from my Task Manager.
This is not workable, and I'm amazed the issue still exists so many years later.
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