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NVIDIA GameWorks Integration

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  • replied
    hello everybody !! are there any updated on whether if and when we'll see Gameworks in 4.23 ??
    I'm itchyyy

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  • replied
    hairworks look realistic

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  • replied
    Originally posted by samrat333 View Post
    we download https://github.com/kostenickj/UE4_TressFX branch and compile visual studio 2019 but error we try other branch 4.24 or 4.23 but visual studio 2019 every time error any idea
    I managed to successfully build their TressFX integration with Visual Studio 2017. Have you tried building it with this version?

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  • replied
    Originally posted by 0lento View Post

    If it doesn't have to be HairWorks specifically, have you tried TressFX? https://forums.unrealengine.com/deve...se-open-source
    I think their version is based on 4.23 atm.
    I managed to build their TressFX integration but the engine is still a bit unstable and I think it has something to do with Tressfx shader and Planar Reflection activated, I'm still trying to figure it out. Visually, Hairworks still looks and performs better than TressFX on my rig. Hopefully someone will manage to port Hairworks to 4.23 or 4.24.

    I would be forever grateful!

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  • replied
    we download https://github.com/kostenickj/UE4_TressFX branch and compile visual studio 2019 but error we try other branch 4.24 or 4.23 but visual studio 2019 every time error any idea

    Leave a comment:


  • replied
    Originally posted by samrat333 View Post
    any person update hairworks in 4.24
    If it doesn't have to be HairWorks specifically, have you tried TressFX? https://forums.unrealengine.com/deve...se-open-source
    I think their version is based on 4.23 atm.

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  • replied
    any person update hairworks in 4.24

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  • replied
    Originally posted by WindyStrife View Post
    @0lento: Compie Gamework 4.21 + Wavework with TrueSky Plugin give me this error, i tried it with source build 4.21.2 from epic games and it can complie,
    How can I fix it?? If you can let me know, thank you!

    Code:
    2> [1/1] UE4Editor-TrueSkyPlugin.dll
    2> Creating library K:\UnrealEngine-4.21 (2)\Engine\Plugins\TrueSkyPlugin\Intermediate\Build\Win64\UE4Editor\Development\TrueSkyPlugin\UE4Editor-TrueSkyPlugin.suppressed.lib and object K:\UnrealEngine-4.21 (2)\Engine\Plugins\TrueSkyPlugin\Intermediate\Build\Win64\UE4Editor\Development\TrueSkyPlugin\UE4Editor-TrueSkyPlugin.suppressed.exp
    2>Module.TrueSkyPlugin.cpp.obj : error LNK2019: unresolved external symbol "public: void __cdecl FD3D12CommandListHandle::AddUAVBarrier(class FD3D12Resource *)" (?AddUAVBarrier@FD3D12CommandListHandle@@QEAAXPEAVFD3D12Resource@@@Z) referenced in function "public: static void __cdecl FD3D12DynamicRHI::TransitionResourceWithTracking(class FD3D12CommandListHandle &,class FD3D12Resource *,enum D3D12_RESOURCE_STATES,unsigned int)" (?TransitionResourceWithTracking@FD3D12DynamicRHI@@SAXAEAVFD3D12CommandListHandle@@PEAVFD3D12Resource@@W4D3D12_RESOURCE_STATES@@I@Z)
    2>K:\UnrealEngine-4.21 (2)\Engine\Plugins\TrueSkyPlugin\Binaries\Win64\UE4Editor-TrueSkyPlugin.dll : fatal error LNK1120: 1 unresolved externals
    2>UnrealBuildTool : error : UBT ERROR: Failed to produce item: K:\UnrealEngine-4.21 (2)\Engine\Plugins\TrueSkyPlugin\Binaries\Win64\UE4Editor-TrueSkyPlugin.dll
    2> (see ../Programs/UnrealBuildTool/Log.txt for full exception trace)
    2>Total build time: 73.57 seconds (Parallel executor: 0.00 seconds)
    2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
    2>Done building project "UE4.vcxproj" -- FAILED.
    WindyStrife - Did you find a workaround ?

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  • replied
    Originally posted by scha View Post
    Is there any news about Physx4 in UE4?
    Btw, tried the isaac sim mentioned above, it comes with PhysX 4 instead of 3. So I built the engine (without the demo itself) and changed the solver to the new TGS solver, and it works.
    Well, it's kinda unstable, but it solves constraints much better at first glance

    Check the video here:

    https://twitter.com/games_inu/status...46388760207360

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  • replied
    Is there any news about Physx4 in UE4?

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  • replied
    Originally posted by LewisH999 View Post
    I have about 75 to 100 errors while building UE4 with Nvidia Physx Flex.
    Can you try my branch? https://github.com/0lento/UnrealEngi...PR-FleX-4.19.2. This branch used to build fine with VS2017 and has build fixes that are not present in the NvPhysX's branch. I made a PR for the fixes but Nvidia ignored it this time around (they accepted some similar PR I sent earlier), I'm guessing relevant people are just not following the PR's at all.

    There's also 4.21 port here: https://github.com/0lento/UnrealEngine/tree/4.21-FleX (credit to trashbyte for the 4.21 fixes).

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  • replied
    Hi, I'm sorry to complain, but I have about 75 to 100 errors while building UE4 with Nvidia Physx Flex. I'm using VS2017, with the 2015 toolkit, the Flex branch is 4.19, but I also tried 4.17 and both end up with the same problems. I also tried to build it with vs2015, and still no success. I also tried to build a clean UE4 release version and it builds itself without any error/warning. I have also changed VC++ Directories to inherit from the parent. but it only decreased the number of errors from 150 to 75. I will be super glad if someone would be able to help me with it. Below I print the screen of some errors.

    Regards,
    Lewis

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  • replied
    where is compile source of hairworks 4.23 or 4.24 official because epic give shave plugin for hairworks this https://github.com/EpicGames/Shave-And-A-Haircut

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  • replied
    Originally posted by upstream99 View Post
    Is there a way to make HairWorks work in UE 4.22 or UE 4.23?
    i'm interested in 4.23 build too :\

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  • replied
    Is there a way to make HairWorks work in UE 4.22 or UE 4.23?

    Leave a comment:

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