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NVIDIA GameWorks Integration

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  • started a topic NVIDIA GameWorks Integration

    NVIDIA GameWorks Integration

    Place for NVIDIA Gameworks discussion and information about the integration of gameworks into ue4 and its progress.

    Please put any issue reports and questions here to keep it better structured, and not mix everything together:
    https://github.com/NvPhysX/UnrealEngine/issues


    Old: So, as I was asked to put this question here, is there any work being done on integrating NVIDA Gameworks technologies? As it would be really awesome to have them i the engine.
    Last edited by Cube2222; 02-25-2015, 03:40 PM.

  • replied
    I figured there would be a more efficient way, but i guess making line traces should work, I just wanted to use there existing traces. But Thanks guys.

    Leave a comment:


  • replied
    That offroad vehicle demo in the learn tab has the code for it.

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  • replied
    Originally posted by porckchop View Post
    Hey Olento can you tell me how to get wheel hit results from ue4's wheeled vehicle wheels thru a c++ function library, like maybe a code snippet or something? I want to get surface material and at track and particle effects to it without additional traces. I mean if you can.
    I don't know if that's exposed, I also don't use wheeled vehicles, I'd start by checking the classes if they expose the hits but I doubt they do. You can just do linetraces yourself per wheel etc.

    Leave a comment:


  • replied
    Hey Olento can you tell me how to get wheel hit results from ue4's wheeled vehicle wheels thru a c++ function library, like maybe a code snippet or something? I want to get surface material and at track and particle effects to it without additional traces. I mean if you can.

    Leave a comment:


  • replied
    Originally posted by DarkS474 View Post

    In theory Chaos API should be production ready with UE 4.24 while still in beta/preview in the upcoming 4.23 to test it out and report any bugs... which means by Q4 '19 it should be possible to use Chaos API expecting only minor bugs (or no bugs .. although that is usually almost impossible)
    My estimates are educated guesses from using UE4 for past 5 years, it never evolves as fast as you suggest. This is a completely new physics engine we are talking about, not some minor change (it took even several engine versions to get PhysX 3.4 upgrade stable with Unreal).

    I just try to set people to have realistic expectations.

    Leave a comment:


  • replied
    Hello everyone! I am new to this forum. Yesterday I installed waveworks into ue4 4.19. And I cant find ANY documentation/tutorials. Nothing. Anybody know where can I find it? P.S. sorry for my eng

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  • replied
    Originally posted by 0lento View Post
    1. Chaos isn't released
    2. Chaos will not be production ready in a LONG time. I'd guess it'll take few years to mature to a point where it's actually usable (Epic can prove me wrong here, this is just based on their past iteration times of similar level big new systems).
    3. We have very little idea on what are the true strengths of Chaos Physics beyond the things demonstrated on the destruction demo. There's almost zero info on the actual physics simulation qualities and what users doing physics sims can do with it.
    In theory Chaos API should be production ready with UE 4.24 while still in beta/preview in the upcoming 4.23 to test it out and report any bugs... which means by Q4 '19 it should be possible to use Chaos API expecting only minor bugs (or no bugs .. although that is usually almost impossible)
    Last edited by DarkS474; 06-06-2019, 04:49 AM.

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  • replied
    Originally posted by sudey View Post
    I am Russian. Help me. We make a game with a small team. And I would like to look like voxel illumination. I previously assembled the engine, I now that does not work. You can collect the engine. It must be UE4.21.and then upload to torrent, and I download or somewhere, but so that I download.
    You can't redist UE4 editor binaries in a torrent, it's against the terms

    Leave a comment:


  • replied
    Originally posted by porckchop View Post
    But isnt Chaos better than Current PhysX API ??
    1. Chaos isn't released
    2. Chaos will not be production ready in a LONG time. I'd guess it'll take few years to mature to a point where it's actually usable (Epic can prove me wrong here, this is just based on their past iteration times of similar level big new systems).
    3. We have very little idea on what are the true strengths of Chaos Physics beyond the things demonstrated on the destruction demo. There's almost zero info on the actual physics simulation qualities and what users doing physics sims can do with it.

    Leave a comment:


  • replied
    Does anyone know how to create softbody with a volume of particles connected by springs not using shapes

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  • replied
    I am Russian. Help me. We make a game with a small team. And I would like to look like voxel illumination. I previously assembled the engine, I now that does not work. You can collect the engine. It must be UE4.21.and then upload to torrent, and I download or somewhere, but so that I download.

    Leave a comment:


  • replied
    But isnt Chaos better than Current PhysX API ??

    Leave a comment:


  • replied
    Originally posted by porckchop View Post
    Hey! did you know the Blast already comes with the 4.22.2 build already (Launcher Build) it's in the plugins.
    It's not the same integration at all + built-in Blast only works with Chaos Physics, not with PhysX.

    Leave a comment:


  • replied
    Hey! did you know the Blast already comes with the 4.22.2 build already (Launcher Build) it's in the plugins.

    Leave a comment:

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